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  • In the last 20 years Xbox controllers went through many different iterations, designs and upgrades.

  • Let's explore how Microsoft went from this bulky controller,

  • to the next generation controller for the series X and S.

  • This is the Evolution of Xbox controllers!

  • After years of rumors, Microsoft finally entered the gaming console market with the Xbox in 2001.

  • But as most of you know we've already covered an evolution video about the Xbox,

  • which is actually the most popular video on this channel.

  • This time we're going to talk about the controllers.

  • Denise Chaudhari produced the initial concepts for the original Xbox's controller.

  • The controller featured many aspects from the latest trends in gaming around the turn of the millennium,

  • which included two analog sticks, six action buttons, a D-pad,

  • two analog triggers, a back and start button, and it had vibration.

  • But even with these latest features it wasn't received well by the audience.

  • Seamus Blackley, who created the original Xbox, told IGN in an interview how much people hated the controller.

  • ...session, and people start asking about the controller, and people start booing,

  • and some guy starts to throw stuff and there was a golf ball in it.

  • That's how much people hated it. And online and everywhere else.

  • I mean, everyone hated it. Everyone just hated it. It was super traumatic.

  • The real problem was its size and build.

  • It was massive!

  • It was much bigger than the PlayStation 2 Dual Shock controller.

  • While it was known as just the Xbox controller,

  • the device would receive many unofficial names over the years,

  • includingFatty”, and the one that stuck wasThe Duke”.

  • The major reason for the controllers bulky build was its circuit board design,

  • which was already manufactured before the controller was designed.

  • Denise who designed the controller saidthe best thing we could do was

  • create a case that was ergonomically comfortable.

  • If it's gonna have to be that big, then it can at least feel good, right?”

  • Despite her efforts, the Duke was a disaster,

  • especially in Japan, which was an incredibly important market for the Xbox.

  • There are some Japanese apartments that are, you know,

  • only twice or three times the size of the Duke.

  • So yeah, there's no way that this thing is going to fit into that consumer profile at all.

  • So it really, really offended... It was offensive in Japan. It was offensive.

  • It was offensive. It was a cultural faux pas.

  • FUN FACT:

  • A few years ago, Blackley went through a bunch of old boxes

  • and in one of them he found an original Duke.

  • Blackley thought it would be funny to post a picture on Twitter

  • of his 11-year-old son holding the Duke.

  • Suddenly, there were hundreds of responses saying “I love the Duke”.

  • What started out as a joke turned into a partnership between Xbox and Hyperkin

  • in 2018 to release 'The Duke' for the Xbox One and PC.

  • After the original controller had received much criticism,

  • Microsoft went forward making plans for a smaller and lighter Xbox controller,

  • codenamed theAkebono”,

  • the Controller S was closer to the intended design for the console's main controller.

  • It repositioned the black and white auxiliary buttons to the bottom

  • and made the gap between the D-pad and the right joystick much smaller,

  • making it more usable for people with smaller hands.

  • It was generally more comfortable to use than the original.

  • Originally, it was the standard controller only in Japan.

  • However, due to popular demand theController S” replaced the Duke in 2002.

  • The compact and sleek Controller S for the original Xbox

  • would lay the groundwork for all future Xbox controllers.

  • Releasing more than a full year before the PlayStation 3,

  • Microsoft's Xbox 360 would become a massive success.

  • The controller added fundamental changes

  • such as turning the Xbox's black and white buttons into additional shoulder buttons.

  • It also added a new audio plug-in for headsets.

  • The 360 controller came in both wired and wireless variants.

  • The real game-changer of the controller was the guide button placed in the center of the device.

  • It had 4 LED lights around the 360 logo that would show the number of controllers connected to the Xbox,

  • but it would also flash when the batteries would begin to run low.

  • The guide button itself was tied to the next-gen experience of the 360,

  • allowing players to quickly go to the console's hub.

  • Unlike the original Xbox, the standard 360 controller would last throughout the console's 11 year span.

  • The 360 controller was regarded as one of the best controllers out there.

  • Many preferred it over the PlayStation 3's controller.

  • The Xbox controller was much bigger and it had offset the analog sticks,

  • whereas the controller for the PlayStation 3 had them side by side.

  • The only downside of the 360's controller was the D-pad,

  • which was significantly better with the PlayStation 3 controller.

  • Another part of the controller's legacy was its impact on PC gaming.

  • With the continued rise of its gaming division, Microsoft sought to create a bridge

  • between consoles and the PC marketplace with Games for Windows,

  • bringing the Xbox experience to PC.

  • There were also some limited editions, including a Dragon Design

  • A special controller for Halo Reach

  • and a TRON controller with LED lighting.

  • In 2010 Xbox launched the Kinect,

  • which originated as a means to eliminate the game controller...

  • to draw a larger audience beyond traditional gamers.

  • It provided full-body 3D motion capture,

  • facial and voice recognition capabilities,

  • and basically turned you into the controller.

  • With your movements and voice you could control the Xbox and play games.

  • An upgraded iteration of the Kinect was released in 2013 for the Xbox One.

  • It had a Full HD camera, 60% wider field of vision,

  • a heart-rate monitor and improved tracking accuracy.

  • Although the first Kinect system became a huge success

  • and sold more than 10 million units within a few months,

  • making it one of the fastest-selling computer hardware products at the time,

  • the second Kinect system became a commercial failure.

  • Consumers seemed to prefer the traditional gaming experience with controllers.

  • In 2013, the Xbox One was released.

  • The original Xbox One controller would stick closely to the design of the 360's controller,

  • yet it featured many improvements focusing on the areas of player input and feedback.

  • In addition to improved response times of the button inputs and analog sticks,

  • it included haptic feedback for the triggers,

  • adding more of a kick when playing games from the shooter and racing genres.

  • The device also included access to more features that allowed players

  • to capture images and record gameplay on their console

  • and letting players share that content with friends online.

  • Other significant upgrades compared to the 360's controller were the improved D-pad,

  • the wider trigger and bumper buttons,

  • and removing the battery pack that was sticking out of the wireless controller.

  • While the numerous problems with the console have been documented over the years,

  • the Xbox One controller proved itself to be one of the best controllers to date.

  • It's crazy to think that Microsoft spent over $100 million developing the Xbox One controller

  • but the effort clearly shows.

  • Throughout the years, there have been many different designs and limited editions of the controller,

  • including one for Gears 5…

  • Halo 5…

  • Cyberpunk

  • and many more.

  • I guess they really love designing new controllers at Xbox

  • Microsoft would provide a slight revision in 2015, with a headphone jack at the bottom,

  • and shoulder buttons that were redesigned for improved responsiveness.

  • The Xbox Elite Wireless controller was released in the same year

  • and was marketed as a premium device for theelite gamer”.

  • It featured a steel construction with a soft-touch plastic exterior,

  • along with rear paddle buttons,

  • hair trigger locks”, which activate the buttons with the slightest touch,

  • swappable components,

  • and you could fully customize all buttons, trigger and analog stick sensitivity.

  • You could even save two different profiles and switch between them.

  • The controller wasn't cheap though as it was sold for $150 dollars.

  • In 2016, Microsoft released a revised console model, the Xbox One S.

  • In addition to being a smaller console itself, the standard controller also saw an upgrade.

  • While mostly similar to its predecessor, the Xbox One S controller added Bluetooth connectivity,

  • allowing it to sync up with additional devices and with Windows-based PCs.

  • Players could also customize the controller's design with Xbox Design Lab,

  • allowing them to choose from a wide range of color combinations,

  • adding metallic finishes and rubberized grips.

  • FUN FACT:

  • There is a special Xbox One controller made for 2D fighting games.

  • It doesn't have analog sticks, and it looks a lot like the SEGA Saturn controller.

  • In 2018, Microsoft would release the company's most unique controller in its history,

  • designed for people with disabilities.

  • The Xbox Adaptive Controller was developed in collaboration with charities supporting disabilities,

  • and the controller is both usable on the Xbox One and Windows-based PCs.

  • With a standard D-pad and face buttons,

  • the centerpiece of the Adaptive Controller has two massive buttons

  • that could function for whatever the player wanted.

  • Shortly after its release, Time Magazine named the Adaptive Controller

  • one of the best technological innovations of the year.

  • Microsoft released a more advanced version of the popular Elite controller in 2019,

  • known as the Xbox Elite Wireless Controller Series 2.

  • Sticking closely to the original design,

  • the second version of the Elite controller added even more ways to customize the device.

  • In addition to altering the analog sticks, letting users alter tension and pressure for each stick,

  • the upgraded controller included Bluetooth, allowed for three custom profiles,

  • and had up to 40 hours of rechargeable battery life.

  • Xbox wants to expands beyond their consoles with the Xbox Game Pass,

  • which is a subscription service that allows players to play games

  • on the Xbox One and on the new Xbox Series X and S,

  • but also on android mobile phones and tablets.

  • It basically is like Netflix, but for video games.

  • With the arrival of the Game Pass, Xbox released a new controller

  • in partnership with Razer in August 2020,

  • the Razer Kishi.

  • This innovative controller can be attached to your smartphone and turns it into a gaming device.

  • It has an universal fit, although the smartphone requires to be within the supported dimensions.

  • It is currently sold for $100 dollars.

  • If you want to buy a Xbox controller, console, or anything else,

  • please use my Amazon affiliate link in the description.

  • With this link, I get commissions from purchases made on Amazon,

  • which will greatly support this channel and allows me to make more educative content!

  • And finally, with the arrival of the next generation Xbox Series X and S

  • came an updated version of the wireless Xbox One controller.

  • The controller is aimed to be more ergonomic to fit a larger range of hand sizes.

  • The D-pad was also improved by merging the standard Xbox One controller D-pad

  • with the Elite to accommodate a range of playstyles.

  • There is also a "share" button in the center of the controller's face,

  • which lets you create screenshots and video clips more easily.

  • Players can easily connect the controller to PCs, phones and tablets.

  • It uses a new version of Bluetooth named Bluetooth Low Energy,

  • which considerably reduces the power consumption

  • while maintaining a similar communication range.

  • Finally, it ads USB-C for charging.

  • Other than that, it is similar to the Xbox One controller.

  • As such, there is no learning curve, and no period of re-adjustment.

  • You just grab the next generation controller and start playing Xbox games,

  • just as you did before.

  • Check out the Evolution of Xbox consoles by clicking the video on the left.

  • And I would like to say to the viewers who actually subscribed:

  • Thank you!

  • You're awesome!

In the last 20 years Xbox controllers went through many different iterations, designs and upgrades.

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