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  • In the last video, along with the ideas of vector addition and scalar multiplication,

  • I described vector coordinates,

  • where's this back and forth between, for example, pairs of numbers and two-dimensional vectors.

  • Now, I imagine that vector coordinates were already familiar to a lot of you,

  • but there's another kind of interesting way to think about these coordinates,

  • which is pretty central to linear algebra.

  • When you have a pair of numbers that's meant to describe a vector, like [3, -2],

  • I want you to think about each coordinate as a scalar,

  • meaning, think about how each one stretches or squishes vectors,

  • In the xy-coordinate system, there are two very special vectors:

  • the one pointing to the right with length 1, commonly called "i-hat", or the unit vector

  • in the x-direction,

  • and the one pointing straight up, with length 1, commonly called "j-hat",

  • or the unit vector in the y-direction.

  • Now, think of the x-coordinate of our vector as a scalar that scales i-hat, stretching

  • it by a factor of 3,

  • and the y-coordinate as a scalar that scales j-hat, flipping it and stretching it by a

  • factor of 2.

  • In this sense, the vectors that these coordinates describe is the sum of two scaled vectors.

  • That's a surprisingly important concept, this idea of adding together two scaled vectors.

  • Those two vectors, i-hat and j-hat, have a special name, by the way.

  • Together, they're called the basis of a coordinate system

  • What this means, basically, is that when you think about coordinates as scalars,

  • the basis vectors are what those scalars actually, you know, scale.

  • There's also a more technical definition, but I'll get to that later.

  • By framing our coordinate system in terms of these two special basis vectors,

  • it raises a pretty interesting, and subtle, point:

  • We could've chosen different basis vectors, and gotten a completely reasonable, new coordinate

  • system.

  • For example, take some vector pointing up and to the right, along with

  • some other vector pointing down and to the right, in some way.

  • Take a moment to think about all the different vectors that you can get by choosing two scalars,

  • using each one to scale one of the vectors, then adding together what you get.

  • Which two-dimensional vectors can you reach by altering the choices of scalars?

  • The answer is that you can reach every possible two-dimensional vector,

  • and I think it's a good puzzle to contemplate why.

  • A new pair of basis vectors like this still gives us a valid way to go back and forth

  • between

  • pairs of numbers and two-dimensional vectors,

  • but the association is definitely different from the one that you get

  • using the more standard basis of i-hat and j-hat.

  • This is something I'll go into much more detail on later, describing the exact relationship

  • between

  • different coordinate systems, but for right now, I just want you to appreciate the fact

  • that

  • any time we describe vectors numerically, it depends on an implicit choice of what basis

  • vectors we're using.

  • So any time that you're scaling two vectors and adding them like this,

  • it's called a linear combination of those two vectors.

  • Where does this word "linear" come from?

  • Why does this have anything to do with lines?

  • Well, this isn't the etymology, but one way I like to think about it is that

  • if you fix one of those scalars, and let the other one change its value freely,

  • the tip of the resulting vector draws a straight line.

  • Now, if you let both scalars range freely, and consider every possible vector that you

  • can get,

  • there are two things that can happen:

  • For most pairs of vectors, you'll be able to reach every possible point in the plane;

  • every two-dimensional vector is within your grasp.

  • However, in the unlucky case where your two original vectors happen to line up,

  • the tip of the resulting vector is limited to just this single line passing through the

  • origin.

  • Actually, technically there's a third possibility too:

  • both your vectors could be zero, in which case you'd just be stuck at the origin.

  • Here's some more terminology:

  • The set of all possible vectors that you can reach with a linear combination of a given

  • pair of vectors

  • is called the span of those two vectors.

  • So, restating what we just saw in this lingo,

  • the span of most pairs of 2-D vectors is all vectors of 2-D space,

  • but when they line up, their span is all vectors whose tip sits on a certain line.

  • Remember how I said that linear algebra revolves around vector addition and scalar multiplication?

  • Well, the span of two vectors is basically a way of asking,

  • "What are all the possible vectors you can reach using only these two fundamental operations,

  • vector addition and scalar multiplication?"

  • This is a good time to talk about how people commonly think about vectors as points.

  • It gets really crowded to think about a whole collection of vectors sitting on a line,

  • and more crowded still to think about all two-dimensional vectors all at once, filling

  • up the plane.

  • So when dealing with collections of vectors like this,

  • it's common to represent each one with just a point in space.

  • The point at the tip of that vector, where, as usual, I want you thinking about that vector

  • with its tail on the origin.

  • That way, if you want to think about every possible vector whose tip sits on a certain

  • line,

  • just think about the line itself.

  • Likewise, to think about all possible two-dimensional vectors all at once,

  • conceptualize each one as the point where its tip sits.

  • So, in effect, what you'll be thinking about is the infinite, flat sheet of two-dimensional

  • space itself,

  • leaving the arrows out of it.

  • In general, if you're thinking about a vector on its own, think of it as an arrow,

  • and if you're dealing with a collection of vectors, it's convenient to think of them

  • all as points.

  • So, for our span example, the span of most pairs of vectors ends up being

  • the entire infinite sheet of two-dimensional space,

  • but if they line up, their span is just a line.

  • The idea of span gets a lot more interesting if we start thinking about vectors in three-dimensional

  • space.

  • For example, if you take two vectors, in 3-D space, that are not pointing in the same direction,

  • what does it mean to take their span?

  • Well, their span is the collection of all possible linear combinations of those two

  • vectors, meaning

  • all possible vectors you get by scaling each of the two of them in some way, and then adding

  • them together.

  • You can kind of imagine turning two different knobs to change the two scalars defining the

  • linear combination,

  • adding the scaled vectors and following the tip of the resulting vector.

  • That tip will trace out some kind of flat sheet, cutting through the origin of three-dimensional

  • space.

  • This flat sheet is the span of the two vectors,

  • or more precisely, the set of all possible vectors whose tips sit on that flat sheet

  • is the span of your two vectors.

  • Isn't that a beautiful mental image?

  • So what happens if we add a third vector and consider the span of all three of those guys?

  • A linear combination of three vectors is defined pretty much the same way as it is for two;

  • you'll choose three different scalars, scale each of those vectors, and then add them all

  • together.

  • And again, the span of these vectors is the set of all possible linear combinations.

  • Two different things could happen here:

  • If your third vector happens to be sitting on the span of the first two,

  • then the span doesn't change; you're sort of trapped on that same flat sheet.

  • In other words, adding a scaled version of that third vector to the linear combination

  • doesn't really give you access to any new vectors.

  • But if you just randomly choose a third vector, it's almost certainly not sitting on the span

  • of those first two.

  • Then, since it's pointing in a separate direction,

  • it unlocks access to every possible three-dimensional vector.

  • One way I like to think about this is that as you scale that new third vector,

  • it moves around that span sheet of the first two, sweeping it through all of space.

  • Another way to think about it is that you're making full use of the three, freely-changing

  • scalars that

  • you have at your disposal to access the full three dimensions of space.

  • Now, in the case where the third vector was already sitting on the span of the first two,

  • or the case where two vectors happen to line up,

  • we want some terminology to describe the fact that

  • at least one of these vectors

  • is redundantnot adding anything to our span.

  • Whenever this happens, where you have multiple vectors and you could remove one without reducing

  • the span,

  • the relevant terminology is to say that they are

  • "linearly dependent".

  • Another way of phrasing that would be to say that one of the vectors can be expressed as

  • a linear combination of the others since it's already in the span of the others.

  • On the other hand, if each vector really does add another dimension to the span,

  • they're said to be "linearly independent".

  • So with all of that terminology, and hopefully with some good mental images to go with it,

  • let me leave you with puzzle before we go.

  • The technical definition of a basis of a space is a set of linearly independent vectors that

  • span that space.

  • Now, given how I described a basis earlier,

  • and given your current understanding of the words "span" and "linearly independent",

  • think about why this definition would make sense.

  • In the next video, I'll get into matrices and transforming space.

  • See you then!

In the last video, along with the ideas of vector addition and scalar multiplication,

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