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  • It’d be easy to go off on a rant about Capcom and Legends 3 and how much they have it out

  • for Mega Man and his fans... but that’s not what the season’s about. A fan-made

  • production, which couldve been shut down with a C&D letter, was adopted and provided

  • for free on this, the 25th anniversary of the US release of Mega Man. And it’s full

  • of Street Fighter, because why the hell not. Look, after the last few years, the inclusion

  • of Fat Mega Man in that Street Fighter X Tekken nonsense, the abandonment of... no, not gonna

  • say it again, gonna move past that... just watch some footage. Itll do better to explain

  • this madness than I can in my present state.

  • There. Feeling better. As the legend goes, some huge Street Fighter fan from Singapore

  • started putting this thing together, then showed Capcom a single stage of the concept

  • at the big EVO fighting throw-down. They loved it. And so do I. He’s captured the crucial

  • aspects of a good Mega Man game: solid platforming physics, exciting gameplay, and inspired level

  • design. And it just so happens that each stage is capped off with a famous Street Fighter

  • figure. It’s a worthy successor to a lineage that sampled the fruits of 16- and 32-bit

  • technology, found them lacking, and went back to being 8-bit 18 and 20 years after that

  • stopped being a thing. If youre expecting an experience as primal as Mega Man 9 or 10,

  • though, you should know that the inspiration for this game lies a bit later in the series.

  • There are charged shots. The slide returns. Some stages feature multiple paths. The first

  • throwbacks barely ventured past the innovations of Mega Man 2, but Street Fighter X Mega Man

  • draws its concepts from at least Mega Man 4 and probably closer to 5 or 6.

  • As this game is only available on the PC, your choices are to deal with the WASD keys

  • for control or find some manner of gamepad lying about, and I strongly suggest the latter.

  • This monstrosity channels the most brutal spite of the serieshistory, and then adds

  • its own flourishes just for good measure. Like this little sequence here, where you

  • have to suspend a slide on a falling platform to hit a gap in the spikes, or this Rush Jet

  • side-scrolling shooter segment in Rose’s stage. Aside from the classic Mets and whatnot,

  • most of the foes in this game are brand-new, but look so faithful to the classic Mega Man

  • style youll swear youve seen them somewhere before. It’s like these debacles never happened,

  • and we got our legitimate Mega Man 11... just full of World Warriors, for whatever reason.

  • In grand Mega Man tradition, the physics are drum-tight, the soundtrack is incredible (even

  • if it’s just 2A03 remakes of classic Street Fighter themes with the occasional homage

  • to Snake Man), and the game itself pays meticulous attention to detail. Hurricane kicks travel

  • over projectiles. Lightning kicks slow your fall. All these little details might not matter,

  • but to the fans, theyre a sign that someone’s still paying attention. The passion is still

  • out there, and there’s a clear demand for something a little more reasonable than that

  • horrible-looking iPhone... thing. Perhaps it just took destroying Capcom’s servers

  • on a certain someone’s 25th birthday to get that fact through their heads.

It’d be easy to go off on a rant about Capcom and Legends 3 and how much they have it out

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