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  • light guns have been around for longer than television sets, with one of the first known games dating as far back as 1936 with the Sieberg rail light, though one could argue that it's a breakout success in households wasn't until the any s sapper in the mid eighties, but as the gaming industry evolved like guns struggled to evolve with it.

  • And there's only so much you can do with the gun controller.

  • Welcome to watch Mojo, and today we're looking at some of the worst light guns.

  • However, we're going to be doing things a little bit differently.

  • Today will be taking a look at gun controllers that tried way too hard to reinvent the wheel, as well as key examples of light guns that contributed to an oversaturation of the market.

  • But the real news is what it represents for game play.

  • Sure, there were relevant examples, such as the Atari Ex G one, but arguably the first sign that, like guns were on their way out the door, was in the mid nineties with the super scope.

  • Now you can play the games of the super any is it served as the successor to the N E a sapper Onley.

  • They took the cute design of the zapper and, in keeping with the nineties theory of overkill, amplified tenfold to create an enormous bazooka, which did nothing but eat up living room space.

  • It was also wireless, which meant that it required six double A batteries to run batteries.

  • It would eat up in a matter of hours.

  • Its size also intimidated younger players who found it difficult to use.

  • And there were few exclusive games released for the super scope, making this massive beast nothing but a battery hungry, space wasting heavy piece of plastic Super Scope six only for Super Nintendo system and spoke sold separately.

  • Now you're playing With Super, however, came in during the nineties was also in the midst of a major consul war between Nintendo and Sega.

  • So guess what?

  • Second, created as a competitors to Nintendo Super Scope.

  • You're a thief minister was released in 1992 for both the Sega Genesis and the second CD consul, but it was such a massive commercial and critical flop that no one seems to remember its existence.

  • To begin with, the minister is a bit of an eyesore it looks like it was cobbled together from different accessories and protrudes in numerous directions all together, making it look like the Frankenstein's monster of light guns.

  • It also had little support in the software department, and it was expensive.

  • While the constant and lengthy re calibrations rated on your patients.

  • The Sega minister, with six different games and four ways to play Genesis System, sold separately.

  • Batteries not included.

  • So with both major console makers releasing flops of light guns, the genre largely remained within arcades.

  • But that didn't stop many companies from trying corn armies justify air guns designed for both Ness and Genesis had some minor success.

  • But home, like guns, ultimately had its resurgence with the first play station, where it was non co successful range of gun con controllers designed to be played with titles like Time, Crisis and Point Blank.

  • Really.

  • But of course, with any success comes a wave of imitators that flooded the market.

  • Notable examples at this time were the super jolt gun from Joy Tech, which suffered from a poor build, quality and inaccurate censor.

  • The same problems were also noticeable with newbies.

  • The heater.

  • You also have the razor MP five, which was based off the real world gun of the same model number.

  • Aside from its look, there wasn't anything spectacular about it.

  • You sign that, says Young 12.

  • By the time the sixth console generation came around, video games were becoming more complex, and first person shooters were starting to leave rail shooter games.

  • In the past, there were some companies that try to reinvent like in games, though, with one notable example being interacts Starfire Light Blaster for the second Dreamcast.

  • Can you take a guess as to why this eyesore failed?

  • She must be dead by now.

  • What ultimately killed home light guns, however, was advancements in television technology.

  • Light guns were heavily reliant on the cattle grey tube in classic TVs in orderto work, and the technology could not be replicated.

  • Toe work with plasma and LCD TVs bundle that with a low demand for rail shooter games.

  • And not many people invested in new technology to make such games workable.

  • Unless, of course, you were a Nintendo.

  • On one hand, it's a new housing for both the Wii remote and the nunchucks.

  • With the release of the week and its focus on using iron motion sensors in their remotes.

  • Rail shooters suddenly had found 1/3 wind, even if the technology wasn't technically light guns anymore, we ended up getting what was arguably its successor, the wee zapper.

  • Sure, it was nothing but a gun shaped shell in which you placed the remote and the nun Chuck.

  • But we can't say it wasn't functional because it did exactly what it advertised, held your remotes and gave you the feeling of brandishing a weapon.

  • That said it was a bit of a mess.

  • In terms of function and appearance, it looks goofy and childish, and the trigger placement was rather awkward.

  • The trigger was also unreliable, and it was hard to access the remotes buttons, making some games difficult to play.

  • It's nothing but a piece of obtrusive plastic, thus making the shell redundant.

  • Since you were better off simply playing games with the Barham Oat and None Chuck.

  • What's even more fun than whack a mole?

  • Well, try Zappa Zombie, one of Nintendo's biggest rivals, couldn't help but try to mimic their success.

  • Thus, we got the PlayStation move Sharpshooter.

  • This was an add on for the PlayStation move, which was designed to replicate.

  • Nintendo's Wii remote sharpshooter certainly had its upsides, and it's arguably one of the most well made accessories among the ones we've already spoken about.

  • Unfortunately, it was nonetheless little more than an expensive plastic shell.

  • The button layout was awkward and aiming was very touchy.

  • The sharpshooter was fun for the hour to that you played with it, after which it became just another overpriced gun accessory that you regretted buying couple.

  • All this with the failure of the PlayStation move itself and the sharpshooter was a failure.

  • Fun games, party games, you know, family games.

  • And now in 2011 hard core game.

  • So something for everyone.

  • And so, with the failure of both the We zapper and the PlayStation move, the rail shooter genre is pretty much dead.

  • They still exist in arcades, but even there, it's starting to die out.

  • It's kind of heartbreaking, especially for those who are fond of gaming history.

  • But it's an undeniable fact of reality that we have to face.

  • Games have become more complex, and the rise in first person shooters has made the rail shooter obsolete in comparison.

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  • Still, we're not going to end this video on a downer.

  • So let's take a moment to left at the most absurd light gun product to ever exist.

  • The Konami Laser Scope Later, put it on a loop through the crosshairs of the picture and give it a voice command fire.

  • We hope that whoever thought up with the Corn Army laser scope is no longer working in the video game business, because this thing is one of the worst video game accessories of all time.

  • It was a head mounted, voice activated gun, meaning you had to scream fire at the television to get it to fire.

  • Now that's a great way to annoy both yourself and anyone in your immediate vicinity.

  • To make matters worse, the microphone wasn't picky.

  • You could scream anything to activate the laser scope, and the microphone was known for being so sensitive that it could pick up all manner of random background household noise.

  • Plus, you look absolutely ridiculous wearing it.

  • Just detach the scope module.

  • Yeah.

  • Wow.

  • In the mood for more awesome gaming content, be sure to check out this video here on mojo plays.

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light guns have been around for longer than television sets, with one of the first known games dating as far back as 1936 with the Sieberg rail light, though one could argue that it's a breakout success in households wasn't until the any s sapper in the mid eighties, but as the gaming industry evolved like guns struggled to evolve with it.

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