Butbythetime I was 14, I foundmyselfretreatingintothevibrantenvironmentsofWorldofWarcrafttodealwith a depression I didn't fullyunderstand.
Gamingtookover.
Thankstotherapyanddiscoveringotherhobbiesliketennis, I eventuallymanagedtobringgamingbackintobalancewithotherareasofmylife.
ButthestarkcontrastoftheseexperiencesstuckwithmeandledmetomycurrentpositionattheOxfordInternetInstitute, where I researchhowvideogamesaffectmentalhealth. Sowhataretheeffectsofvideogamesonmentalhealth?
Theanswer, asyoumightexpect, isalways: itdepends.
It's a goodwaytounwind.
It's a goodwaytomentallystimulateyourbrain.
Somytherapiesarerollerskating, playingmygames.
Forsome, gamesoffer a powerfulsenseofaccomplishmentor a wayofexperimentingwithidentity - say, anothergender, a moreassertivecharacter, or a moreemotionallyvulnerableone.