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  • Greetings and welcome to an LGR thing! And today’s thing is a legend of ‘90s personal

  • computing hardware, the Gravis UltraSound. Affectionately known as the GUS, the UltraSound

  • was introduced to the market in late 1992 by Advanced Gravis Computer Technology at

  • a listed price of $199.95. And no, the name has nothing to do with diagnostic sonography,

  • and everything to do with providing MS-DOS and Windows 3.1-based computers withultra

  • levels of sound capability. Specifically, the Gravis UltraSound is a sound card that

  • not only provides up to 16-bit, 44.1 kHz stereo sound and mixes up to 32 sound channels, but

  • it does so using some impressive sample-based music synthesis, commonly known aswave

  • table synthesis.” In other words, instead of music in games sounding like this...

  • [Duke Nukem 3D Adlib music plays]

  • ...you could have music that sounded like this!

  • [Duke Nukem 3D UltraSound music plays]

  • Not only that, but in some situations the GUS was a cheaper

  • option than similarly-specced competitors, making it an appealing upgrade option for

  • a time. However, its reputation as a reasonably-priced wavetable sound card is absolutely not the

  • case decades later, with classic Sound Blasters remaining relatively cheap and a loose UltraSound

  • commonly selling for anywhere from two to four hundred dollars at the time of this recording.

  • As such I owe a massive thank you to those of you who donated all the Gravis products

  • youll be seeing throughout this video. I’ve been wanting to make this episode ever

  • since I started LGR, so truly, thank you, this would not have happened without your

  • generosity. That being said, there must be a reason for the UltraSound’s continually

  • rising price tag and avid fan base, so let’s dive into the history of the card, unbox this

  • original GUS Classic, and set it up with the LGR Woodgrain 486 and see how it performs.

  • Advanced Gravis Computer Technology was a Canadian company formed in 1982 based in Burnaby,

  • British Columbia. And throughout their first decade on the market, computer peripherals

  • were their bread and butter, largely consisting of input devices for the Apple II, Macintosh,

  • and IBM PC-compatible machines. Things like the Advanced Gravis Joystick, the Advanced

  • Gravis Super Mouse, and a fascinating combination device, the Gravis MouseStick. But their real

  • claim to fame, and the first time I heard of Gravis personally, was the legendary Gravis

  • GamePad. Introduced in 1991 for the Macintosh, Amiga, Atari ST, and PC platforms, the 4-button

  • GamePad was a godsend for computer gamers who wanted a console-like controller to go

  • with the increasing number of console-like computer games. Especially platformers like

  • Prince of Persia, Commander Keen, Zool, and Jazz Jackrabbit, not to mention the growing

  • popularity of fighters like Mortal Kombat and Street Fighter II which were even more

  • ideal with a controller. And with the Gravis GamePad being such an early console-style

  • gamepad for home computer systems, it sold like crazy, making Gravis the world’s largest

  • producer of PC game controllers for a time. But ‘91 was a huge year for Gravis for another

  • reason, and that was the Gravis UltraSound, stepping into the limelight with a press release

  • from the 1991 Fall Comdex show in Las Vegas, claiming that it wasthe ultimate all-digital

  • sound solution for IBM PCs. Gravis UltraSound matches or exceeds all other PC sound products.”

  • After several delays and lots of hype, it finally hit the Canadian market in October

  • of 1992, with the US and elsewhere following in the coming months. It was met with its

  • fair share of praise, largely due to its hardware-driven wavetable synthesis, outputting at frequencies

  • up to 44kHz. And with many sound card owners upgrading from AdLib and Sound Blaster cards

  • that could only play FM synthesized music with far fewer instrument channels, moving

  • to the Gravis UltraSound for just under $200 was an easy sell. In fact, the GUS could be

  • downright affordable by comparison. For instance, the Sound Blaster 16 was $349 when it launched

  • in 1992. And that didn’t even have dedicated wavetable synthesis, for that you needed to

  • buy an additional daughterboard upgrade. And then by June of 1994, the wavetable-focused

  • AWE32 was $265, with the original Gravis UltraSound having dropped to $129 by then. Hardware reviewers

  • directed some well-earned praise towards the GUS, pointing out how impressive its 32-voice

  • wavetable audio could be, but also pointing out drawbacks like a lack of games designed

  • to take advantage of it in its first couple years on the market. There was also its subpar

  • Sound Blaster and FM synth support, making compatibility with existing PC games a chore

  • due to it relying on a somewhat messy software emulation method to pull it off. Still, the

  • UltraSound sold decently enough that game developers and Gravis continued to support

  • the card, with around a couple hundred compatible games and multiple card revisions hitting

  • the market over the next several years. Speaking of which, let’s go ahead and take a closer

  • look, starting with this Gravis UltraSound Classic. And man is this a childhood dream

  • come true, just having one of these in my possession is honestly a bit surreal. First

  • up we get the card itself, a 16-bit ISA board with a pleasant bright red PCB. Ahh I love

  • crimson-colored boards, though it seems like it was mostly ATi and Gravis that went with

  • red back then. Guess it’s a Canadian thing. Next is a plastic package filled with all

  • sorts of paperwork including a Gravis product registration card, and this one being sold

  • in the US it referred you to their distributor in Washington state. Next are a couple of

  • ads for related products, like the Gravis Analog Pro and PC GamePad, as well as games,

  • adapters, and the GUS memory upgrade kits. Aw yeah, this was back when you could easily

  • upgrade the RAM to your sound card and it was awesome. Then you get several documentation

  • booklets, with hundreds of pages of instruction manual goodness covering everything from the

  • setup of the card, to using the including software, to tweaking your PC in order to

  • attain sound that is asultraas possible. And while there were multiple bundles available

  • over time this one came with five high density 3.5” floppy disks containing drivers, demos,

  • MIDI patches, and programs for playing back and recording digital audio, including UltraSound

  • Studio 8. Mine also came with this additional package ordered from Gravis, containing the

  • GUS Software Development Kit version 2.01. So whoever bought this originally had larger

  • intentions than just gaming. Let’s get back the card itself and admire all those connectors,

  • interfaces, and ports, oh my. From left to right we have DIP sockets for RAM expansion,

  • a 4-pin compact disc audio interface, and some lengthy headers for adding either a CD-ROM

  • controller or a daughterboard for stereo 16-bit recording. And at the heart of the GUS is

  • a chip known as the GF1, designed in cooperation with Forte Technologies. It’s based on an

  • older Ensoniq chipset, the ES5506 OTTO, most often used in the Ensoniq VFX line of synthesizers

  • from the late 80s. Then on the I/O panel you can see we have mic and audio inputs, a joystick/MIDI

  • interface, line out, and amplified out ports, as the previous owner so thoughtfully noted

  • for us. Getting it installed is quite simple, and well be using the venerable LGR Woodgrain

  • 486 running at 66MHz for this one. Just gotta take out the Sound Blaster card I had installed,

  • snap the UltraSound Classic in its place, plug in some speakers and were ready to

  • go with the software. I’ll be using the 2.04 disks that it came with, which provides

  • a helpful installation menu letting you choose which features of the nearly 17 megabytes

  • of software you’d like to install. [sounds of disagreeable disk noises as LGR groans]

  • Or, I tried to at least. Seems the floppy disk didn’t quite agree. I was also sent

  • this collection of 2.06 disks and well, those turned out to be even worse. DOS couldn’t

  • even get a directory reading. Thankfully there are plenty of archives online so I wrote my

  • own disks and all was well. After it’s installed youll reach the GUS setup utility to make

  • sure everything’s working, with a variety of features being adjusted through software

  • instead of jumpers on the card itself, and if it’s working youll hear

  • plenty of bombastic sound effects.

  • [sound effects bombastically play]

  • Finally youre free to test out the

  • software that it came with, including an incredibly basic MOD player with various sample tracks,

  • like this one from the game Star Control II.

  • [“Commander Hayes ThemeMOD plays]

  • You can also test out some MIDI playback capabilities using the included MIDI player and sample

  • files. It’s also an example of the card’s lack of hardware reverb and chorus effects,

  • so youre not gonna have the kind of room-filling, wet MIDI renditions you’d get on, say,

  • a Roland MT-32 or a Sound Canvas.

  • [upbeat yet dry MIDI tune plays]

  • Finally, there’s UltraSound Studio, an incredibly simple

  • and rather clunky audio recording and editing program. Still,

  • I wouldve found this plenty impressive in 1992, with the ability to quickly record,

  • cut, and mix audio clips together. -This is a test of the Gravis UltraSound Classic’s

  • microphone recording capability. "This is a test of the Gravis UltraSound Classic’s

  • microphone recording capability.” But that’s enough of that, let’s check out some games!

  • And for me there was no question, the first game I had to try was Jazz Jackrabbit, the

  • very title that introduced me to the Gravis UltraSound’s existence in the first place.

  • [music and sounds play, incredibly clearly]

  • -I don’t know if it’s just me but that sounds... better than I’ve ever heard.

  • [more Jazz sounds play] Like that right there?

  • Wow. I didn’t think I’d be able to hear the difference but... good grief, that sounds good.

  • [sound effects play]

  • Holy crap!

  • Yeah, that was my legit first reaction. I was seriously awestruck

  • by how good this sounded having come from the Sound Blaster Pro 2.0. It may not come

  • across well depending on YouTube audio compression

  • and your sound setup, but just listen to these side-by-side.

  • [Jazz Jackrabbit theme plays]

  • Here’s another title that makes great use of the card, Epic Pinball

  • and well, just listen to this awesomeness.

  • [Epic Pinball menu song plays]

  • Dude those samples are so crispy and it actually plays more consistently

  • than my SB Pro. That’s another GUS plus: with games programmed to take advantage of

  • it, theyll not only receive high-quality sound but you might also get improved performance

  • due to how things can be mixed on the card itself without taxing your CPU. As an example,

  • playing Descent on this 486 machine with my Sound Blaster Pro results in the music irritatingly

  • speeding up and slowing down. But with an UltraSound? Nah man, the music continues playing

  • at a more constant tempo, regardless of frame rate.

  • [sounds of Descent descend soundly]

  • The thing is, while this makes the GUS a solid choice on lower-end hardware, it is unfortunately

  • a real toss-up as to whether or not the game you want to play fully supports it. While

  • hundreds of titles claimed to have Gravis UltraSound support, what that actually means

  • can vary quite a bit from game to game. Sometimes you get improved performance and great sound

  • quality when a game has a sound mode specifically built for the GUS, but other times it’s

  • just wrapping up a General MIDI implementation and mixing audio using your CPU like any ol

  • random sound card. Also, it’s worth mentioning that while the GUS Classic is capable of 44kHz

  • stereo sound, it can only output 14 of its possible 32 channels at that rate. With the

  • maximum number of channels playing back at once, the quality drops to just 19kHz, so

  • that’s something to keep in mind when working with more involved music. Keeping on the topic

  • of tunes, you might see the program ULTRAMID come into play with various games. This program

  • is sometimes required, and often comes with, games that rely on MIDI playback and use the

  • Miles Audio Interface Libraries. How well this works depends on how the game loads instruments,

  • how many it uses at once, how much conventional memory you have, how much RAM your UltraSound

  • has etc. But typically when you see something using ULTRAMID, I found that results weren’t

  • exactly optimal, especially on the original UltraSound Classic with the factory-installed

  • 256K RAM on-board. [splat] Oh and in case youre wondering, yes

  • you can take advantage of MIDI in and out using

  • something like the Gravis UltraSound Universal MIDI Connector Box.

  • While the GUS doesn’t provide MPU-401 compatibility through hardware, there are

  • some software solutions like Mega-Em to achieve this. Not only that, but this program also

  • allows you to emulate Roland hardware through software, loading in samples mimicking the

  • sound of those devices. Although good grief, the headaches I went through to get this working

  • were all for naught, especially on this 2.4 revision of the unexpanded GUS Classic. It

  • not only doesn’t have enough RAM to emulate anything close to a full version of General

  • MIDI, but again there are no reverb or chorus effects built-in, and it won’t load all

  • the custom Roland patches and parameters for all games anyway. Speaking of lackluster emulation,

  • Mega-Em as well as another Gravis program called SBOS can attempt to emulate the features

  • of a Sound Blaster. This was Gravis’s way of getting around the card’s lack of OPL

  • synthesizer chip or Sound Blaster-compatible DAC, and provide some semblance of compatibility

  • for games that don’t support the UltraSound. And while the digital audio emulation is actually

  • pretty good, the Adlib FM synth portion really, really sucks.

  • [terribly emulated version of Xargon theme plays]

  • That is just sad. I mean, they tried, it’s better than no sound at

  • all I suppose, but wow, it makes Adlib music sound like an ice cream truck.

  • Just listen to Duke Nukem II here.

  • [Duke Nukem II Ice Cream Editionplays]

  • But all of these positives and negatives so far have

  • mostly revolved around commercial software, and the appeal

  • of the Gravis UltraSound reached another, far less mainstream audience as well: the

  • demoscene. In case youre not aware, the demoscene subculture is one where programmers,

  • artists, and musicians work together and compete to produce impressive software demonstrations,

  • often pushing the hardware beyond what had been seen before. And much like the Commodore

  • Amiga computers, the GUS became popular among demosceners for its ability to play dozens

  • of custom, simultaneous sound samples without overreliance on the computer’s CPU, leading

  • to more impressive audio while freeing up resources for intensive graphical effects.

  • And this was extra impressive considering Gravis initially hadn’t published any detailed

  • hardware references for the card. But in 1992 the GUS was reverse-engineered by Thomas Pytel

  • and Joshua Jensen, members of the group Renaissance known as Tran and CyberStrike, two of the

  • most fantastically 90s handles ever. Once the nitty gritty details were freely released

  • through a text file known as "Gravis Ultrasound Tech Specs: The Unofficial Dox," the floodgates

  • were open, whether Gravis wanted it or not. After the Unofficial Dox spread plenty of

  • demos, intros, and software was developed to take advantage, including a boom in tracker

  • software like GUSMOD, FastTracker II, and Impulse Tracker.

  • [fantastic MOD tunes play for a bit]

  • Gravis eventually embraced this themselves, releasing their own programming

  • guides and even partnering with demosceners to create Gravis demos to display at trade

  • shows and such. Gravis then continued to update their line up with multiple revisions and

  • new cards over the years, with the first major one being the UltraSound Max in 1994, which

  • doubled the included RAM to 512K, added multiple CD-ROM interfaces, and a Crystal Semiconductor

  • 4231. No need for a daughterboard anymore, now you just had 16-bit recording out of the

  • box and support for the Windows Sound System standard and improving SB emulation. Next

  • was the Gravis UltraSound ACE, or Audio Card Enhancer, in 1995: a cut-down version of the

  • GUS Classic with no game port or recording ability. But the idea was to provide something

  • similar to the Creative Wave Blaster daughterboard but on a standalone ISA card you’d install

  • alongside another sound card of choice, so you could have GUS wavetable synthesis on

  • top. A neat idea and something youll probably be seeing on LGR again! Another major update

  • was the UltraSound Plug n Play in 1995, which is a total overhaul of the GUS based on the

  • AMD Interwave chip to provide 44kHz playback at all times, 1MB of sample ROM, and the ability

  • to address 16MB of RAM. Unfortunately, as awesome and enjoyable as each iteration of

  • the GUS can be, Gravis couldn’t really catch a break when going up against the might of

  • Creative Labs. The UltraSound may have been a cheaper option for a time but Sound Blasters

  • continually dominated in terms of overall game support, advertising, and heavy-handed

  • business moves that left companies like Advanced Gravis Technology in the dust. By the time

  • the UltraSound had enough game support to make it more worthwhile to a larger number

  • of PC users, plenty of other wavetable sound cards and daughterboard upgrades had hit the

  • market at competitive prices and with hardware support for the Sound Blaster. In one final

  • course correction, Gravis produced the UltraSound Extreme cards in 1996. It combined the UltraSound

  • Classic with an ESS AudioDrive chipset to finally provide hardware Sound Blaster support

  • on top of wavetable goodness, but it was too little too late. Gravis discontinued the UltraSound

  • line and started fielding acquisition offers, leading to them being bought outright by Kensington

  • Technology in January of 1997, falling back to selling input devices under the Gravis

  • brand into the mid-2000s before bowing out of the market completely. However, while it

  • was abandoned by the company decades ago, the GUS has been kept alive by fans ever since,

  • with multiple attempts at software emulation through emulators like DOSBox, and more recently

  • a GUS-compatible card known as the ARGUS in development by a bunch of people on VOGONS.

  • And I can see why! I was always a bit mystified by these cards before doing this video but

  • now I think I really get it. For 1992, what the Gravis UltraSound was pulling off with

  • such high quality sample-based playback? It honestly took me by surprise. It’s a shame

  • that they couldn’t hold onto that little bit of an early start because, man, the ability

  • to load custom samples into its RAM is super versatile and the output is just so clean.

  • Clean in more ways than one, not just in terms of clarity. I experienced very little line

  • level noise coming out of it, say, compared to my Sound Blaster Pro 2.0, 16, or even the

  • AWE32. It just sounds better. At the same time though, the reality is that the GUS is

  • a card with less than 200 games that natively support what it can do, making it the less

  • reasonable choice considering there are thousands of Sound Blaster-focused titles. It is at

  • least enough for me to want to keep these cards around and continue to mess with them

  • for no doubt years to come. And that is absolutely what I’m gonna be doing so if you enjoyed

  • this video perhaps you’d like to stick around, I am sure that this is not the last time a

  • Gravis UltraSound of some kind is going to appear on LGR. And once again I wanna thank

  • those who donated all these devices, as well as Mr. Jim Leonard and Charles Scheffold for

  • providing all sorts of really useful information on first-hand experience with the demoscene

  • and technical specs and all sorts of things from back in the day. There really is a wealth

  • of information about the UltraSounds out there, which is a testament to how uniquely enjoyable

  • they can be. But anyway that’s enough for this time

  • and as always thank you very much for watching!

Greetings and welcome to an LGR thing! And today’s thing is a legend of ‘90s personal

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