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  • As you may have noticed, I’ve been on a tear through Capcom’s classic arcade catalog,

  • all stemming from a drunken evening at Dave & Buster’s where I wowed a crowd of onlookers

  • with my amazing Quiz and Dragons prowess. (Either that or I was removed from the premises

  • for shoutingABE ****** VIGODA YOU ****** ******” and then throwing a shot ofgermeister in a

  • child’s face. In my defense, she looked thirsty.) So now, I’ve played through the

  • entire catalog available on this compilation, and I can say... man, I’m glad I’m not

  • paying arcade prices for this nonsense. Usually infinite continues is nice. State-saving is

  • nicer. Bonus features are even nicer. But the most important part of Capcom Classics

  • Collection Vol. 2 is... the re-written version of Quiz and Dragons with all-Capcom trivia.

  • That gets me right here.

  • Awright. So maybe I have some issues with the Capcom trivia as well. The first weapon

  • Mega Man could charge up was, of course, the Atomic Fire from Mega Man 2, so this question

  • is wrong. And this one’s a technicality; you couldn’t SELECT Zero in X3, but he was

  • playable. The most important thing to take away from this Capcomified quiz sensation

  • is... well, cheat modes for the other games on the collection. Fortunately, every time

  • you unlock a thing, usually by achieving one of three goals in a particular game, your

  • progress is auto-saved so you don’t have to worry about losing your unlocks. Each game

  • offers separate achievements for tips, artwork, and music, accessible from the main menu.

  • And yes, unlocking stuff always throws a popup right in front of what youre doing, meaning

  • if youre getting into the zone in 1941 or opening up a can of whoopass in King of

  • Dragons, everything comes to a screeching halt while the game tells you how awesome

  • you are, then autosaves, then throws you back into the action rather abruptly.

  • Oh, guess I haven’t told you which games are on this compilation, have I? Wanna see

  • if I can do it in one breath? 1941, Avengers, Black Tiger, Block Block, Captain Commando,

  • Eco Fighters, King of Dragons, Knights of the Round, Last Duel, Magic Sword, Mega Twins,

  • Quiz & Dragons, Side Arms, Street Fighter, Strider, Super Street Fighter II Turbo, The

  • Speed Rumbler, Three Wonders, Tiger Road, and Varth. Oh, and the Capcom Quiz. And, for

  • good measure (and so you can say the game’s actually educational), there’s a series

  • of three tutorial videos for Super Street Fighter II Turbo that get into some of the

  • more complex elements of the system and explain everything from overhead attacks to piano

  • reversals. (Which was something I thought only Blue Suede Goo was capable of, but NOW

  • I KNOW.) You can probably pick up a copy for eight to ten bucks, which is... 40 to 50 cents

  • a game. You know you want to. And you also want to go back and watch the rest of this

  • series of videos, because theyre fantastic. And because playing these will let youget

  • more of Marvel Vs. Capcom than you could ever dream possible. And knowing is half the battle.

As you may have noticed, I’ve been on a tear through Capcom’s classic arcade catalog,

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