Subtitles section Play video Print subtitles Nintendo made a ton of announcements during E3 2013 and among them was that Donkey Kong Country Returns would be getting a Wii U sequel in the form of Donkey Kong Country Tropical Freeze And they didn't just show off a trailer but we even got to play it too! So we figured we'd do what we do best and analyze everything we've seen to see what secrets the footage might be hiding. And with that, let's get started. So right off the bat, we can see the game is very similar to DKCR Returns. Of course, both Donkey Kong and Diddy are back, only this time sporting a super nifty fur effect, And based on our play-time, we can say that they play nearly identically too, whether together or separated. You can still roll, jump, roll-jump, cling to grass to cross over chasms, as well as use Diddy's peanut-gun and jetpack to hover. But they're not completely identical. For instance, you can no longer blow on things, which was used to reveal objects hidden in flowers or blow out candles in the original game. But, Donkey and Diddy have gained a new ability to make-up for it, and that is they can now pluck objects from the ground to reveal hidden things or changes the environment in some way, such as by revealing an entrance here In addition, the characters can finally swim again, like in the original series! And you can even perform a sprial-attack to take out enemies--which is the first time they've been able to attack underwater without the help of an animal buddy. On top of that, it also provides a quick speed-boost, which you migh very well need given that there is now an air meter that limits how long you can stay underwater, but you will be able to collect air bubbles from discarded scuba diving helmets to replenish your aie supply. Beyond the mostly similar moveset, we can see that the background interactivity of DKCR is back too, such as with the ships here that unload small horde of enemies. But Tropical Freeze takes it even further by introducing a dynamic camera that provides a much deeper sense of immersion, such as during this barrel-cannon sequence, which offers viewpoints far more cinematic than those of the original game. Moving on, Tropical Freeze also marks the return of Dixie Kong who hasn't been playable in a platformer since Donkey Kong Country 3. And like before, she can use her hair like a helicopter to increase her air-time, even while riding piggyback on Donkey Kong. But she works a little differently this time around. Instead of simply allowing you to glide as in past games, it actually gains you some altitude, which will be useful for last-minute saves or reaching high ledges. In fact, according to one of the game's producers, there will even be secret areas that can only be reached by certain characters Unfortunately, we don't know much else about her as she wasn't playable in the demo. But Dixie Kong's far from the only returning element from past games, such as the collectibles, like bananas, balloons, and Banana coins, which likely means there's a shop of some kind in the game where you can again purchase help-items. And we wouldn't be surprised if Cranky Kong is once-again serving as the shopkeeper. Then there are the four hidden KONG letters in every level. And if they operate anything like the ones in Returns, that could mean you'll again have to find them all to unlock a secret level in each world. And Puzzles Pieces as back too, and based on the demo, it appears there will again be a varying amount hidden per level, such as 5 or 9, But since Returns also had a third option, being 7, we're guessing that'll be the case here too. And if they serve the same purpose hereas in Returns, that means they could be used to unlock bonus content in the game, like music tracks or concept art. And of course the DK barrels are also back, which like before, allows you to regain a lost partner. But there's something different about them this time...if we take a look at the one in this clip, we can actually see it has DD written on it instead of the "DK" seen elsewhere in the footage. And we're guessing it's shorthand for Diddy since that's who pops out. In addition, we can see Donkey Kong actually finds a barrel with DX written on it as well, which as you might have guessed, houses Dixie Kong SO it seems that the barrel actually now displays which character is trapped inside of it, as in the gameplay we've seen, Donkey Kong only finds DD barrels, whereas Diddy only finds DK barrels. But this only applies to the barrels found within the levels themselves, as the ones that appear when a fallen player uses a life to respawn have the classic DK letters on them. So why the change? Probably because there's no longer just two-characters, with the addition of Dixie. In fact, according to the game's producers, there will actually be a fourth character as well, though we have no clue who it might be. But we'll get back to that in a second... So now that we know the barrels' display the names of the Kong inside, we can't help but wonder if this might mean that the KONG barrels you find could be dependent on the level you play. In this respect, they may actually be more like Yoshi in Super Mario World, where you would find different colored ones depending on the level, but could take them with you to any level you wanted to as long as you didn't lose them. Though the game's producer did note that you'll be able to choose the character you play as, so maybe you'll actually choose your players before the level even starts, which would then change the barrels you encountered throughout the level. Now let's get back to that mysterious fourth character...could that mean that the game might actually offer 4-player multiplayer? Maybe, but the official fact-sheet provided to the press only lists 1-2 players, so it does seem unlikely. But either way, we're guessing that the character might be on the larger side physically so that Diddy & Dixie would have someone else to pair up with--which again would make perfect sense if the game is indeed 4-players since you'd have two teams of two And though we don't know who that 4th character is, we do have one theory: Kiddie Kong, since he's not only DK-sized, but Dixie Kong previously paired up with him in Donkey Kong Country 3. Now he hasn't typically been the most favorably looked-upon Kong by fans of the series, so maybe Retro will take the opportunity to age him a few years past the infant-stage. or of course, it could just be someone else entirely Regardless of who it is, we still don't know how any of this fits into the story. In fact, we don't know much about the story at all besides the fact that Donkey Kong's home, fittingly known as Donkey Kong Island, has been commandeered by group of vikings from the North Sea Wait, Vikings? Yep, just like Donkey Kong Country Returns before it, Tropical Freeze introduces an entirely new type of enemy. This time in the form of a variety of arctic animal types decked out in Viking gear, such as penguins who'll come in a ton of forms like normal walking ones, bigger walking ones, flying ones, bouncing ones, helmeted ones who are protected against your first hit, but can then be picked up and thrown, horn-helmeted ones that we're guessing you won't be able to jump on at all, archer ones who fire dead fish at you, bomb-carrying ones, and these spear-guys who we can see are alerted to your presence when you get close. Beyond the penguins, there are also walruses--who apparently take a few hits to take down-- owls, which come in small and giant varieties Then we also can see that rabbits will be here too, and at least one Sea Lion, who's a boss. And did you notice many of them are wearing what appears to be their people's insignia In fact, we can see that insignia all over the levels shown off so far, such as on tents, ships, various banners, and boxes Now according to the game's producers, Donkey Kong will Actually have to fight his way across 5 different islands in order to get back to his home of Donkey Kong Island ANd this is actually in-line with the original trilogy where only the first game took place on Donkey Kong Island, and the others, starting with the second one, took place largely elsewhere And that's not the only similarity. As you might recall, the second game in the original trilogy, Diddy's Kong Quest, had pirate-themed enemies. And Vikings are also pirates--only scandinavian ones. Are these similarities entirely coincidental, or could it hint at a deeper connection? I mean, Dixie is back after all, and the second game is where she got her start. So we wouldn't be surprised if an Animal Buddy or two from that game is also back, like Rambi from the first DKC in Returns. And speaking of which, the trailer actually doesn't show a single animal-buddy at all. But now that underwater areas are a thing, could enguarde the swordfish be in the cards? But let's get back to the story for a second. One of the levels in the demo was actually the very first level of the game, and here we can see Donkey Kong pounding his way out of the cockpit of a crashed plane. So wmaybe that plane is is how Donkey Kong and Diddy get to the first island? Were they shot down? Well, if we replay the intro in slow motion, we can actually see Donkey Kong and Diddy dropping in from the sky and into the airplane. So were they blasted out fo the plane during its crash-landing and are just now catching up to it? Or maybe the two events are completley unrelated--Donkey Kong is known for making an entrance after all, and that plane sure looks like it's been there awhile. Maybe they were blasted from Donkey Kong Island all the way here? Either way, this opening is fairly similar to the opening of DKC Returns, which also involved pounding his way through a door. And though we don't have footage of it, you can head right back inside to find a secret area with TVs that you can turn on by ground-pounding which displays the game's logo--again, just like the previous game. And it seems crashed planes will be a theme in the first world, as if we take a look at level 1-4 from the demo, we can see Donkey Kong and Diddy pass by several different wreckages--some of which are still on fire and are probably pretty recent. What's going on here? Are the Vikings shooting them down? And later in that same level, DK travels through a destroyed a cargo ship, complete with boxes loaded with bananas, at least if the icon on them is any indication. And it's not long after where we see some cargo containers with a banana bunch icon as well. So are those Donkey Kong's bananas? And who took them originally? After all, we doubt the Vikings are flying planes. Okay, that's enough about the story. Let's talk a little bit about the levels themselves. Now as we mentioned, Donkey Kong will be visiting 5 different islands on his way back to Donkey Kong Island, which would make for 6 total. So assuming each island is a world, does that mean the game will only have 6 worlds compared to the 8 of the previous game, excluding the secret one? Maybe each world will be longer this time around to make up for this? Or perhaps some of the islands will be sectioned off into separate worlds? Or maybe the game's actually does just feature fewer levels, with perhaps each individual level being longer to compensate--the one's in the demo certainly seemed pretty lengthy! And speaking of the demo, we have a pretty good idea of the first world's theme since 3 of the four levels available take place there. And unsurprisingly, it's a jungle. Plus if we take a look at the trailer, we can see yet what appears to be another Jungle that introduces a new gameplay mechanic: jelly-platforms that can be used like trampolines. And since they come in a variety of colors, we wonder if they might have different properties too, such as providing different bounce heights. And we also know from the demo that the boss of this world is this Sea Lion. ANd did you notice his penguin henchmen are sitting in the passenger seats of one of the crashed airplane? That's a pretty cool detail. Okay, so we now know there's the jungle world--duh, it's a DK game. But the demo's fourth level takes place in World 2, and this one appears to be themed to a cliff-type area similar to World 6 from DKCR. In fact, the level here is called Cannon Canyons, and DKCR had a similarly titled level, Crumble Canyon, so we're pretty sure Cliffs will indeed be the world's theme. And another clip also reveals a new new mechanic in the form of these giraffe & zebra platforms that you can climb like a rope. And this clip from the trailer seems to offer a glimpse of yet another level from the Cliffs world So that's potentially 2 of the 5 non-DK islands down, but what about the others? Well, a few other scenes in the trailer might just provide an idea of what to expect. Like this forest for example. Now although there were forest in DKCR as well, this one looks quite a bit different In fact, judging by the background, it may actually be more of a mountain region, as it seems you'll be using this new balloon platforms to reach them, as they even extend into the background. And a clip soon after even shows shows you using them in that same mountain region And while we're on this clip, did you notice the faces carved in the mountainside? And then there's the nearby door and in another clip, we can see a house on a ledge. They're just small details, but they really make the whole area feel a little unsettling. Finally, we have this frozen area. But we don't think this is the one of the 5 islands. Instead, we think it's actually Donkey Kong Island that DK's trying to work his way back to. ANd we think this for a couple of reasons. For one, we can clearly see that this used to be a tropical environment based on the frozen palm trees. ANd this ties directly into the game's namesake, being Tropical Freeze. So we're guessing that the Vikings not only took DK's land from him, but froze it over too somehow. Supporting this idea is the fact that we can see a couple of Monkey Statues which are very similar to the ones from DKCR here. Plus there's also a frozen flower spring from DKCR's forest world . And to top it all off, during the Nintendo Direct, the frozen footage was shown at the exact same time that Iwata talks about DK's home being taken from him. Okay, but what could the 4 and 5th Island themes be then? The footage does seem to reveal at least one more level type, which appears to be a cave, so these could be the one of the final two themes--but they could also just be subsets of an existing world. We really don't have enough footage of them to say either way. Assuming they are just part of an existing world though, if we used DKC as reference, the remaining themes could also be a Beach., Ruins, Factory, or Volcano. Okay, we're almost done here, but as usual, there are just a few final details left. Like the few additional enemy types besides the vikings that we haven't yet pointed out, such as fish, jellyfish enemies, birds, grasshoppers, snails, turtles, insect-like flying creatures. and these piranha plant platforms. Then there's this giant catfish, which judging by the fact there's an air bubble dispenser right here, means you'll probably be battling him too, so perhaps he's a mid-boss?. Plus it looks like the wall on the right might be destroyable, so perhaps you'll have to agitate the catfish enough--maybe by pulling his whiskers--to have him knock it loose for you. And speaking of enemies, did you notice the penguins casually walking around in the background of the Cliffs area? It's a small detail, but one that really helps bring the world to life. And while we're talking about details, did you notice the underwater cave section resemble the silhouette levels from the original game? Could they be back too? Or maybe the levels now switch between the two styles dynamically, as seems to be the case here. And in case you didn't notice, the bosses appear to remain as individual levels again, and still come complete with a cinematic intro. And there are still a few more returning elements we haven't yet pointed out, like vines, barrel cannon--including ones that launch you automatically and the ones that self-destruct--checkpoints, complete with pigs, bulbous flowers that reveal hidden goods, and of course, hidden bonus rooms that contain puzzle pieces. ANd though the objective is still the same--collect all the goodies--they are notable tougher than before. Oh, and of course Mine Carts are back too, as you've probably noticed. Could this mean the rocket-barrels from DKCR might be as well? Finally, in the the E3 demo, both characters had three hearts, but every scene in the trailer shows them with only two, which suggests the game's taking a page from the 3DS version of DKCR and features at least two-difficulty levels, with one granting extra health and maybe additional help items And with that, we're done covering everything we could dig up on Donkey Kong Country Returns Tropical Freeze. As always, let us know if we missed anything by posting in the comments.
B1 kong donkey donkey kong dk diddy level Donkey Kong Country: Tropical Freeze - E3 Trailer Analysis (Secrets & Hidden Details) 40 1 阿多賓 posted on 2013/07/23 More Share Save Report Video vocabulary