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Well, it’s finally happened. After 27 years of exhibiting a degree of consumerism so rampant,
he’d literally spend his entire savings as soon as he earned 100 coins...the Mushroom
Kingdom’s potbellied paragon of platforming has finally learned a lesson about financial
responsibility. A coin saved is freaking 20,000 earned in
New Super Mario Bros. 2 for the Nintendo 3DS.
Evidently, the Mushroom Kingdom has discovered capitalism.
Released to the 3DS just a few weeks ago, New Super Mario Bros. 2 is—addition be damned—the
third New Super Mario Bros. release, following up 2009’s New Super Mario Bros. Wii and
the original DS release from 2006. Frankly, to say there’s much difference between them
would be untrue—they’re all built from the same timeless gameplay. But in a relative
sense, this one does feel distinct among the three.
In fact, it might be one of the most distinct 2D Mario games ever.
Now, why is that? Well, it has less to do with the gameplay than how players are encouraged
to approach it. New Super Mario Bros. 2 is the same kind of creative, precise platformer
you’re expecting...but you might find yourself playing it a little differently than you played
Mario’s prior games.
Slower, maybe more deliberate...certainly greedier.
And that’s because New Super Mario Bros. 2 is all about the coins. And yes, they’ve
always played a huge role in Super Mario games...but never to this degree. The game is really designed
for maximum looting. You can collect hundreds and hundreds, even thousands of coins in a
single level. And the game makes sure your total is always prominently displayed on the
map.
What this does is change the traditional left-to-right focus of the gameplay. Mario is concerned
not only with reaching the flagpole, as usual...but with filling his wallet, as well. Old strategies
you’ve relied on for decades get tweaked a little when you see a string of precious
coins just out of reach. Mario basically becomes Golem.
Only fatter. And with a mustache.
To go along with his newfound greed, Mario naturally finds some new flora to suit the
occasion. The shiny Coin Flower turns Mario into Midas—everything he touches turns into
shimmering gold. So in the same way Super Mario World fundamentally changed things by
giving Mario a dinosaur to ride, New Super Mario Bros. 2 also adds an interesting new
element to that time-honored, razor-sharp platforming.
But of course, the primary difference is that...while coin hunting is built into the design, it’s
not to the extent that Yoshi was. And that’s where the game falters a little. It has this
interesting focus on coins, it even brings back the Raccoon Leaf...but the design never
really exploits those concepts as much as it could. I really think these things could’ve
been taken further, but like New Super Mario Bros. Wii, this one also plays it safe.
But you know, when the game is this good, it’s tough to complain. New Super Mario
Bros. 2 isn’t the technical showpiece or platforming-defining release Super Mario 3D
Land was, but it doesn’t need to be. It’s incredible how sharp it controls, how fun
its levels are...how 30 years later, Mario is still the platforming champion.
Only this time, he’s not afraid to wear
the gold.