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  • I feel that this is a good time to talk about my relationship with the real time strategy

  • genre. I fell in love with these games after a friend showed me Command & Conquer in 1995,

  • and I've followed the evolution of the genre ever since. Another point of order, I am absolutely

  • terrible at these games. That being said, the original Company of Heroes is one of my

  • favourite real time strategy games. It took the mechanics of cover and reinforcement that

  • Relic introduced in Dawn of War and applied them to a World War II setting. That game

  • made you care about losing any single unit, and went a long way to present the chaos and

  • despair of wartime from a bird's eye view.

  • That last point is on display here in Company of Heroes 2. Presenting the war from the perspective

  • of the Russian front as Germany is invading their lands has you controlling squads that

  • are outgunned, outmanned, and even sometimes lacking weapons. Just as you would imagine

  • a soldier in such a predicament having to learn simply how to survive in the thick of

  • it, the player experiences the same. This can be especially taxing as levels can be

  • long, multi-segmented, and without checkpoints. Be sure to save often, or be willing to learn

  • through repetition.

  • One thing I don't recall from the original game is how wonky the camera is. There never

  • seems to be an ideal default angle to witness the battle from. While holding alt down does

  • allow you free reign to place the camera where you'd like it, it only seems to be applicable

  • until the next battle or strategic movement, in which case you need to find a more ideal

  • angle to work from. I guess this keeps the player from becoming complacent in the heat

  • of battle, but did they really need to implement that into the camera system?

  • The same methodical approach to combat is still on display. If your units are in good

  • cover, you don't have to worry about them too much as you make a decision as to what

  • to do next. Flanking is very important, as is the use of grenades, reinforcements, and

  • suppressive fire. Just don't get attached to your units. While the last game made you

  • sad if you lost a squad, on the Russian front it seems to be a necessity.

I feel that this is a good time to talk about my relationship with the real time strategy

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