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  • Manny Fidel: Among fans in the gaming industry,

  • there's something called the "console wars."

  • Today it's a battle between

  • Nintendo, Sony, and Microsoft

  • to see which gaming console

  • makes fans wanna spend the most money.

  • But before Microsoft entered the fray

  • with the first iteration of the Xbox in 2001,

  • there was another company

  • that completed the holy trinity of gaming.

  • Sega

  • Sega is a Japanese video game company

  • that exploded in popularity in the '90s.

  • But it went from selling over 30 million

  • Sega Genesis consoles at the height of its fame in 1993

  • to selling just 3 million units of its final console

  • before pulling the plug on its hardware empire.

  • So, what happened?

  • The year is 1988.

  • "Man in the Mirror" by Michael Jackson

  • is the No. 1 Billboard hit,

  • and Sony's Disk-Jockey CD player was selling for $400.

  • It's also the year that Sega

  • released the Sega Mega Drive in Japan.

  • At the time,

  • the worldwide video game industry

  • was being dominated by Nintendo,

  • whose Nintendo Entertainment System

  • was by far the biggest gaming console on the market.

  • With an iconic mustached plumber as its mascot

  • and a family-friendly ensemble of video games,

  • there was virtually no competition.

  • By the early '90s in the United States,

  • Nintendo held 94%

  • of the country's $3 billion gaming market.

  • It would be foolish to challenge that dominance,

  • but that's where Sega enters the picture.

  • Sega had already made a name for itself in Japan

  • by making arcade games,

  • but its home console, the Sega Mega Drive,

  • was struggling.

  • That's when Michael Katz,

  • the president of Sega of America,

  • decided that in order to challenge Nintendo,

  • Sega had to focus its sights on the west.

  • The Mega Drive was rebranded as the Genesis in America.

  • Katz proposed going for the jugular

  • by attacking Nintendo's reputation with marketing.

  • Commercial: The Sega Genesis has blast processing.

  • Super Nintendo doesn't.

  • Genesis does what Nintendon't ♪

  • Manny: Sega's reputation as a cooler,

  • more adult version of Nintendo

  • started to resonate with fans.

  • For example, because of internal restrictions,

  • the Mortal Kombat series on Nintendo couldn't show blood.

  • But on Sega...

  • In order to truly take the gaming crown

  • from Nintendo, though,

  • Sega had to come up with a mascot

  • that could rival Mario,

  • one that could easily appeal to American audiences.

  • The company tasked artist Naoto Ohshima with the job,

  • and he came up with a little guy named Sonic The Hedgehog.

  • Sega's Sonic games featured a much faster-paced,

  • action-oriented experience that a lot of Americans favored

  • over the slow-moving Mario platformers.

  • The boom in sales came when Sega

  • decided to drop the price of the Genesis

  • and include a copy of Sonic with new purchases.

  • This tactic led to an additional 15 million units sold.

  • By 1992,

  • Sega had matched Nintendo in sales in the US.

  • From 1989 to 1993,

  • Sega went from $800 million in sales

  • to $3.6 billion.

  • Sega solidified itself as a top contender

  • and a force to be reckoned with.

  • And then...

  • [tapping]

  • Commercial: Hey!

  • You still don't have a Sega CD?

  • Huh?

  • Manny: The Sega CD was an add-on device

  • for the Sega Genesis.

  • It let you listen to music

  • as well as play new choose-your-own-adventure games

  • featuring live-action footage.

  • But instead of investing its time into new,

  • innovative games that could attract new customers,

  • Sega opted for this add-on device.

  • It couldn't increase its market share with this product

  • because only people who already had

  • Sega Genesis consoles could use it.

  • The Sega CD also suffered from terrible publicity

  • after the release of its game Night Trap,

  • which let the player watch "surveillance tape"

  • of teenage girls trying to escape

  • from bad guys who broke into their home.

  • This particular bathroom scene

  • was cited in a US congressional hearing

  • led by Joe Lieberman in 1993.

  • Lieberman said that Night Trap

  • promoted violence against women

  • and shouldn't be in the hands of children.

  • To make matters worse for Sega,

  • Nintendo chairman Howard Lincoln testified at that hearing.

  • Howard Lincoln: I want to state that Night Trap

  • will never appear on a Nintendo system.

  • Manny: Decades later, the game has actually

  • been rereleased for the Nintendo Switch.

  • But that's beside the point.

  • All of this hurt Sega's credibility,

  • which proved to be detrimental

  • when it released the Sega Saturn in the US

  • at the E3 conference in 1995.

  • It had an impressive technical prowess,

  • but at $400, it was expensive

  • for a machine that didn't have many games yet.

  • It also didn't help that a new player

  • in the console wars emerged.

  • PlayStation

  • The PlayStation featured sleek 3D models,

  • while the Sega Saturn still partially relied on 2D sprites.

  • Finally, the PlayStation cost only:

  • Steve Race: $299.

  • [audience applauding]

  • Manny: For $100 cheaper than the Sega Saturn,

  • it was a no-brainer for gamers.

  • Sega's console aspirations

  • went out with a financial whimper

  • when it released the Sega Dreamcast in 1998.

  • Sega of America's president at the time,

  • Bernie Stolar,

  • has since acknowledged the Dreamcast's mistakes.

  • He told Polygon that the company

  • should've created a larger variety of games

  • instead of focusing on providing internet connectivity

  • to the few games that the Dreamcast had.

  • Internet gaming wouldn't really take off

  • until Microsoft released Xbox Live in 2002.

  • But it wasn't all bad news at first.

  • The Dreamcast sold an impressive 372,000 units

  • in the first four days.

  • After a year, though,

  • sales for the Dreamcast plummeted.

  • From 1998 to 2001,

  • the Dreamcast only sold 3 million units

  • in the United States.

  • In the last year of the Dreamcast's life,

  • Sega lost over $200 million.

  • With the PlayStation 2 coming right around the corner,

  • it was the last console Sega would ever make.

  • Today, Sega exists as a video-game-making company only.

  • It makes games for all the popular consoles.

  • And while there's been a ton of rumors

  • of Sega making a return to consoles,

  • nothing has been confirmed.

Manny Fidel: Among fans in the gaming industry,

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