Subtitles section Play video Print subtitles After three years of waiting, it’s finally here: The Sims 4 not-Pets pack! Aka, Cats & Dogs, the fourth expansion pack to the The Sims 4, arriving at a suggested price of $40 USD. And this time around I was not provided a review code by EA, so it’s back to me buying the pack myself. Not gonna stop me so let’s get right to it! As the pack title suggests, Cats & Dogs isn’t as broad of an expansion theme as older, similar packs, like The Sims 3: Pets. While that one included cats, dogs, horses, birds, rodents, reptiles, turtles, deer, raccoons, and unsettling ice cream trucks, Cats & Dogs features... cats. And dogs. Oh and raccoons once again, as well as foxes, each of which are respectively classified as a cat and a dog for some reason. Anyway, the whole idea of the pack is that your sims can now own and care for various fuzzy critters, of which there are over 170 premade breeds to choose from. Not only that but you can make a completely custom breed or crossbreed existing ones, making for some truly inspiring combinations. Say hello to the hottest new designer dog, the Greyhound Pug! Scientists were so preoccupied with whether they could, they didn't stop to think if they should. And yes, since in this case raccoons are cats and foxes are dogs, they can be crossbred with rather odd results. Foxes and dogs I can somewhat believe since there have been Canid hybrids reported, but domestic cats and raccoons? Biology! EA definitely knows it. And don’t even bother bringing up the Maine Coon cat; despite the suggestive name it didn’t descend from raccoons. Besides, I’m mostly joking here anyway, because I think this kind of open-ended absurdity is what makes The Sims games great. Cats & Dogs provides the highest degree of customization we’ve seen in the game thus far, well beyond what can be accomplished with humanoid sims. For example, the color wheel and pattern tools have returned from The Sims 3, although unfortunately it’s only for pets right now. Whether or not that’ll ever change I can’t be certain, but what I do know is that I was seriously cracking up while creating dogs and cats that look like they were painted by a group of dangerously-caffeinated preschoolers. And it’s true, I've always wanted a taco cat covered in spray-painted goldfish with its head stuck in a grilled cheese sandwich. I guess you could call him "inbread," ha ha. And of course, there are a number of traits and voices to further personalize each animal, just like you’d expect with any other sim. You can also choose whether or not they’ve been spayed or neutered, so if you wanna role-play as Bob Barker from the word go then that’s your prerogative. And finally, there are a good number of new hairstyles, accessories, shoes, outfits, and clothing options for your existing sims both young and old, including a healthy dosage of crazy cat person attire, and uh... This. This right here. Oh my. All right so now that you have you furry friends where are you gonna play with ‘em? Why not try out the new map location: a seaside town with four neighborhoods known as Brindleton Bay! It’s a pretty attractive-looking, cozy little place in my opinion, although its inclusion of more autumnal trees makes me yearn for a Seasons pack even more. Sigh! Yeah I guess I’ll wait another year for that if I have to, and until then there are places like this where I can pretend fall has arrived. And to populate these new lots there are over 300 new objects available for your sims to buy in build mode, many of which are expectedly pet-themed with paw prints and dog bones, but most notably among them are no fewer than eight new chairs. I’m sure there are other objects of note, but as a wise man once said: “When you’ve got chairs who cares!” Okay actually, one new thing I’m happy to have are robot vacuums. Not only do pets introduce more messes to clean up than ever, but they provide extracurricular activities for your strange felines to casually enjoy... *sounds of strange feline enjoying SimRoomba* In addition to the expected litany of broad-use furniture, lights, signs, and various clutter objects, there are plenty of pet necessities on offer. Piles of toys, beds, feeders, litter boxes, and treats of all kinds have been added to the game to make it feasible to fully care for your pet and give them a pleasant home. Speaking of which, how do you get them home in the first place? Well, other than just rolling your own critter in Create A Sim, your other option is to adopt a pet on the Sim Internet or waltz on out into the world and befriend a stray. Sims with cat- and dog-loving traits will find it especially hard to say no to strays, and in all likelihood so will you with how instantly cute and playful every animal can be. Just keep in mind that a pet takes up a sim slot in your home, so if your household is already full then, well, I’m sure you’ll come up with ways to free up some space. *sounds of creative space-freeing... burning, mostly* Once that’s sorted, great! Whether you adopt through a service or through the wild, getting a pet is a surefire way to keep things interesting. For example, each pet has a number of traits, and those traits affect what they’ll able to do. Things like affectionate, clever, lazy, aggressive, and hairy are more passive, self-explanatory traits that determine their overall personality. More active traits like hunter or prowler will give pets a separate set of actions they can perform, either on their own or if your sim asks them to do so. If they decide to obey, that is. Your pets are such appealing little floofballs that even when they’re being stubborn uncooperative punks it’s hard to be critical of them. But let’s do it anyway! Pets in this pack cannot be controlled directly, at all. You can click their icon at the bottom of the screen, but all it’ll do it center the camera on them. And you know what? I like it this way. Not only is it a more realistic approach than being able to control them directly, but it provides a little more of a challenge in taking care of them. And as someone who’s been yearning for a bit more challenge and unpredictability in The Sims 4, I welcome the change. What I don’t quite agree with is the fact that there is no way to quickly and precisely check the current status of your pet. There is a total lack of a dedicated user interface for pets, meaning that things like hunger level, tiredness, or bladder status are a mystery on a moment to moment basis. Which, okay, that’s fine if you’re going for realism. I don’t know the precise status of my cat’s bladder in real life either and frankly I don’t want to. Like I said, I appreciate some extra challenge here and there, and I don't mind having to pay extra attention to my pet to find out what their bodily needs are. But the part that really bothers me about this is that you also can’t even do something so simple as look up how old your pet is! Assuming that the interface in The Sims 4 is a representation of what your current sim is aware of at any given moment, this infers that my sims don’t care enough about their own pets to remember their birthday or what kind of personality they have. Even The Sims 2 had this as a standard feature, along with plenty of other useful information that I’d expect a pet owner to keep up with, like what skills they have or who they’ve met. But nope, in The Sims 4 Cats & Dogs, you’re left with a lot of guesswork for everything from learned skills to their current freaking age. Another reason I wish there was an information interface of some kind is due to the addition of quirks, which go beyond the traits that you can see in Create A Sim. Quirks are charming little behavioral habits that range from being afraid of computers to being enamored watching TV. Sometimes you’ll have a dog that’s just obsessed with the pool. They swim in the pool, they dream of the pool, they are at one with the pool. Other times you’ll have a cat that flips his lid every time someone opens the oven, which is entirely believable as a lifelong cat owner. While it’s nice to be reminded of these quirks as they happen, I’d really like some way to look at them in a list of some sort, but again: nope, not an option. Another thing that would be useful would be to be able to check your pets’ training level and habits, both of which can be addressed by sims with or without the new pet training skill. Whether by specific training exercises, on-the-spot scolding, or positive reinforcement, pets can be taught to do things like roll over, stop scratching furniture, and stay out of fights. You can also put your pets to the test by creating obstacle courses, pitting them against each other for a fast time and tasty treats. Speaking of tasty, I also like that sims skilled in cooking can opt out of store-bought kibbles and bits and whip up their own special meals, from squishy bone casseroles to fishy carcass treats. You’ll need all the pet fuel you can get too, because dogs and cats can go into heat and start feverishly looking for a mate at a moment’s notice. When they find one either by chance or by you guiding their gonads, a quick nose rub and some floating hearts can lead to a pregnancy. Now remember kids: always wear a muzzle. Before long you’ll have fresh new mouths to feed and the whole adorable process starts all over again. And finally, there is the veterinarian. A new career in the Cats & Dogs pack that isn’t actually a "career" at all. What I mean by that is that it’s not a job you earn a salary for, like a doctor or a cop, but instead it’s more like owning a restaurant in the Dine Out pack. So if you have enough money to buy your own vet’s office, then presto: you’re an instant vet! No experience needed, just open up the doors and let the sick animals waltz on in to get treated by your complete inadequacy. Granted, the more you heal pets the more experience you’ll earn in the veterinary skill, but it still seems a bit silly to me. But whatever it’s The Sims 4, things are dumb and dumb can be fun, and man can this be dumb fun. For example, a cat comes in with a runny nose? Time for surgery! Yep, nothing’s stopping you from neutering the entire world against their will, or for some real chaos UN-neutering the entire world, so go for it if you feel inclined. Or hey, maybe you actually want to play it how it wants you to, and in that case it’s pretty similar to the doctor career from Get To Work. Pets come in with an unknown ailment, so you inspect their symptoms and come up with a diagnosis that it hands to you on a silver platter without much effort at all. Sometimes you’ll need to take a pet into the surgery chamber or mix up a special serum, but yeah, since pets can’t die from this stuff it never feels like it holds much weight. And that is The Sims 4 Cats & Dogs expansion pack. Or at least the stuff that I find most noteworthy and interesting contained within. So the question remains: Is it completely worth the $40 asking price? I mean, this game has been out for three years now, is the addition of pets enough to keep it fresh? I don't know. I mean... It’s a fun pack and I enjoyed it well enough, but that price tag is steep for the actual new content on offer. A lot of it only slightly rehashes what we’ve already seen, or falls short of providing what we've seen in previous pet packs. And then the legit improvements are sometimes held back by things like the lack of player feedback for pet statuses. On the other hand I’m entirely aware that for many simmers, having animals in the game *at all* will be enough for you to hand over your money. If having cats and dogs that you can pimp out for Simstagram followers is your thing, then this is the pack for you. It provides plenty of enjoyable gameplay, cute moments, and happy sims. And personally, it’s tough to explain the ability to bring back a lost childhood pet in some way. Somewhat recently I lost my cat of 17 years and... well, just seeing her again in virtual form is enough to make me uncontrollably wistful. The Sims games have always had a special way of bringing about wish fulfillment, making them really something special, unique, and awesome in that respect, and the Cats & Dogs pack makes that clearer than ever to me. But in an objective sense, I still think the initial asking price should be slashed in half for what you actually get. The more I played it, the more it felt like a bite-sized Game Pack than a fully-fledged expansion. And that largely has to do with my expectations coming from having played the larger Pets packs of the past. But even more than that I miss having an easy way to look at simple information like when my pet will age up. If this was a $20 game pack I’d recommend it completely, no doubt about it. But, as a $40 expansion, I think your mileage may vary depending on expectations. And yet I also truly understand if those expectations don’t go beyond wanting to have some fun with an animal friend one more time, even if it's just virtually. And if you enjoyed this look at this pack from this thing, then perhaps you'd like to see some of my other videos here on LGR. Or you maybe wanna stick around, there are new videos every Monday and Friday so subscribe if you would like. And as always, thank you very much for petting LGR! ... Actually maybe don't do that, that's a little weird.
B1 sims pack expansion pool interface dumb LGR - The Sims 4 Cats & Dogs Review 17 0 林宜悉 posted on 2020/03/06 More Share Save Report Video vocabulary