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  • (clicks mouse)

  • ♪ (dramatic chord) ♪

  • ♪ (dramatic chord) ♪

  • ♪ (dramatic chord) ♪

  • ♪ (eerie music) ♪

  • "What is it that you think you see?"

  • Is this going to be scary?

  • - (in trailer: flashlight clicks) - Oh, I'm scared already.

  • Oh, I know what this is.

  • Come on! Come on!

  • What? You too?

  • Oh, god. It's Five Nights.

  • (in game: flashlight clicks)

  • Hide-and-seek?

  • - (flashlight clicks) - (whimpers)

  • Oh god. (laughs)

  • They're not in a Chuck E. Cheese?

  • What a creepy child's room!

  • That's the one thing this didn't need.

  • Okay, there's a jump scare.

  • Ah, god, I hate this stuff.

  • (startled yelp)

  • Is that Foxy? That looks like Foxy.

  • (nervous laughter) I gotta go now.

  • ♪ (eerie music) ♪

  • - It's 1 a.m. - (in trailer: growl)

  • - (in trailer: growl) - (yells)

  • Oh, I don't like the music.

  • - (in trailer: growl) - (yelps)

  • (laughs)

  • Aah! That was just a trailer.

  • I've had this tweeted to me so many times.

  • I just didn't watch the trailer.

  • Oh, Five Nights at Freddy's 4?

  • - (Dan) That's a terrible font. - (Phil) That is so bad.

  • (Dan) I'm so sorry. I really support this game.

  • I love it, but that's a really ugly text.

  • I'm embarrassed to say I don't know anything about this but the title.

  • You have no idea what Five Nights at Freddy's is.

  • Oh, is that that video game?

  • - Yeah. - Okay.

  • (everyone laughs)

  • (Phil) That's interesting that it's in a house.

  • (Dan) I had no idea. That's cool.

  • I mean, we learn everything from Game Theory and Markiplier.

  • (Phil) Yeah.

  • We'll-We'll talk. We'll talk.

  • God! Stupid FNAF.

  • ♪ (dramatic chord) ♪

  • (Finebros) So have you played the previous Five Nights at Freddy's?

  • I have no idea what this is.

  • I'm not a gamer.

  • I have. I've played Five Nights.

  • I actually hated it.

  • Yes, I have.

  • Dan has fallen off the chair twice while playing these games.

  • I screamed so loud that my headphones came off and I broke a screen.

  • I have played all three.

  • Did I say "play"?

  • I really just sit next to Michael

  • and look through my fingers while he plays.

  • I like the atmosphere.

  • I like to turn down the lights and put a onesie on

  • and really get into it.

  • (Finebros) So this game series, to this point,

  • the way it works is you play the role of a security guard

  • in a haunted Chuck E. Cheese-like restaurant.

  • - (laughing) - Okay.

  • (Finebros) And the animatronic characters come to life when it closes

  • and then come to your office to try to kill you.

  • Why?

  • I mean, that's a little bit what everyone thought

  • when they went to Chuck E. Cheese.

  • (Finebros) The game play is essentially just pointing and clicking,

  • but it's become one of the most popular games on YouTube.

  • Why is something so simple so popular?

  • I think that kids love it.

  • There's loads of kids that I've seen that are like,

  • "Oh, I love Five Nights at Freddy's."

  • I'm like, "Does it not terrify you?"

  • And they're like, "Nah."

  • There's nothing more exhilarating than being scared.

  • I can see why that would be fun. Fear is addictive.

  • I personally am a huge fan of horror in general,

  • but more than watching horror, I love taking a friend

  • who hates horror to a horror movie

  • because it's just the funniest thing to witness.

  • I think it's because it's such a simple concept.

  • Anyone can pick it up.

  • It seems like the kind of game that people have a great reaction to

  • and they get really scared.

  • It's fun to watch other people play this game and freak out, right?

  • "Oh my gosh, there's a jump scare!"

  • But then there's the lower component as people are trying to unravel

  • this unsolved mystery.

  • (Finebros) Five Nights also benefited from practically

  • every major gaming channel on YouTube playing the game.

  • Why does it work so well to be something that a gamer on YouTube

  • would choose to play?

  • It's totally about hanging out with your friends.

  • You are going to have a visceral reaction to the jump scare

  • just like the person who is playing the game in the video.

  • If you see someone else has got a video with loads of views

  • on Five Nights at Freddy's, all the other gamers are gonna make

  • a video of Five Night's at Freddy's as well.

  • I think as soon as videos of the first game went viral,

  • it just became a YouTube thing to do.

  • Throughout the history of gaming on YouTube,

  • horror games have always been a huge draw, right?

  • PewDiePie started off with Amnesia.

  • Everyone and their mother was playing Slender.

  • People love to be scared.

  • (Finebros) So the game, as simple as it is,

  • has a very intricate and detailed backstory and lore.

  • Are you familiar with the lore and complicated backstory

  • - of the world of this game? - I know nothing about this.

  • The only time I've ever seen it is on Tumblr

  • or people use it as reaction GIFs on things.

  • It's like a crazy pizzeria, and with some crazy ex-employee

  • that killed people and then . stuffed them inside the suit

  • It's because there was one missing.

  • This whole-- there's several events that occurred before the first game,

  • but I totally did read all the lore on Five Nights

  • and I watched Matt Paz's videos explaining all that stuff.

  • The timeline is literally all-- here, I'm gonna talk to the camera

  • 'cause we need to connect here, guys.

  • The two biggest things that people are trying to uncover

  • in this game are: what was the bite of '87,

  • which is this mysterious event that's referenced

  • from the very first moments of the game,

  • and secondly, who is this serial killer that keeps stalking these pizzerias?

  • It's this figure that's only described as "the purple guy".

  • Can you tell I've thought way too much about this franchise?

  • (Finebros) Why do you think people, for Five Nights at Freddy's specifically,

  • have become obsessed with the lore?

  • I don't know. I have no idea.

  • The lore means there are things to do, even when you're not playing the game.

  • I used to play World of Warcraft constantly

  • and when I wasn't, I was reading Wowhead.

  • I think there's a fun mystery solving element to it.

  • I mean, the game is so simple that it's quite funny

  • to just discover the backstory that is told by the spooky poster

  • that you may not have realized.

  • Most huge franchises, whether it be Star Wars or Zelda,

  • they exist far beyond the actual games or the actual movies

  • - because people-- - Can be creative on their own?

  • Yeah, they can be creative.

  • And it sounds like, in this game, they actually have

  • that ability because nothing is fully tied together.

  • It's actually a psychological phenomenon called Cognitive Completion Theory.

  • Humans want all of the pieces of a story

  • to fit together in neat, clean way.

  • Scott Cawthon, the creator of the game, has done such a great job

  • of giving you just enough information that you know that there's

  • something beneath the surface.

  • And so that's why people are so eager and rip this game to shreds,

  • to find every last ounce of hidden material.

  • (Finebros) So Warner Bros. recently got the movie rights,

  • so there might be a Five Nights at Freddy's film.

  • That would be cool.

  • (Finebros) So what are your thoughts about that,

  • that an indie game that YouTubers play can now get so huge

  • - that a movie might be made? - Isn't that how everything happens now?

  • I mean, that's exactly what happened with Flappy Bird.

  • If they make Flappy Bird: The Movie, okay, I'm not going to that.

  • It's weird that we have this influence now.

  • I think it's great.

  • I'm so glad I didn't do my Masters in psychology

  • and I just started making YouTube videos.

  • YouTube is changing the world and it's a huge part of culture.

  • It's shifting back.

  • It seemed to be before that everything came from traditional

  • and pushed YouTube, and now it's kind of gone the opposite way.

  • It shows the power of a simple concept and how far it can go.

  • It makes me feel really excited for the future

  • because this will just keep happening.

  • You can just say, "Look, all I need is some really talented people

  • to like what I'm doing," and then boom!

  • You've already got your foot in the door.

  • (Finebros) Another element of the game is trying to survive all five nights.

  • Does that add to the addicting quality of wanting to try to just make it

  • because it seems like, "It's just another night!"

  • Yeah, it's really frustrating when you get to night four,

  • 3 a.m., and then Freddy comes and gets you

  • because you're so close to finishing it.

  • You can say, "I did all five nights" and night six, which is a bonus.

  • I think there's a credibility you can get.

  • You get very mixed feelings when you hit a new night

  • in Five Nights at Freddy's.

  • It takes up to 6 a.m. and you're like,

  • "(relieved) Oh, god!"

  • And then it just goes straight into the next night

  • and you're like, "I don't even know why I was relaxed."

  • Survivor bias means that you survive one day,

  • you go, "Oh, well I'm still here.

  • Clearly this can be done.

  • And, clearly, I'm gonna be okay."

  • And then you live a second day, well pffft!

  • "Two days in a row? This is easier than I thought."

  • But that's dangerous thinking.

  • (Finebros) There's also a lot of people that think Five Nights is very overhyped,

  • that it isn't that scary or only kids are playing

  • and that so many of the reactions to it are fake.

  • What do you think about that?

  • I feel like I would find it funny then

  • because there's a certain point where I find scary movies just to be funny.

  • Anyone who says it's not scary, they haven't got

  • their headphones loud enough because when I did that jump scare,

  • when I got it and I leapt up, it was genuine.

  • Everybody that disagrees is just like an edgy, anti-circle jerker

  • and it just annoys me so much.

  • They're like, "(derpy accent) I don't like that PewDiePie played this scary game."

  • And it's like, no, objectively, it's a well-made indie game.

  • And it's not the highest piece of art ever created,

  • but for what it is, it's great.

  • (Phil) You can't hate something just because it's successful,

  • even though it didn't set out to be.

  • It should be celebrated.

  • (Dan) That's the reason most people don't like things [inaudible].

  • I would argue that Five Nights at Freddy's

  • should have been the game of the year last year.

  • Do I think that, at this point, they're milking it for all its worth?

  • You know, four games in less than a year?

  • Less than a year, Scott? Give me a break!

  • Say what you will about the scares, the gameplay, the graphics--

  • it has clearly resonated with an audience,

  • and for that I think it's worthy of respect.

  • (bing of approval)

  • (Finebros) So finally, the game actually just came out

  • earlier than it was supposed to.

  • - It's out now. - It did?

  • It did, while I was at VidCon no less.

  • (Finebros) Are you going to play this game right away,

  • never, or eventually?

  • I'm gonna say eventually.

  • Eventually, for sure.

  • Uh, yeah! Can I borrow this?

  • - I'll watch some YouTube. - I'll watch the YouTube videos.

  • I'm just gonna live through Mark playing it.

  • Eventually.

  • I wanna play it too.

  • - Okay. - We should play it together.

  • I'm flying back to Austin after this

  • and I'm sure it's gonna be the first thing I do, to be honest.

  • I was totally one of those people that was like, "I don't get it.

  • Like, why? Why are they big?"

  • But I might give it a try.

  • Yeah, we're gonna make it straight away.

  • (Dan) As soon as we get back.

  • (Phil) From that trailer, though, it looks like I'd actually want to play it

  • because it looks a bit different.

  • Surprise, surprise, already played it! Theories already done.

  • Beat you to the punch this time, comments section.

  • Oooooooh!

  • - (Dan) Thank you-- - (Phil) Rawr!

  • - (Dan) For-- oh my-- - (Phil cracks up) I got you!

  • I actually got him.

  • Yo, you got a video you want us to react to?

  • Leave it in the comments below.

  • And as always, thanks for watching.

  • (growls)

  • That's my poor rendition of a jump scare.

  • (fierce growl)

(clicks mouse)

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