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  • Rainbow six siege has exploded over the last few years

  • and it's one of the few modern multiplayer games that has proven that a game can improve immensely over times in terms of quality and

  • popularity, but like most games of such size

  • There's probably some things that you guys didn't know what is up guys Jimmy here

  • Welcome to the fact series the ultimate goal of this series is for you to walk away from this video saying hey

  • I actually did not know that today

  • We're gonna dive deep into Rainbow six siege the video game, so let's get started

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  • First things first Rainbow six siege was released on December 1st of 2015 for the PC the Xbox one in the PlayStation 4

  • Upon release the game got decent reviews although the critical reception really wasn't anything special

  • And it definitely didn't suggest or warrant that the game would become as popular as it did in fact

  • it was criticized pretty heavily for a lack of content significant down grades from the e3 gameplay and the

  • abundance of micro transactions in a $60 game that already felt pretty bare-bones

  • Even the sales at launch wasn't anything special as it was nowhere near

  • Ubisoft's goal of 7 million units however

  • It was all of the post-launch content that managed to keep the game alive and thriving and like I said in the intro

  • Rainbow six siege is one of the few modern multiplayer games that actually has seen hefty growth post release

  • So how exactly did Rainbow six siege grow?

  • How did it go from not being very popular to one of the most popular shooters on the planet right now?

  • Well the numbers are actually pretty insane

  • Despite the lackluster launch in the mare reviews the game had a consistent player base ensure the game didn't sell a ton of copies

  • But those who did buy it

  • We're sticking around for the long haul Ubisoft was committed to growing the game and keeping it a live post release in the summer of

  • 2016 is when siege hit the big time as the release of the skull rain DLC

  • Managed to bump the player base up in a whopping 40% pushing it past 10 million players just a year later in mid

  • 2017 Ubisoft announced that siege had passed 20 million registered players and that they had an average daily player count of over

  • 2.3 million then on sieges two-year birthday the developing studio announced that they passed

  • 25 million registered users

  • Proving that the game was not going anywhere

  • Despite the insane success that siege has seen over its life so far

  • Did you guys know that it almost didn't exist at all in the development was relatively rushed?

  • Originally the game started out as a completely different project called rainbow 6 Patriots

  • which was going to be far more focused on the narrative in the

  • Storytelling other than multiplayer the story was set in New York City is a terrorist organization

  • Called the true Patriots come to power as they attempt to correct the corruption of wall stir

  • In violent manners you played his team rainbow who was called in to put a stop to them

  • but you were led by a named a james wolf who had a complete disregard for ethics during their operation and

  • Was willing to do whatever it took to get the job done creating this moral gray area for a player to try and figure out

  • Who the real villain was hype was pretty high for the game?

  • And it was even featured on the cover of Game Informer in December of 2011 I remember this

  • However after experiencing issues with the transition from the seventh console generation to the eighth Ubisoft decided to cancel the game altogether

  • Instead of trying to transfer all the work

  • They had done to a new hardware Patriot's was officially cancelled on my birthday

  • June, 9th 2014 in the future of the rainbow 6 license was unknown at that time, and I wish we would get Patriots

  • I really do it looked like a really cool game

  • so following the cancellation of Patriots Ubisoft took 25 people from that development team and gave them a

  • Time to come up with new ideas to not only replace the cancel title but also to reboot the Rainbow Six franchise as a whole

  • They wanted to bring in new players and keep things fresh while still maintaining the spirit of the series now

  • Eventually they came up with the idea of a small-scale

  • multiplayer game focused on intense face offs between the terrorists and the Counter Terrorist in high stake environments with a heavy emphasis on

  • replayability Ubisoft approved the idea and granted them a team of

  • 150 people to work on this new game there was originally going to be a single-player campaign

  • But those plans were quickly scrapped so the team could go all in on the multiplayer components of the game

  • Originally Rainbow six siege wasn't going to be called Rainbow six siege

  • It was going to be called Rainbow six unbreakable

  • And that was for a few different reasons the most obvious 7 being the theme of the game which involved a small team of fighters

  • overcoming seemingly impossible odds and circumstances

  • But the other main contributing factor to the unbreakable title was the development team's morale

  • There was a lot of concern about the future of the title given the fact that Patriots have been stuck in development

  • For a long long time and now they had to come up with a game from scratch that not only lived up to the hype

  • of Patriots

  • But also rebooted the series as a whole that is no small task

  • And according to Ubisoft the team was very nervous for the games reveals. They felt that the changes

  • They made were going to upset the longtime fans

  • But their morale overall was very strong

  • And unbreakable' hits the title right it didn't it didn't stay that way it sounds better with Rainbow six siege

  • But that's the story behind it

  • Did you guys know that Rainbow six siege was originally going to have respawns?

  • part of the games core mechanics involve conserving your life and making sure that your teammates can serve theirs as well before

  • You don't want to get killed. That's it it's over however Ubisoft

  • Reportedly was not going to have this one and done gameplay mechanic at first

  • According to them the game originally played out the same way as it does now except with respawns

  • However as a way of testing the game the team would often host many tournaments in the studio

  • And they noticed that it was always the same people winning them this led to them removing the response from the game as they thought

  • That they benefited individual players and not the team overall and this conflicted with their goal of creating a super team-based game

  • They also originally worried that removing the spawns would result in a game not being successful with casual players

  • But these worries were quickly put to rest when they noticed how well the game actually worked without the respawn system as it actually

  • Rewarded the experienced players for being leaders while also rewarding newer players for taking their time and strategizing which helped them get better

  • With the game's immense learning curve, so I want to know in the comment section. Do you think Rainbow six siege could sport respawns?

  • Our SS

  • Was developed using an engine called real blast destruction which is a modified version of the anvilnext?

  • 2.0

  • Engine it was specifically designed to be as destructible as possible the original version of the anvil engine dates all the way back to

  • 2007 when the original Assassin's Creed was actually developed using the Scimitar engine which was later upgraded

  • To the very first anvil engine which led to the MV next engine and then finally the anvil next to point up

  • Believe it or not the first game developed on this 2.0

  • engine was the disastrous Assassin's Creed unity which featured countless game breaking bugs and glitches and

  • ultimately leading to a hiatus for the Assassin's Creed franchise now in order to

  • Improve or an effort to improve the engine and make it more compatible with siege the dev team modified it to make the real blast

  • Destruction engine which would procedurally break everything down and remodel the environment the way to go this made the game extremely destructible and encourage new

  • Experimental play styles which is a big draw in Rainbow six siege

  • Now respawns weren't the only mechanic cut from the final game according to Ubisoft

  • employees siege was originally going to have AI controlled teammates for single-player missions just as the previous Rainbow six games had but

  • The team later decided to cut the AI teammates from the game in an effort to encourage actual team play and not just relying on

  • The game itself to help you siege was also originally going to have hit markers like many other shooters do

  • But this feature was removed for some pretty interesting reasons according to the developers

  • hitmarkers ended up being a cheap mechanic as he could just spray through walls and

  • Instantly learn where enemies were since they wanted their game to be more independent on strategy and coordination

  • They removed hit markers altogether to actually prevent people from exploiting the ability to shoot through the walls

  • Now many siege players have been asking who be soft for a map editor and after all it would be an amazing thing to have

  • a game like siege

  • And you could create tons of new ways to play tons of replayability factors to an already extremely popular game

  • Despite the fact that newbie soph hasn't said anything about a map editor being added to the game there were actually original plans for one

  • Included from the very beginning according to developers the earliest concept of the game contained a map editor

  • Although there was never actually any work done to make it happen as they needed to focus on other aspects of development

  • Which eventually led to the idea being forgotten altogether?

  • Many fans have also pointed out that who be soft added a map editor to Far Cry 4

  • Meaning that they are open to the idea of letting fans create their own experience

  • But there is still no official word on whether or not it will be added to siege

  • So would you like to see a map editor added to siege and?

  • Finally the game's operators are one of the main pulls and draws for new players as it

  • Helps add the replayability factor when you can experiment with different abilities

  • But did you guys know that all the operators and seeds are actually based on real?

  • Counterterrorism units all of the characters are obviously fictional and created by the developers

  • But the unit's themselves and their gear are all based on real

  • Counter-terrorist utilized by the American SWAT the French GI GN the British SAS and the Russian Spetsnaz and also the German

  • Gsg-9 like most based on real-world things in media obviously some artistic liberties have been taken for the sake of gameplay

  • But it's still pretty cool to look into the real world units and compare them to their video game counterparts

  • specially with the personalities of the operators themself so

  • I want to know from you guys who is your favorite operator on defense and offense in Rainbow six siege?

  • And there you have ten. Hopefully interesting facts that you guys found informative about the

  • Ever-so-popular shooter Rainbow six siege there's a playlist below if you guys want to check out all the other facts videos we can do facts

  • On anything video games people plays product space aliens doesn't matter whatever you guys want to see we'll make it happen

  • We'll dig a little deeper and hopefully inform you guys on something you didn't know

  • Hope you guys have a great day drop a like on the way out, and I'll see you tomorrow night for a new one

Rainbow six siege has exploded over the last few years

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