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  • Blizzard is pretty unique in our support of our games.

  • We should continue supporting as long as people are playing.

  • That's why the Classic Games is here now.

  • We are remastering StarCraft because it still has a huge following.

  • There is so many players out there.

  • And we'd like to welcome those players

  • into our current community.

  • We've taken incredible care remastering this game

  • because we love it as much as the community does

  • and we will be damned if we are going to break it.

  • The most difficult aspect of remastering

  • has been really going into the source code

  • it's almost 20 years old now.

  • It is kind of funny seeing the names at the top of the files

  • with this is code written by Mike Morhaime or Frank Pearce.

  • You can see the comradery in the way that they coded

  • and in the comments that they left.

  • And actually... the code is really good.

  • The gameplay section of it is not being touched at all

  • Nobody even goes into it.

  • You keep asking yourself: "Have we changed the original game?

  • Is it fun? Are we adding value to it?"

  • If the answer is "No", we cut that feature

  • or we look at a different way of doing it.

  • We've spoken to all sorts of people

  • be that professionals or the streamers

  • or the people who are just playing day to day

  • to make sure that their experience

  • is as good as what it was and we can only enhance that.

  • The game has going to feel and act like it always has.

  • You still have to micro in the same way.

  • You still have to build units in the same way

  • and the strategies that have worked 15 years ago

  • will also work today.

  • We want to make sure that as soon as you look at it

  • you know it's StarCraft.

  • This is Jimmy.

  • Sounds fun.

  • We've had a lot of people that look at it

  • and their initial thought is like "What have you done?"

  • And I am like "What do you mean?" and then we show them

  • the low resolution version and they are like

  • "Oh my god. I don't remember it like this.

  • I remember it like the HD version".

  • We are making sure that the integrity of the look of the game

  • stays the same.

  • Tilesets are looking gorgeous, the units are looking gorgeous.

  • The ability to launch StarCraft from the Blizzard Launcher

  • and get straight into the game and get straight into the chat channels.

  • You are playing your campaign and your progress is being saved

  • and you're finding out where your friends are.

  • You are getting messages from other people on battle.net

  • Dynamic Lighting should be really noticeable.

  • There will be an option, so once you turn it on

  • it'll change the way everything looks pretty drastically.

  • The community had ramps, so we decided

  • one of the things we are going to add, are ramps

  • and they are going to be any size you want.

  • You can expend them out. keep them small.

  • Another great feature is observer mode.

  • You can pull out and see the whole landscape.

  • And then you can zoom right in

  • to each one of the individual battles

  • so you are up close and personal in the action.

  • The cool thing with StarCraft Remastered for the professional player

  • it's still the game that they know and that they love.

  • We didn't change any of that.

  • But for the viewer, everything that we put in

  • has really been there to just help it light up

  • and make it look fresh and new

  • and it is more accessable to them.

  • As much as I think everyone is going to be very excited

  • to see this up-resed art in 4k

  • I think the most important element of it is

  • uniting the classic StarCraft community

  • with our current community of players.

  • Blizzard set out to make awesome games that bring people together.

  • StarCraft Remastered is about carrying this tradition on.

  • We do this for love the community, we are part of it

  • and we hope you enjoy.

Blizzard is pretty unique in our support of our games.

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