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  • Hey a new pack for Cities Skylines, I'm always happy when one of these comes along.

  • Reminds me that this game exists and I like it. This is Parklife, the sixth

  • expansion to Cities Skylines coming at you for an asking price of 15

  • US dollars. As you might expect from the title it adds parks, full of life, down

  • amongst the skylines of your cities! More specifically it introduces park

  • districts, each of which can be customized according to four different

  • themes: city parks, nature reserves, amusement parks, and zoos. This means that

  • you're no longer limited to plopping buildings on the side of the road to

  • appease citizens' entertainment requirements. Now you can just paint a

  • district on top of any part of the map and claim it as a park. And yes, you can

  • overlap park districts with the other, more traditional ones so all that empty

  • space in between zones and structures can finally be filled up with something

  • more useful. As long as your new park has an entryway the area will attract

  • citizens and tourists alike and can even generate revenue if you decide to charge

  • an entrance fee. And personally speaking this is something I've wanted in

  • Skylines ever since it first launched in 2015. Or at least, it's a lot of what I've

  • wanted while still leaving a little bit to be desired, but we'll get to that in a bit.

  • Overall though I'm quite happy with Parklife

  • because, in my opinion, one of the biggest appeals of freeform city

  • builders like this is the opportunity to create an aesthetically-pleasing

  • metropolis. And until now anytime you built a city with fewer grids and more

  • winding roads it meant that you were left with a lot of unused space due to

  • the limitations of the zoning grid. Sure you could build pedestrian pathways and

  • plop down a bunch of trees to cover things up without this pack, but that was

  • about it. So the fact that Parklife allows you to designate those areas as a

  • proper park that more fully appeases localized desires is just awesome. And to

  • do this you're provided hundreds of new assets with this pack to plop down just

  • about anywhere you want. Placement restrictions have been lifted with these

  • new pack items so you're not limited to sticking them right up against roads or

  • pathways for them to work, meaning that you can create much more believable

  • parks with stuff just kind of scattered around everywhere and people can explore

  • as they wish. While you can mix and match the new assets any way you like, the four

  • main park designations are logically split up to provide their own unique

  • experiences. First up are city parks and they're the most generic ones on offer,

  • providing a basic but pleasant urban refuge letting you provide your citizens

  • with things like cafes, restaurants, gazebos, piers, food trucks, playgrounds,

  • and giant trampolines. Nature reserves are more serene and woodsy with a focus

  • on camping, walking trails, cabins, viewing platforms, and lookout towers. And even

  • when placed inside of a bustling center of commerce, nature reserves are all

  • quiet and serene and I find the dichotomy downright pleasant. Amusement

  • parks are pretty self-explanatory and these make Skylines feel more like a

  • business management sim than ever, with carnival games, haunted houses,

  • merry-go-rounds, roller coasters, and even mascots wandering the premises. Granted,

  • you don't have nearly the amount of customization over little tiny details

  • as you do in, say, Planet Coaster or RollerCoaster Tycoon, and you can't zoom

  • in nearly as close as I would prefer to really get the details just right. Maybe

  • that doesn't matter to everyone but for me I felt like I wanted to be closer. The

  • same goes for the zoos, which come together a lot like amusement parks but

  • feature notably more flora and fauna. You get exhibits with all sorts of creatures:

  • elephants and flamingos, giraffes, rhinos. Yeah man, the Zoo Tycoon memories are

  • flooding back and I am all for it. I'm also down with the new policies on

  • offer, both for your city at large and those that apply to each individual park.

  • So yeah if you want one park to be heavily advertised and feature more

  • pampered animals you can do that, while another park might receive night tours

  • and fireworks shows to keep the party going 24/7. Although be careful with

  • those fireworks, since they not only last the entire night long and get old

  • fast with their single repeating animation, but they're quite the fire

  • hazard it seems. And if you don't have firefighting helicopters then that's

  • unfortunate since, as it is now, fire trucks can't always reach inside the

  • park to extinguish the flames. So my first park ended up a little bit

  • more post-apocalyptic than I planned... On second thought, I meant for it to look

  • like that! Now it's a theme park, problem solved. But whenever

  • your parks aren't burning down it's a good idea to make use of the new park

  • maintenance city service building. It's not exactly required but it's nice to

  • have. A lot like the road maintenance building, it'll send out vehicles that go

  • around and improve efficiency and attractiveness. And to keep track of

  • attractiveness and other such things you can refer to the park menu. It gives you

  • a nice little overview of all the stuff you've got going on in the city, how much

  • people enjoy it, how much money it's making or losing, all sorts of good stuff.

  • And this also ties into the tourism overhaul, with a new more detailed user

  • interface and a menu system that's also part of the free patch that launched

  • alongside this pack. A very welcome addition

  • that makes tourism make a bit more sense. Speaking of which you can now create

  • sightseeing tours as well, which works a lot like creating public transport and

  • airship paths, except here you're controlling sightseeing buses and groups

  • of tourists on foot. You just click around the map and plan out routes for

  • tourists and vehicles to follow, and place stops in the form of points of

  • interest with the idea being that it will increase the appeal of any

  • attractions at those stops. And you also get hot air balloon tours, and yeah,

  • I find these far more visually appealing than blimps so this is something I am

  • definitely happy to have in the game without mods. However, all this extra

  • stuff means that you're gonna be faced with a lot more busy work, because with

  • every single one of these park districts it is an entirely freeform process to

  • design them and nothing populates automatically like with the other

  • existing districts. You know, so like, if you placed an 'organic and local produce'

  • district on top of a commercial zone, it'll grow a bunch of buildings and

  • props automatically that fit into the category from that point onwards. But

  • with park districts, nothing shows up inside of it unless you specifically

  • place it there: every entrance, every path, every rock, tree, bench, every single

  • building and every single piece of decoration has to be placed one at a

  • time. Don't get me wrong, this isn't necessarily a complaint, it's just more

  • of an FYI. I myself love how involved park-building is here since I'm all

  • about this kind of granular design and detail, and find myself getting lost in

  • it for hours trying to level up each park to the

  • fullest. But I do also wish there were some form of automatic park generation,

  • or at the very least a tool to fill in a park district with trees or terrain

  • coverage. As an example, in the confusingly unrelated 'Cities' series by

  • Focus Home Interactive, I always appreciated this tool that let you fill

  • in an empty space with a single click. It's a quick and dirty way of creating

  • parks but it works in a pinch when you'd rather put your time into building

  • something else, so having something similar would have

  • been nice to have in Skylines Parklife. And also, while this pack does come with

  • a ton of buildings, props, and other assets to place in your parks, I'm a bit

  • irked at how you can't freely place any of the previous park buildings anywhere

  • you want into park districts in the same way you can the new ones. Things like

  • basketball courts and bouncy castles would fit right into these new park

  • districts, as would the new unique buildings like the Old Market Street and

  • this rather impressive castle. But nope, you're restricted to placing them

  • roadside as always. And naturally, there's already a mod to make this happen, so you know,

  • whatever man, it's kind of a moot point I guess if you're willing to mod

  • your game. But it still seems like it should be an option already. Again though,

  • these aren't real major complaints so much as they are things that I think you

  • should be aware of if you want to buy this pack. As for whether or not I

  • recommend buying it? Well, 15 bucks is what Parklife costs and what it provides

  • is not exactly necessary to the Skylines experience. So you know, make that buying

  • calculation for yourself. As for me though, I still think this pack is

  • awesome and I'm glad to have it in the game. It just adds a bunch of things that

  • I wanted and I can't see myself playing without from this point forward. And even

  • if you don't buy the pack, the free updates that launched alongside it have

  • only made the game better. Like the improvements to tourism, the build menu

  • filters to help categorize things, the new cinematic camera option, the

  • extensions to custom content creation, the ploppable terrain props and

  • decorative items, and how trees now significantly reduce noise pollution.

  • So yeah Parklife! I like it a lot and you might like it too, so check it out if

  • you want. Either way though I hope that you enjoyed this brief look at the pack.

  • I always enjoy covering Skylines whenever a new thing comes along,

  • and beyond that I talk about all sorts of things every Monday

  • Friday right here on LGR, so stick around if you'd like. And as always thank you

  • very much for watching!

Hey a new pack for Cities Skylines, I'm always happy when one of these comes along.

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