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  • (typing) (jazz music)

  • Kai's Power Goo.

  • It's kinda tough to describe what exactly made this program so enjoyable

  • back when it released in 1996,

  • because while its features were unique at the time,

  • they're almost pedestrian nowadays.

  • The entire front of the box here is literally

  • just a screenshot of the program,

  • which indicates what you most need to know.

  • Power Goo is all about doing gooey things powerfully, to photographs.

  • Smoosh up the Mona Lisa,

  • twist around your friends' faces.

  • and make short animated video clips of the chaos.

  • (laughs) Believe it or not,

  • this was a big deal in '96!

  • Goo was "realtime liquid image funware,"

  • as the MetaTools marketing states.

  • And yeah, that about sums it up.

  • And okay, I admit it seems silly to have an application

  • dedicated to what effectively became Photoshop's Liquify tool,

  • But trust me, there was more to it than that.

  • Kais' Power Goo traces some of its origins

  • back to Kai's Power Tools,

  • initially released in 1992 for Macintosh and later Windows.

  • KPT was a popular set of API plugins for image editors,

  • like Corel Photo-Paint and Adobe Photoshop.

  • And thanks to KPT's underlying software and the faster CPUs of the '90s,

  • filters like twirling, planar tiles,

  • spheroids and page curls were more accessible than ever,

  • and no longer bound to graphic workstations.

  • However, it wasn't cheap at around $200,

  • and still required you to have something like Photoshop,

  • so it limited its audience quite a bit.

  • Then in 1996,

  • shortly after the release of KPT 3,

  • MetaTools released their first standalone consumer-oriented image editor,

  • Kai's Power Goo.

  • Combined with the existing pedigree from Power Tools,

  • Goo sold well enough at the initial price of $50

  • but it really found an audience

  • once special editions of it ended up being bundled

  • with digital cameras, scanners and imaging products worldwide.

  • These partnerships even found their way into the retail box

  • with ads for Kodak's Digital Processing service.

  • Digital cameras still pretty much sucked in 1996,

  • so film cameras ruled and digitizing photos,

  • slides and negatives were an exciting business.

  • And also exciting were the new processors Power Goo took advantage of,

  • like Intel's Pentium MMX.

  • Another thing that made Goo stand out was its overall presentation,

  • from the user interface itself

  • to the point of forgoing a traditional manual

  • and using this big foldout poster

  • showing all the features at a glance.

  • Now if you're like me, you might be thinking,

  • okay, well this is all well and good, sure,

  • but who the heck is Kai?!

  • His name's on everything, so he must be special.

  • Oh, he is!

  • Say hello to Kai Krause.

  • Embrace his gaze.

  • He is an absolute legend in certain circles.

  • Not just for his software contributions, but his overall life story.

  • Kai left his home country of Germany in 1976

  • to move to California at age 19,

  • proceeded to work on synthesizer and vocoder audio

  • for over two dozen albums and movies,

  • won a Clio award for his sound design on ads

  • for the first Star Trek film,

  • sold off all his equipment to Neil Young

  • and started over in 1982,

  • co-founded several companies, including HSC and MetaTools,

  • attended the Brooks Institute and earned a master's degree in image processing,

  • was the recipient of the first Davies Medal from the Royal Photographic Society,

  • and now owns and resides in the 1,000-year-old tower

  • near Rieneck Castle in Germany

  • that he calls Byteburg.

  • Oh, and along the way, he found time to work on software milestones

  • like Poser, Bryce, Kai's Power Tools,

  • and Kai's Super Goo,

  • propagating what he called

  • "padded cell" graphical interface design.

  • KAI: The interface is also, I call it the "padded cell."

  • You just can't hurt yourself.

  • LGR: Kai's interfaces proved to be hugely influential over the years

  • being designed from the ground up to be friendly and organic

  • with soft shadows, rounded corners,

  • animated feedback and translucency effects.

  • You could see his legacy in all sorts of software,

  • most notably operating environments like Microsoft's Windows XP,

  • Apple's OS X,

  • and various flavors of Linux.

  • But, back to Kai's Power Goo

  • which makes full use of the Krausian UX philosophy

  • by starting with a map screen clearly laying out

  • the program's features in the form of rooms.

  • There's the Goo Room,

  • Fusion Room,

  • In Room, Out Room,

  • and spots for options and help.

  • Let's start with the main draw of Goo,

  • which is... Goo.

  • It always booted up with the Mona Lisa by default,

  • but by using the In Room, you could select from pre-made pics

  • or open any image from your hard drive,

  • then use the bubbly buttons to gooify to your heart's content.

  • And yeah, it was absolutely wild back then to see your computer

  • performing this kind of image manipulation in real time so effortlessly,

  • even though it really is just the software equivalent

  • of taking a blob of Silly Putty and stretching it around.

  • It was a novelty at best,

  • but it's a novelty we wanted and we bought,

  • and it was fun.

  • They way this worked is due to its underlying graphics engine called Amazon,

  • which generated an intermediate version of your image

  • and applied it as a texture to a polygonal grid

  • consisting of over 100,000 triangles.

  • And that's why you get this weird geometric effect

  • when you look closely at any gooified images.

  • But I didn't care about any of that technical stuff as a kid.

  • All I knew is that this cracked me and my friends up to no end.

  • It was just too much fun, man.

  • You could goo by directly clicking on the photo

  • or by using the built-in filters and sliding back and forth

  • between goo and ungooed for quick results.

  • Or you could drop in several gooied images

  • into the timeline at the bottom and animate the result.

  • MetaTools called these Goovies.

  • And in the days before widespread cheap animation software,

  • this was pretty mind-blowing to me.

  • Finally, moving your project to the Out Room

  • allowed you to save and share your monstrosity

  • in a variety of mid-'90s ways,

  • including exporting to video files

  • which could be viewed by anyone regardless

  • of if they owned Power Goo or not.

  • But as much fun as I had squishing things around,

  • I probably enjoyed the Fusion Room even more.

  • That's because here you had access to more involved image tools

  • like layering, rotation and transparency.

  • And the main idea of this was that you could fuse together the features

  • of two different people, or objects or whatever.

  • I liked this for the same reason I liked Cosmopolitan Virtual Makeover.

  • Even if I had no interest in giving makeovers,

  • I had a growing interest in digital image manipulation

  • and it's programs like these that

  • influenced me to pursue graphic design in later years.

  • Goo's Fusion made it ridiculously simple to mash up faces

  • in ways that were increasingly unproductive

  • but all the more amusing.

  • You know how face-swapping is so popular now?

  • Yeah, well it was a hit in the '90s, too,

  • through the one and only Power Goo.

  • And it was glorious.

  • And horrifying.

  • Obviously, the results aren't always convincing,

  • especially if you're using your own photos

  • with different lighting, skin tones and angles.

  • But when it works, the result is just as good as any

  • modern-day face-swap app, as far as I'm concerned.

  • And it only got better in Kai's Super Goo,

  • the sequel from two years later.

  • Its Goo module is still basically the same,

  • but it features several additions and improvements to the classic filters,

  • as well as a more capable graphics engine underneath

  • that lets you do some delightfully trippy visual effects and animations.

  • Again, though, it was the Fusion mode that I played with the most.

  • Super Goo's Fusion made it super-simple

  • to drop in props, clothing and body parts

  • and further manipulate your existing images

  • to fit in with the pre-made faces and items.

  • If YouTube existed in the '90s,

  • you can bet we'd probably be using Super Goo

  • to make our stupid, clickbaity thumbnails.

  • And yeah, those are Kai's Power and Super Goo programs.

  • A nowadays often overlooked

  • but highly memorable bunch of software

  • that epitomizes image-editing silliness in the late '90s.

  • It's a shame that MetaTools, and later MetaCreations, doesn't exist anymore.

  • Kai Krause left the company in 1999,

  • and the rest of the company split apart while its various products were acquired

  • by the likes of Corel, Microsoft, Minolta and Adobe.

  • And while most features from Power Goo

  • now reside within programs like Photoshop,

  • there's something to be said about Goo's presentation and ease of use.

  • The experience just not has been duplicated

  • since the original programs and

  • if you come across a copy,

  • I would say it's totally worth revisiting

  • to make some ugly portraits,

  • 1990s-style.

  • (organ music)

  • Oh, hi there, you're still here.

  • Well if you enjoyed this video, then thanks!

  • You might like some of my others.

  • I have new ones going up every Monday and Friday here on LGR,

  • so all the activity is appreciated.

  • And as always, thank you very much for watching.

(typing) (jazz music)

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