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  • Nintendo made a ton of announcements during E3 2013 and among them was that Donkey Kong

  • Country Returns would be getting a Wii U sequel in the form of Donkey Kong Country Tropical

  • Freeze

  • And they didn't just show off a trailer but we even got to play it too! So we figured

  • we'd do what we do best and analyze everything we've seen to see what secrets the footage

  • might be hiding.

  • And with that, let's get started.

  • So right off the bat, we can see the game is very similar to DKCR Returns.

  • Of course, both Donkey Kong and Diddy are back, only this time sporting a super nifty

  • fur effect, And based on our play-time, we can say that they play nearly identically

  • too, whether together or separated.

  • You can still roll, jump, roll-jump, cling to grass to cross over chasms, as well as

  • use Diddy's peanut-gun and jetpack to hover.

  • But they're not completely identical.

  • For instance, you can no longer blow on things, which was used to reveal objects hidden in

  • flowers or blow out candles in the original game.

  • But, Donkey and Diddy have gained a new ability to make-up for it, and that is they can now

  • pluck objects from the ground to reveal hidden things or changes the environment in some

  • way, such as by revealing an entrance here

  • In addition, the characters can finally swim again, like in the original series! And you

  • can even perform a sprial-attack to take out enemies--which is the first time they've been

  • able to attack underwater without the help of an animal buddy.

  • On top of that, it also provides a quick speed-boost, which you migh very well need given that there

  • is now an air meter that limits how long you can stay underwater, but you will be able

  • to collect air bubbles from discarded scuba diving helmets to replenish your aie supply.

  • Beyond the mostly similar moveset, we can see that the background interactivity of DKCR

  • is back too, such as with the ships here that unload small horde of enemies.

  • But Tropical Freeze takes it even further by introducing a dynamic camera that provides

  • a much deeper sense of immersion, such as during this barrel-cannon sequence, which

  • offers viewpoints far more cinematic than those of the original game.

  • Moving on, Tropical Freeze also marks the return of Dixie Kong who hasn't been playable

  • in a platformer since Donkey Kong Country 3.

  • And like before, she can use her hair like a helicopter to increase her air-time, even

  • while riding piggyback on Donkey Kong. But she works a little differently this time around.

  • Instead of simply allowing you to glide as in past games, it actually gains you some

  • altitude, which will be useful for last-minute saves or reaching high ledges. In fact, according

  • to one of the game's producers, there will even be secret areas that can only be reached

  • by certain characters

  • Unfortunately, we don't know much else about her as she wasn't playable in the demo.

  • But Dixie Kong's far from the only returning element from past games, such as the collectibles,

  • like bananas, balloons, and Banana coins, which likely means there's a shop of some

  • kind in the game where you can again purchase help-items. And we wouldn't be surprised if

  • Cranky Kong is once-again serving as the shopkeeper.

  • Then there are the four hidden KONG letters in every level. And if they operate anything

  • like the ones in Returns, that could mean you'll again have to find them all to unlock

  • a secret level in each world.

  • And Puzzles Pieces as back too, and based on the demo, it appears there will again be

  • a varying amount hidden per level, such as 5 or 9, But since Returns also had a third

  • option, being 7, we're guessing that'll be the case here too. And if they serve the same

  • purpose hereas in Returns, that means they could be used to unlock bonus content in the

  • game, like music tracks or concept art.

  • And of course the DK barrels are also back, which like before, allows you to regain a

  • lost partner.

  • But there's something different about them this time...if we take a look at the one in

  • this clip, we can actually see it has DD written on it instead of the "DK" seen elsewhere in

  • the footage. And we're guessing it's shorthand for Diddy since that's who pops out.

  • In addition, we can see Donkey Kong actually finds a barrel with DX written on it as well,

  • which as you might have guessed, houses Dixie Kong

  • SO it seems that the barrel actually now displays which character is trapped inside of it, as

  • in the gameplay we've seen, Donkey Kong only finds DD barrels, whereas Diddy only finds

  • DK barrels. But this only applies to the barrels found within the levels themselves, as the

  • ones that appear when a fallen player uses a life to respawn have the classic DK letters

  • on them.

  • So why the change? Probably because there's no longer just two-characters, with the addition

  • of Dixie. In fact, according to the game's producers, there will actually be a fourth

  • character as well, though we have no clue who it might be. But we'll get back to that

  • in a second...

  • So now that we know the barrels' display the names of the Kong inside, we can't help but

  • wonder if this might mean that the KONG barrels you find could be dependent on the level you

  • play. In this respect, they may actually be more like Yoshi in Super Mario World, where

  • you would find different colored ones depending on the level, but could take them with you

  • to any level you wanted to as long as you didn't lose them.

  • Though the game's producer did note that you'll be able to choose the character you play as,

  • so maybe you'll actually choose your players before the level even starts, which would

  • then change the barrels you encountered throughout the level.

  • Now let's get back to that mysterious fourth character...could that mean that the game

  • might actually offer 4-player multiplayer? Maybe, but the official fact-sheet provided

  • to the press only lists 1-2 players, so it does seem unlikely.

  • But either way, we're guessing that the character might be on the larger side physically so

  • that Diddy & Dixie would have someone else to pair up with--which again would make perfect

  • sense if the game is indeed 4-players since you'd have two teams of two

  • And though we don't know who that 4th character is, we do have one theory: Kiddie Kong, since

  • he's not only DK-sized, but Dixie Kong previously paired up with him in Donkey Kong Country

  • 3.

  • Now he hasn't typically been the most favorably looked-upon Kong by fans of the series, so

  • maybe Retro will take the opportunity to age him a few years past the infant-stage. or

  • of course, it could just be someone else entirely

  • Regardless of who it is, we still don't know how any of this fits into the story. In fact,

  • we don't know much about the story at all besides the fact that Donkey Kong's home,

  • fittingly known as Donkey Kong Island, has been commandeered by group of vikings from

  • the North Sea

  • Wait, Vikings? Yep, just like Donkey Kong Country Returns before it, Tropical Freeze

  • introduces an entirely new type of enemy.

  • This time in the form of a variety of arctic animal types decked out in Viking gear, such

  • as penguins who'll come in a ton of forms like normal walking ones, bigger walking ones,

  • flying ones, bouncing ones, helmeted ones who are protected against your first hit,

  • but can then be picked up and thrown, horn-helmeted ones that we're guessing you won't be able

  • to jump on at all, archer ones who fire dead fish at you, bomb-carrying ones, and these

  • spear-guys who we can see are alerted to your presence when you get close. Beyond the penguins,

  • there are also walruses--who apparently take a few hits to take down-- owls, which come

  • in small and giant varieties Then we also can see that rabbits will be here too, and

  • at least one Sea Lion, who's a boss.

  • And did you notice many of them are wearing what appears to be their people's insignia

  • In fact, we can see that insignia all over the levels shown off so far, such as on tents,

  • ships, various banners, and boxes

  • Now according to the game's producers, Donkey Kong will Actually have to fight his way across

  • 5 different islands in order to get back to his home of Donkey Kong Island

  • ANd this is actually in-line with the original trilogy where only the first game took place

  • on Donkey Kong Island, and the others, starting with the second one, took place largely elsewhere

  • And that's not the only similarity. As you might recall, the second game in the original

  • trilogy, Diddy's Kong Quest, had pirate-themed enemies. And Vikings are also pirates--only

  • scandinavian ones. Are these similarities entirely coincidental, or could it hint at

  • a deeper connection?

  • I mean, Dixie is back after all, and the second game is where she got her start. So we wouldn't

  • be surprised if an Animal Buddy or two from that game is also back, like Rambi from the

  • first DKC in Returns.

  • And speaking of which, the trailer actually doesn't show a single animal-buddy at all.

  • But now that underwater areas are a thing, could enguarde the swordfish be in the cards?

  • But let's get back to the story for a second. One of the levels in the demo was actually

  • the very first level of the game, and here we can see Donkey Kong pounding his way out

  • of the cockpit of a crashed plane. So wmaybe that plane is is how Donkey Kong and Diddy

  • get to the first island? Were they shot down?

  • Well, if we replay the intro in slow motion, we can actually see Donkey Kong and Diddy

  • dropping in from the sky and into the airplane. So were they blasted out fo the plane during

  • its crash-landing and are just now catching up to it? Or maybe the two events are completley

  • unrelated--Donkey Kong is known for making an entrance after all, and that plane sure

  • looks like it's been there awhile. Maybe they were blasted from Donkey Kong Island all the

  • way here?

  • Either way, this opening is fairly similar to the opening of DKC Returns, which also

  • involved pounding his way through a door.

  • And though we don't have footage of it, you can head right back inside to find a secret

  • area with TVs that you can turn on by ground-pounding which displays the game's logo--again, just

  • like the previous game.

  • And it seems crashed planes will be a theme in the first world, as if we take a look at

  • level 1-4 from the demo, we can see Donkey Kong and Diddy pass by several different wreckages--some

  • of which are still on fire and are probably pretty recent. What's going on here? Are the

  • Vikings shooting them down?

  • And later in that same level, DK travels through a destroyed a cargo ship, complete with boxes

  • loaded with bananas, at least if the icon on them is any indication.

  • And it's not long after where we see some cargo containers with a banana bunch icon

  • as well.

  • So are those Donkey Kong's bananas? And who took them originally? After all, we doubt

  • the Vikings are flying planes.

  • Okay, that's enough about the story. Let's talk a little bit about the levels themselves.

  • Now as we mentioned, Donkey Kong will be visiting 5 different islands on his way back to Donkey

  • Kong Island, which would make for 6 total. So assuming each island is a world, does that

  • mean the game will only have 6 worlds compared to the 8 of the previous game, excluding the

  • secret one?

  • Maybe each world will be longer this time around to make up for this? Or perhaps some

  • of the islands will be sectioned off into separate worlds? Or maybe the game's actually

  • does just feature fewer levels, with perhaps each individual level being longer to compensate--the

  • one's in the demo certainly seemed pretty lengthy!

  • And speaking of the demo, we have a pretty good idea of the first world's theme since

  • 3 of the four levels available take place there. And unsurprisingly, it's a jungle.

  • Plus if we take a look at the trailer, we can see yet what appears to be another Jungle

  • that introduces a new gameplay mechanic: jelly-platforms that can be used like trampolines. And since

  • they come in a variety of colors, we wonder if they might have different properties too,

  • such as providing different bounce heights.

  • And we also know from the demo that the boss of this world is this Sea Lion. ANd did you

  • notice his penguin henchmen are sitting in the passenger seats of one of the crashed

  • airplane? That's a pretty cool detail.

  • Okay, so we now know there's the jungle world--duh, it's a DK game. But the demo's fourth level

  • takes place in World 2, and this one appears to be themed to a cliff-type area similar

  • to World 6 from DKCR. In fact, the level here is called Cannon Canyons, and DKCR had a similarly

  • titled level, Crumble Canyon, so we're pretty sure Cliffs will indeed be the world's theme.

  • And another clip also reveals a new new mechanic in the form of these giraffe & zebra platforms

  • that you can climb like a rope.

  • And this clip from the trailer seems to offer a glimpse of yet another level from the Cliffs

  • world

  • So that's potentially 2 of the 5 non-DK islands down, but what about the others? Well, a few

  • other scenes in the trailer might just provide an idea of what to expect.

  • Like this forest for example. Now although there were forest in DKCR as well, this one

  • looks quite a bit different In fact, judging by the background, it may actually be more

  • of a mountain region, as it seems you'll be using this new balloon platforms to reach

  • them, as they even extend into the background. And a clip soon after even shows shows you

  • using them in that same mountain region

  • And while we're on this clip, did you notice the faces carved in the mountainside? And

  • then there's the nearby door and in another clip, we can see a house on a ledge. They're

  • just small details, but they really make the whole area feel a little unsettling.

  • Finally, we have this frozen area. But we don't think this is the one of the 5 islands.

  • Instead, we think it's actually Donkey Kong Island that DK's trying to work his way back

  • to. ANd we think this for a couple of reasons.

  • For one, we can clearly see that this used to be a tropical environment based on the

  • frozen palm trees. ANd this ties directly into the game's namesake, being Tropical Freeze.

  • So we're guessing that the Vikings not only took DK's land from him, but froze it over

  • too somehow.

  • Supporting this idea is the fact that we can see a couple of Monkey Statues which are very

  • similar to the ones from DKCR here. Plus there's also a frozen flower spring from DKCR's forest

  • world . And to top it all off, during the Nintendo Direct, the frozen footage was shown

  • at the exact same time that Iwata talks about DK's home being taken from him.

  • Okay, but what could the 4 and 5th Island themes be then?

  • The footage does seem to reveal at least one more level type, which appears to be a cave,

  • so these could be the one of the final two themes--but they could also just be subsets

  • of an existing world. We really don't have enough footage of them to say either way.

  • Assuming they are just part of an existing world though, if we used DKC as reference,

  • the remaining themes could also be a Beach., Ruins, Factory, or Volcano.

  • Okay, we're almost done here, but as usual, there are just a few final details left.

  • Like the few additional enemy types besides the vikings that we haven't yet pointed out,

  • such as fish, jellyfish enemies, birds, grasshoppers, snails, turtles, insect-like flying creatures.

  • and these piranha plant platforms.

  • Then there's this giant catfish, which judging by the fact there's an air bubble dispenser

  • right here, means you'll probably be battling him too, so perhaps he's a mid-boss?. Plus

  • it looks like the wall on the right might be destroyable, so perhaps you'll have to

  • agitate the catfish enough--maybe by pulling his whiskers--to have him knock it loose for

  • you.

  • And speaking of enemies, did you notice the penguins casually walking around in the background

  • of the Cliffs area? It's a small detail, but one that really helps bring the world to life.

  • And while we're talking about details, did you notice the underwater cave section resemble

  • the silhouette levels from the original game? Could they be back too? Or maybe the levels

  • now switch between the two styles dynamically, as seems to be the case here.

  • And in case you didn't notice, the bosses appear to remain as individual levels again,

  • and still come complete with a cinematic intro.

  • And there are still a few more returning elements we haven't yet pointed out, like vines, barrel

  • cannon--including ones that launch you automatically and the ones that self-destruct--checkpoints,

  • complete with pigs, bulbous flowers that reveal hidden goods, and of course, hidden bonus

  • rooms that contain puzzle pieces. ANd though the objective is still the same--collect all

  • the goodies--they are notable tougher than before.

  • Oh, and of course Mine Carts are back too, as you've probably noticed. Could this mean

  • the rocket-barrels from DKCR might be as well?

  • Finally, in the the E3 demo, both characters had three hearts, but every scene in the trailer

  • shows them with only two, which suggests the game's taking a page from the 3DS version

  • of DKCR and features at least two-difficulty levels, with one granting extra health and

  • maybe additional help items

  • And with that, we're done covering everything we could dig up on Donkey Kong Country Returns

  • Tropical Freeze. As always, let us know if we missed anything by posting in

  • the comments.

Nintendo made a ton of announcements during E3 2013 and among them was that Donkey Kong

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