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  • Video games are everywhere nowadays.

  • Invading your living rooms, storming your phones, even

  • taking the blame for society’s ills.

  • These video games dehumanize individuals.”

  • Like after the recent wave of shootings

  • when American politicians shared thoughts, prayers

  • and concerns about video games.

  • This was a maybe a video game to this evil demon.

  • He wanted to be a super soldier

  • for his Call of Duty game.”

  • Even the president urged us to stop the glorification

  • of violence in our society, including

  • the gruesome and grisly video games that

  • are now commonplace.”

  • Let’s debunk this wholevideo games causes violence

  • red herring once and for all.

  • I’m Charle Goldberg.

  • I’ve been reporting on video games for eight years.

  • I’ve been a lifelong video game player.

  • I have amassed nearly two million subscribers

  • on my gaming YouTube channel.

  • And, well, I play a lot of video games.

  • The violent ones, the shooter ones more specifically.

  • I also love LEGOs.

  • I’m a father.

  • I know I’m just one gamer, but I’m not a threat to society

  • and neither are the millions of other people

  • who play video games.

  • Let’s take a look at the world of evidence.

  • American video game sales per person are on similar levels

  • to countries like South Korea, Japan, or Germany.

  • But our rate of violent gun deaths is 10 to 100 times

  • higher than any of those countries’.

  • Even within America, there is zero empirical evidence

  • that video games are linked to mass shootings.

  • Decades of research from the American Psychological

  • Association have shown there’s no link between playing

  • violent video games and participating

  • in violent crime.

  • This all looks nominal.

  • No link, no evidence.

  • Now, it’s true that some research shows a relationship

  • between video games and aggression,

  • but aggression is also linked to lots of things, including

  • organized sports.

  • Now, maybe youre thinking, what about Columbine.

  • Didn’t the two shooters in that also play

  • the violent video game Doom?

  • And yes, they did,

  • but violent criminals also watch

  • movies, they read books and digest the news, real or fake.

  • As one A.P.A. expert put it, “The data on bananas causing suicide

  • is about as conclusive.”

  • In fact, in 2017 an A.P.A. committee

  • issued a statement discouraging politicians

  • and journalists from trying to connect video games

  • and shootings precisely because they feared

  • the rhetoric would distract us from addressing issues

  • that we know contribute to real-world violence.

  • So why, against the objections of science and ethics,

  • do politicians still insist on deflecting our attention?

  • Because it’s easy.

  • It works.

  • And it’s time tested.

  • In 1915, the Supreme Court supported

  • censorship of movies because they couldcause evil.”

  • Film didn’t become a form of protected speech

  • until the ’50s,

  • just when politicians turned their energies

  • to a new scapegoat

  • comic books. Now fast-forward to the paranoias

  • about heavy metal in the 1960s, Dungeons

  • and Dragons in the ’80s,

  • hip-hop in the ’90s.

  • Here we go again.”

  • Solutions are hard and we like simple answers

  • to complicated questions.

  • And it doesn’t take much to get disgruntled parents

  • frustrated by their kidsscreen time

  • and Fortnite addiction to believe that video games are evil.

  • The fact that politicians are so removed from video game culture

  • is another reason we should ignore their deflections.

  • Would you listen to a book critic

  • who’s never read a book?

  • Shut your pie hole.” And just like books,

  • video games are actually an art form protected

  • by the First Amendment.

  • The Supreme Court made that clear in 2011

  • when Justice Scalia reminded us that violence is not

  • novel to gaming.

  • It’s as old as the plots of Cinderella and Snow White.

  • Gamers don’t really have an issue deciphering

  • fantasy from the real world.

  • But politicians seem to have lost themselves

  • in a politically convenient fiction.

  • Just when we need them to focus

  • on the crisis of our reality.

Video games are everywhere nowadays.

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