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  • LGR Edutainment Month continues with an entry that’s debatably educational

  • but unquestionably entertaining: The Typing of the Dead.

  • Originally released to Japanese arcades in 1999, with North American Sega Dreamcast and

  • PC ports arriving in 2001.

  • And today were taking a look at the latter: a Windows version built for PCs equipped with

  • at least a 233 megahertz Pentium II and an eight megabyte Direct3D graphics card.

  • Type or die!”

  • Now that’s how you incentivize learning how to touch type!

  • Increase those words per minute or face the wrath of flesh-eating zombies.

  • And I just love the fact that this is a thing.

  • Typing trainer programs were all over the place back in the ‘90s, but only one was

  • based on House of the Dead, thus boasting a Mature rating from the ESRB.

  • The sheer absurdity of combiningeducational typing tutorandblood-soaked gorefest

  • is one of the things that makes this game such a treasure, even if it did more to confuse

  • than amuse after it was announced.

  • House of the Dead fans and members of the press alike didn’t quite know what to make

  • of it at first, immediately dismissing it as an idea that was too silly to be a success.

  • But by the time it officially reached North America in 2001, most of the critics had made

  • a complete 180, with the game receiving high marks pretty much across the board.

  • While still being fairly criticized for offering largely the same game as the two year old

  • House of the Dead 2, meaning that it was just about as short and simplistic as that game was.

  • But the impish joy provided by replacing a light gun with a QWERTY keyboard was enough

  • to win most skeptics over.

  • Including some who apparently didn’t get the memo that it was rated for ages 18 and

  • up, like this story in the Kids Corner section of an Alabama newspaper, The Anniston Star,

  • right alongside the daily comic strips.

  • Despite the blood and guts, or perhaps because of them, word quickly spread that Typing of

  • the Dead was an unexpectedly awesome, if not entirely serious,

  • alternative to programs like Mavis Beacon Teaches Typing.

  • And partially due to its affordable $20 price tag, the Empire Interactive PC version ended

  • up selling an impressive 120,000 copies by March of 2003.

  • Though you wouldn’t know it when looking for a second-hand copy today, with complete

  • examples selling between fifty and ninety dollars at the time of recording.

  • But sharing the collectible goods is a big reason I make these videos, so let’s unbox

  • this sealed example and see what ya get!

  • And first up is this inner cardboard container that reveals, uhh.

  • Not what I expected.

  • Apparently it comes with a small collection of Topps scratch-off cards from 1982?

  • Featuring Nintendo’s Donkey Kong? Huh!

  • Yeah I mean, this was definitely the first time it’s been opened, the factory seals

  • were very much intact.

  • But being that it was never sold shrink-wrapped, I guess someone jammed these cards into the

  • box between the slits in the cardboard.

  • For... some reason.

  • Anyway, there’s also the CD-ROM of the game itself, sealed inside a clear jewel case.

  • Alongside an insert that’s only the front artwork, not a manual or anything.

  • For that, Empire Interactive provided a surprisingly lengthy black and white Survival Guide, featuring

  • 24 pages of instructional documentation that was undoubtedly typed out by someone with

  • plenty of zombie-killing experience.

  • The Typing of the Dead begins in typical Sega arcade port fashion, immediately commencing

  • with the arcade attract mode introducing both the gameplay and the story so far.

  • Which is identical to House of the Dead 2, aside from one key difference: the protagonists

  • James, Gary, Amy, and Harry are all equipped with keyboards hanging around their necks

  • and Sega Dreamcast consoles strapped to their backs.

  • So yeah, this is a port of the Dreamcast version with very few changes.

  • So few changes, in fact, that there isn’t even a way to change the resolution, graphics

  • API, or pretty much anything in terms of visuals.

  • Meaning that youre stuck with the default 640x480 resolution and wildly varying frame

  • rate of the DirectDraw renderer.

  • Yeah, even though I’m running this on the Lazy Green Giant PC with a 1GHz CPU

  • and a Voodoo 3 card, this is as good as it gets.

  • Which thankfully is still pretty darn good due to the game itself being an absolute blast!

  • -“The Typing of the Dead!”

  • -Youve got six game modes to choose from, with the mosteducationalone being

  • the tutorial mode.

  • [gunshots, laptop opening up]

  • Hi, my name is James. I’m an AMS agent

  • Being able to touch-type or not is a matter of life or death” “This

  • is what happens if can’t touch-type” [zombie growling, man dying]

  • “I think you get the picture

  • [chuckles] Again, talk about incentive for improving your typing skills.

  • Hunting and pecking is a death sentence, so pay attention and learn those home keys!

  • There’s also a drill mode, featuring a variety of skill tests to help typists of all experience

  • levels practice typing speed, accuracy, special keys, and reflexes.

  • And this is just well-made stuff for a typing tutor program of any kind, much less one with

  • such high levels of tongue in cheek humor.

  • While I don’t have any evidence that this was ever used in a classroom, it certainly couldve been.

  • This is honestly and surprisingly a great choice for legitimately learning how to type

  • both quickly and efficiently, with plenty of options for specifically targeting problem

  • areas and improving them.

  • Once youre equipped with all the tenacity of a top-notch typist

  • youre ready to type some zombies.

  • The two main modes are original and arcade mode.

  • There are six chapters to choose from either way, in three difficulty levels with multiple

  • options for lives and continues, again mirroring House of the Dead 2.

  • But now, it’s time to type, or die!

  • [chuckles] I’m not sure what’s gonna kill you first,

  • the zombies or the voice acting.

  • It is, in a word, sublime.

  • Guys, I love this.

  • With an unironic, passionate, deep-fisted love.

  • Er deep-seated, whatever man, this is great!

  • And this Windows version is a goldmine of cheesy voice acting nuggets, doing nothing

  • to hide its collection of WAV files for each and every line in the game.

  • -“My god.”

  • -Anyway, whether or not youre here for the terribad voice performances, Typing of the

  • Dead is all about typing at zombies until theyre dead. Again.

  • Yeah sending the dead back to the grave is not the easiest of tasks

  • even on the easier difficulties.

  • Youll need at least a 60 word per minute typing speed to get very far without getting killed.

  • Though it’s worth noting that you do not have to worry about things like capitalization

  • or spaces, you can simply type in the letters you see in the order you see them.

  • Punctuation and special characters do have to be typed in whenever they show up, but

  • that’s about as unpredictable as it gets.

  • It is an on-rails shooter after all, with very little in the way of story-changing interactions

  • or alternate routes, even less than House of the Dead 2.

  • Obviously, I mean, youre wielding a keyboard.

  • There’s no light gun, so you can’t just aim all over the screen and shoot everything

  • in sight to try and unlock bonus items or shortcuts.

  • Instead, shooting only occurs by typing the contents of each individual pop-up window.

  • So unless there’s text on-screen, ya can’t shoot dick.

  • You can, however, let dick die.

  • [car crashes]

  • [woman screams]

  • And that’s how you can achieve some variation in Typing

  • of the Dead: your performance during key moments will determine whether or not a character

  • lives or dies, depending on your typing accuracy and speed.

  • Each of these moments offers up a chance to earn some kind of result, usually in the form

  • of points or with an item.

  • Often that item is an extra life, other times it’s a single use power-up or power-down.

  • In arcade mode, you receive tranquilizers, excitement pills, and alien and genre dictionaries.

  • Each of which immediately activate upon receiving and do things like weaken or strengthen enemies

  • and cause certain words or spellings to appear during typing sections.

  • And in original mode, there are four additional items: painkillers, gold tranquilizers, sulphuric

  • acid, and the hand of god.

  • And in this mode, each item remains in your inventory until you decide to use it by pressing

  • the F1 through F4 keys.

  • Original mode also adds coins that reward you with even more items

  • if you complete additional level objectives.

  • And yeah, this inventory of coins and items is the only thing separating original and

  • arcade modes.

  • Theyre the exact same story, but arcade mode plays like the original arcade game and

  • original mode is actually the original arcade mode with new features,

  • making for an original mode. That’s not confusing at all.

  • No matter whatcha play though, swarms of zombies await execution at your fingertips.

  • Typeem in the chest, type off their arms and legs, typeem in the head, type them

  • off the road until their car explodes.

  • [BOOM]

  • Very rarely does typing cause so much collateral damage.

  • Unless youre talking about damage to hearing, which is something folks have complained about

  • with my choice in keyboards over the years.

  • [Model M keyboard clicking loudly]

  • Doesn’t bother me though, I always want the biggest,

  • loudest, clickiest keyboard, especially for Typing of Dead!

  • Speed, accuracy, and tactile feedback are a must when it comes to effective keycap canoodling,

  • and choosing a better keyboard is as logical as choosing a better game controller.

  • And youll want every advantage you can get with the kinds of challenges the game

  • throws at you.

  • Things like the mid-level missions that consist of monstrous attack waves

  • usually lasting 30 seconds.

  • Or the areas where multiple creatures come at you all at once, deadly projectiles being

  • lobbed at your face.

  • And since you can only clear one individual text box at a time, there’s a lotta strategy

  • in picking which ones to type out first.

  • And of course, levels are capped off with at least one boss.

  • And the way each encounter is designed I find mechanically fascinating, as they take full

  • advantage of the need to efficiently type out text instead of only shooting a gun at a screen.

  • The first boss is simple enough, with text boxes that fly around mimicking the creatures

  • movements, thus making it tougher to see what you need to type.

  • But then there’s this cheerful thing that can only be attacked while its chest cavity

  • is wide open.

  • This is conveyed by repeatedly cutting off your ability to type right in the middle of

  • a word, throwing off your entire rhythm until its chest re-opens for bloody business.

  • Then there’s the Tower boss, a three-headed monstrosity where only one head is vulnerable

  • at any given time.

  • It gets this across by presenting you with a question and three different options to

  • type out, with only one of them being valid.

  • Choose the right answer and this lets you deal damage to the correct head.

  • Then with the giant chainsaw guy, the high tension of this corridor chase scene is upheld

  • by making you type much longer sentences.

  • Sentences that end up creating a story that’s often so utterly absurd that it’s distracting,

  • making it that little bit more difficult to stay focused.

  • Yeah I love these bosses, and it seems Sega did too since they included a standalone boss

  • rush mode outside of the main story.

  • I mean think about it, they couldve taken the lazy way out and made bosses toss a pile

  • of tricky words and letters at you and called it a day, but nope!

  • Instead they got creative and made typing interactions that actually fit each boss,

  • like type-attacking individual magic fireballs or answering pop quiz questions that grow

  • progressively more unusual towards the end.

  • Yeah, speaking of the ending, it doesn’t take too long to get there.

  • This was an arcade game after all.

  • So unless you have fingers made of overcooked noodles or something, the entire thing is

  • done in 40 minutes.

  • And that’s with all the cutscenes, side missions, and repeated boss battles.

  • Objectively there’s not a whole lot to Typing of the Dead in terms of content, but I kinda

  • don’t care since what it does offer is delectable stuff indeed.

  • If I do have one big qualm it’s that the multiplayer is kind of... not there.

  • I mean, it has it, as indicated by the ever-presentplayer twooption

  • flashing on the bottom right.

  • But even though it sayspress enter,” ya can’t,

  • even if you have a second keyboard plugged in.

  • You have to go to the main menu, enter network mode, and connect to another computer with

  • another copy of the game running over a local area network.

  • So yeah no multiplayer on the same screen.

  • I assume this was due to complications arising from having multiple non-USB keyboards on

  • a single Windows 9x PC, but still! It’s disappointing.

  • Eh, despite the extra effort required for multiplayer, the game is still well worth

  • experiencing again and again if you can find a copy.

  • I’d say grab the Dreamcast port over the PC version, but either way Typing of the Dead

  • is one stupidly fun game to return to, again and again.

  • Makes total sense that Sega returned to it themselves with Typing of the Dead: Overkill in 2013.

  • I’m still more fond of the original though, with all its quirks and cheese.

  • And even though its dedicated teaching modes can be thoroughly ignored, it’s still oddly

  • useful in boosting your typing skills just by playing the story mode.

  • You don’t even realize youre improving, but the end results make it obvious that you have.

  • And in my book, that’s the mark of effective edutainment.

  • [tires screeching loudly]

  • And if this episode of LGR Edutainment Month hit the spot, then perhaps you’d care to

  • check out these others!

  • Or any more LGR videos for that matter, I’ve got new videos going up on a variety of retro

  • computing topics every single week.

  • And as always thank you very much for watching!

LGR Edutainment Month continues with an entry that’s debatably educational

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