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  • Last year was like this.

  • *Squeaks* This-

  • Hey!

  • This year is like...

  • *Race cars*

  • Bam! Bam! Bam!

  • I just finished this Furi game.

  • It's like a big boss rush

  • with bullet hell and swordfighting.

  • It's a huge amount of fun.

  • And then not two seconds later,

  • I discovered this classic called Symphony of the Night.

  • Instead of playing as the dude who slays Dracula,

  • like in the NES games,

  • you play as Dracula's son, Alucard.

  • So you hunt down the good guy, and kill him instead.

  • But then, you realize that your guy's name is just Dracula

  • BACKWARDS.

  • Are you fuckin' serious?

  • So then you go and kill Dracula too.

  • "What is a man?"

  • "A miserable little pile of secrets."

  • "But enough talk... Have at you!"

  • Hey, hey... where you goin'?

  • Get over here, imma beat yo ass Dracula.

  • It really is a Symphony.

  • You have piece after piece of Haunting magnificence.

  • ♪ [ ''Dance of Pales" by Michiru Yamane ] ♪

  • But then, they hit you with that:

  • ♪ [ ''Marble Gallery" by Michiru Yamane ] ♪

  • Then Dracula comes in with some smooth jazz and shit.

  • ♪ [ Dunkey singing along to "Wandering Ghosts" by Michiru Yamane ] ♪

  • Dracula on bass ladies and gentleman.

  • But then it gets too scary.

  • ♪ [ ''Abandoned Pit" by Michiru You Get The Idea ] ♪

  • Guys...

  • This is too scary now.

  • ThiOH, MY GOD!

  • Oh, okay that's a frog.

  • Okay.

  • But then, it's—

  • *Dunkey metal screams*

  • Finally,

  • after a long and arduous journey

  • You're rewarded with video gaming's finest end credits song

  • ever recorded.

  • ♪ [ ''I Am The Wind'' by Cynthia Harrell ] ♪

  • "Just like the wind..."

  • "I've always been..."

  • "Drifting high up in the sky that never ends..."

  • Then we played Aladdin,

  • a licensed movie game.

  • I don't get why this is so good,

  • but it is,

  • and it's also a testament,

  • to how wrong a developer can be

  • about his own work.

  • I mean the Genesis one

  • is surprisingly good, too

  • and a completely different game, mind you.

  • But come on.

  • Come on.

  • The Super Nintendo one?

  • Mastahpeece.

  • You could blow through this whole game in an hour.

  • But that's because there's no filler. It is back to back quality.

  • Except for this part, I hate this.

  • Do yourself a favor, and make getting Aladdin one of your three wishes.

  • And then for the other wishes, get two pizzas.

  • Then- *Explosion*

  • Breath of the Wild comes near and wipes the fucking floor with every single other open world game.

  • Goodbye chicken.

  • You were the best partna' a guy could ever ha- wait whoa whoa whoa!

  • What?

  • Chicken? No!

  • Get outta here!

  • There! Now he's gone forever.

  • Aaaand he's ba- aaand he's-

  • If we can expect this kind of ambition from that new Mario, it's a done deal.

  • *stutters*

  • *CLAP*

  • But then, from the darkness, anotha masterpeece emerges.

  • Hollow Knight.

  • Which has raised the bar for metroidvanias, to infinity!

  • I mean you just gotta feel bad for anyone tryin' to file this shit up.

  • Good luck, for real, good luck.

  • This game is drenched in a gloomy, derelict vibe.

  • But it's tone never overwhelms the player.

  • There's cracks of light-hearted playfulness scattered beneath the surface.

  • Like these little caterpillars,

  • This funny map guy.

  • There's this huge sense of progression, pushing you forward.

  • You wanna keep exploring, keep finding new moves.

  • The combat is fine tuned to perfection,

  • there's an enormous catalog of enemies,

  • the bosses are incredible,

  • and this game is 15 dollars.

  • That's what we call a mastahpeece

  • for yo wallet.

  • And there's even more stuff on the horizon.

  • Now I wanna hold off talking about the big games untill E3,

  • because there was a lot of indie games that caught my eye.

  • Like Donut County,

  • where you play as a little hole in the ground, who eats the level up.

  • And, uh,

  • Pepper Grinder.

  • Which was tucked away in PAX,

  • in a corner,

  • on this little tiny screen.

  • Instead of walking and jumping,

  • you're steering and drilling your way through the level.

  • Then you pop out of the dirt...

  • into the air, and dive back in.

  • The demo had this great sense of flow,

  • and I hope they can flesh this out into something special.

  • Then we got another game with an unconventional method of movement.

  • Dandara.

  • You play as PBat,

  • who is glued to the floor, so he has to teleport and bounce of the wall to get around.

  • It'll take some getting used to,

  • but it's strangely gratifying.

  • And then we got my most anticipated indie game this year:

  • Sonic Mania.

  • Instead of being fucking pussies,

  • like every other company,

  • SEGA actually brought guys in,

  • who've been working on Sonic fan games,

  • and gave them the resources to really make something special.

  • "Sonic Mania Collectors Edition handles stubborn stains!"

  • Now...

  • Sonic fans...

  • These guys are...are weird, man.

  • They're... They are legitimately insane.

  • They have just been beaten down,

  • and exploited,

  • and just when you think you got a good thing going...

  • *laughs*

  • Damn.

  • But Sonic Mania,

  • could very well be the light at the end of this long-ass tunnel.

  • I'm less excited about revisiting old levels,

  • but I played one of the new ones,

  • Studiopolis,

  • at PAX,

  • and it's obvious these dudes have a very real appreciation

  • for what made the Genesis game so fun.

  • You got the graphics,

  • you got the sound,

  • you got the mechanics.

  • But let me just say one thing to the developers...

  • If you fuck this up...

  • I will fuck you up.

  • Thanks for watching everybody.

  • ♪ [ ''Wandering Ghosts" by Michiru Yamane ] ♪

Last year was like this.

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