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  • - The Opera House Project started

  • with an idea that came from the Opera House Trust, actually,

  • to document the story of the Opera House digitally online

  • so that we could examine it, but also in 3D.

  • The moment you look at the story of the Opera House,

  • you realise it's one of the very great stories of the 20th century.

  • Although on the surface the idea of it being a Greek tragedy

  • might sound a bit dramatic, it actually is.

  • Because there was such an earnest quest for perfection.

  • That aspiration to perfection and then the failure to achieve it

  • is a really strong story and that's what happened here.

  • We pitched the idea of telling the story

  • from 1954, which was a time of pure aspiration,

  • and Cahill seizing the idea,

  • fed by Eugene Goossens, that Sydney needed an opera house,

  • all the way through to Utzon's withdrawal from the project,

  • all the way through to the modern day with his re-engagement,

  • really all the way through to the present-day,

  • which is an epic story in terms of architecture, design,

  • engineering, politics, but also human stories,

  • an emotional story like a Greek tragedy on some levels.

  • - (Woman) In these first 12 chapters,

  • explore the detailed story of the origins of Sydney Opera House.

  • - We told a story pictorially with audio and we tell a story with video

  • and we mix those into a mixed-media presentation.

  • Clearly there were old reels, wonderful reels of black-and-white film,

  • a trove of photographs from the New South Wales State Library,

  • state records and other sources including the Opera House,

  • the Wolanski Foundation,

  • a very mixed media bag, and then an audio history as well,

  • an oral history that had been recorded over time.

  • So you don't have one perfect media,

  • and, of course, online isn't about one perfect media anyway,

  • it's about synthesising those together.

  • A lot of the story elements are quite subtle.

  • There are some very great people involved in the story,

  • very eminent minds,

  • and they are obviously subtle people themselves.

  • So having the story told about them is only part of that story,

  • you also have to include their voices and their opinions,

  • and some of them are in contradiction with each other.

  • So presenting all of that enriches context massively.

  • A book isn't really able to do that.

  • And a documentary on television isn't really able to do that.

  • Sometimes they get close, but again,

  • you don't have that luxury of on-demand space to really go as deep as you want.

  • The other side is the 3D.

  • So the 3D we approached in two different ways.

  • One part of the 3D is interactive,

  • so you can go into this first-person environment.

  • We use a plug-in called Unity 3D for that,

  • which is almost like a game engine, if you like,

  • a game engine that allows you to produce an environment

  • and then put someone first-person inside that environment.

  • So we used that to produce a studio room

  • which has models in it and books in it, pictures on the wall,

  • and explorational multimedia,

  • so that you can go in and learn facets of the House.

  • The other side of the 3D was what we call rendered 3D,

  • so video of 3D models,

  • where the camera is flown around that model and we record the camera's path.

  • And you watch that as video on the site.

  • And that was done to make more understandable and spatial

  • some of these very complex ideas.

  • How do you derive the shells from the plane of sphere,

  • which is the idea behind the spherical solution?

  • What does that actually look like in spatial terms?

  • How did that help the engineers prefabricate the entire building

  • and therefore build it in an affordable way?

  • Those are explored in a spatial way through these 3D videos

  • and through that 3D environment.

  • And we built all those models from scratch.

  • This is a website that works from your smartphone up.

  • It will work on your smartphone, your tablet, your laptop,

  • your desktop PC or your 55, 60, whatever-inch screens,

  • and that's quite a challenge.

  • But nobody had developed a way of handling media as we needed it,

  • so we actually built that system ourselves.

  • And we're really excited with the way that turned out.

  • One of the things that online allows you to do

  • is synthesise a story and tell a story from a 360-degree perspective,

  • or certainly from as many angles as possible.

  • And that's definitely been done here for the first time, no question.

- The Opera House Project started

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