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  • And here, I was fearing I was running low on strange anime licenses for these little

  • Friday sessions of ours. Almost had to start digging into the bargain bins for copies of

  • Yu-Gi-Oh or some Inu-Yasha nonsense. But our eternal benefactress of interestingly odd

  • stuff, Felicity in Worcestershire, posted in yet another shipment of consolidated awesome,

  • allowing me to share with you Doraemon: Aruke Aruke Labyrinth! Which is kinda like a Lemmings-ish

  • puzzle-ish, wibbly wobbly, anime licensey, substance. Awright, it�s rather difficult

  • to describe, but damn if it isn�t pretty darn FUN. Watch some footage, and youll

  • get the picture. Hopefully.

  • This is one of those games that starts with a really nifty idea, and I kinda just want

  • to dig in, but let�s get some plot out of the way. Nobita and Doraemon obtained a Genie

  • somehow, it got mad, absconded with Shizuka, you have to rescue her, etc. ON TO THE GAMEPLAY.

  • In the tradition of Mario & Wario, Rocko�s Modern Life: Spunky�s Dangerous Day, and

  • any number of other escort-the-dumb-walker-type games, you control a cursor capable of interacting

  • with your dumb-walker there as well as his immediate surroundings. Each level gives you

  • the choice of Suneo, Nobita, or Jaiyan, each with a different movement speed. Your only

  • direct influence over their action is to turnem around with the A button or speedem

  • up with B... the rest of the challenge consists of manipulating the environment to get said

  • dumb-walker to the goalpost. Along the way, various hazards like weird zombie-looking

  • things and weird bug-flying-looking things lumber about, but can be summarily swatted

  • through use of the cursor. Unfortunately, certain enemies like these UFO-looking things

  • are impervious to your actions and can only be eliminated by MAGIC LIGHTNING FROM THE

  • HEAVENS. Oh, but watch out for the strange, completely static lightning patches, as you

  • can�t really do anything about those.

  • So it�s a little bit Lemmings, a little bit Krusty�s Fun House, a little bit cool

  • soundtrack and a lotta bit fun to play... if you can get comfortable with the controls.

  • As you have no control over the camera outside of making your dude walk to a particular place,

  • part of the challenge comes from being able to quickly and efficiently figure out a path,

  • deal with any obstacles, and make sure you maintain control... while the frustration

  • comes from the difficulty of doing all of this on a simple D-Pad. Fortunately, the screen�s

  • movement doesn�t affect the cursor�s position, so if you have to move three clicks to the

  • left, itll take three clicks despite any movement in the meanwhile. If ever there was

  • an application for a Game Boy Color Mouse, this would certainly be it. (Just like Lemmings

  • or Mario & Wario had.) Still, despite some input frustration, the game itself is easy

  • to pick up and very engaging, especially if you want to go the extra mile and collect

  • the dorayaki in each stage. Doraemon: Aruke Aruke Labyrinth shines as one of the stars

  • of Strange Anime License Friday, at least until I get my hands on a copy of RanmaOugi

  • Janken. SOON.

And here, I was fearing I was running low on strange anime licenses for these little

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B2

CGR Undertow - DORAEMON:ARUKE ARUKE LABYRINTH遊戲機顏色評測。 (CGR Undertow - DORAEMON: ARUKE ARUKE LABYRINTH review for Game Boy Color)

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    阿多賓 posted on 2021/01/14
Video vocabulary