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As you may have noticed, I’ve been on a tear through Capcom’s classic arcade catalog,
all stemming from a drunken evening at Dave & Buster’s where I wowed a crowd of onlookers
with my amazing Quiz and Dragons prowess. (Either that or I was removed from the premises
for shouting “ABE ****** VIGODA YOU ****** ******” and then throwing a shot of Jägermeister in a
child’s face. In my defense, she looked thirsty.) So now, I’ve played through the
entire catalog available on this compilation, and I can say... man, I’m glad I’m not
paying arcade prices for this nonsense. Usually infinite continues is nice. State-saving is
nicer. Bonus features are even nicer. But the most important part of Capcom Classics
Collection Vol. 2 is... the re-written version of Quiz and Dragons with all-Capcom trivia.
That gets me right here.
Awright. So maybe I have some issues with the Capcom trivia as well. The first weapon
Mega Man could charge up was, of course, the Atomic Fire from Mega Man 2, so this question
is wrong. And this one’s a technicality; you couldn’t SELECT Zero in X3, but he was
playable. The most important thing to take away from this Capcomified quiz sensation
is... well, cheat modes for the other games on the collection. Fortunately, every time
you unlock a thing, usually by achieving one of three goals in a particular game, your
progress is auto-saved so you don’t have to worry about losing your unlocks. Each game
offers separate achievements for tips, artwork, and music, accessible from the main menu.
And yes, unlocking stuff always throws a popup right in front of what you’re doing, meaning
if you’re getting into the zone in 1941 or opening up a can of whoopass in King of
Dragons, everything comes to a screeching halt while the game tells you how awesome
you are, then autosaves, then throws you back into the action rather abruptly.
Oh, guess I haven’t told you which games are on this compilation, have I? Wanna see
if I can do it in one breath? 1941, Avengers, Black Tiger, Block Block, Captain Commando,
Eco Fighters, King of Dragons, Knights of the Round, Last Duel, Magic Sword, Mega Twins,
Quiz & Dragons, Side Arms, Street Fighter, Strider, Super Street Fighter II Turbo, The
Speed Rumbler, Three Wonders, Tiger Road, and Varth. Oh, and the Capcom Quiz. And, for
good measure (and so you can say the game’s actually educational), there’s a series
of three tutorial videos for Super Street Fighter II Turbo that get into some of the
more complex elements of the system and explain everything from overhead attacks to piano
reversals. (Which was something I thought only Blue Suede Goo was capable of, but NOW
I KNOW.) You can probably pick up a copy for eight to ten bucks, which is... 40 to 50 cents
a game. You know you want to. And you also want to go back and watch the rest of this
series of videos, because they’re fantastic. And because playing these will let you “get”
more of Marvel Vs. Capcom than you could ever dream possible. And knowing is half the battle.