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  • this video is brought to you by Ark Nights, the brand new dystopian strategic RPG mobile now available on Google Play and the APP store for free.

  • Everyone has their favorites, but there's only room for one operator or 10.

  • In this case.

  • Welcome to watch Mojo.

  • And today we're counting down our picks for the top 10 practical operators in Ark nights.

  • Pay your sum of one million.

  • You look at this list will be looking at some of our favorite operators that are easy to come by, either through lower right drops or are picked up through the campaign.

  • So mostly three and four stars or anyone that unlocks normally this is all for the new mobile game, and we're ranking them based on how effective you can use them.

  • Okay, look that number 10 deep color, you be good.

  • Born in an upper middle class family, deep color has used her photographic memory and her observation skills to become exponential artists.

  • Don't let this paid his gentle appearance for you, though, as she could be a formidable ally on the battlefield theme with the ability to summon to mass of tentacles.

  • Because, of course, did Kellock and quickly hinder the enemy's progress and possibly say one of your units from death.

  • However, you'll have to promote her a couple of times in order for it to really bring the pain.

  • One promotion will let us summon three, and a second promotion will increase it to four.

  • So keep an eye out for her required materials.

  • Taking on number nine Matterhorn, Mother.

  • Well, take a look at this handsome devil Forte A person anyways, Mahone was trained as a bodyguard for the Silver Ash family during his youth.

  • Today he is a defender class unit that can help fend off troublesome troops.

  • His skills focus on increasing his resistance, making it difficult for enemies to defeat him.

  • Snowfield guard will increases arts resistance, which can be increased even further when his second skill, called resistance is activated.

  • With that in mind, Matterhorn might be best to place close to an exit, but not too close.

  • He can buy you extra time if you need it by, Keep in mind that things can go right quickly.

  • Number right.

  • Be hunter.

  • Take a wild guess as to how she got her name before joining rides.

  • Island be Hunter was one the best underground rollers you can encounter, and that experience shines on the battlefield with solid stats and attack, speed and damage.

  • This God unit can greet your foes with a storm of fists.

  • Talent boxes.

  • Concentration allows her to deal bonus damage when attacking the same enemy, increasing by 3% and stacking up five times when at full potential and promotion, though the rates double allowing be to deal up to 30% bonus damage.

  • This girl is no pushover number seven.

  • Shaw Shaw is one of many specialists that could be a crucial part of your squad.

  • Formerly a firefighter.

  • Belong Man F.

  • D.

  • Your husband's to transfer her firefighting skills over to combat, using her water hose to push enemies back.

  • The best part about her Chicken doc enemies off the edge.

  • 300 style and it's awesome to see.

  • Also, she could be placed on the what or upper levels, allowing you to push back without worrying too much about her HP.

  • So if you're having a hard time, maintaining some crowd control show might be a valuable asset.

  • Oh, and she tends to think without using any baseball.

  • Oh my God, this is really had to speak like that.

  • Number six orchid.

  • Upon meeting her, one might think that orchid is not within her field of practice.

  • After all, this elegant lady was once an editor for a fashion magazine, which doesn't exactly scream potential squad leader.

  • In any stretch of the imagination, however, this specialist has proven to be an exceptional unit, thanks to our ability to slow enemy movement.

  • This ability is most effective when in range of snipers and orchid can provide additional time for them to take out foes.

  • The tricky part is, went a placer and wearing how to make a range most effective studio by number five.

  • Jessica.

  • This sniper might be the timid one of the pack, but don't underestimate her abilities.

  • You're Hume.

  • Jess is one of the best snipers you can have, hence why she's often used in the tutorial missions.

  • Her first ability, Power Strike Beta, can deliver some powerful blows upon our enemies as it pinches a damage multiplier for every few attacks.

  • A CZ for a second skill smokescreen, Jessica gets innovation bonus of 75% making it hard for entries, a hitter with physical or heart attacks.

  • In other words, she's a high units bring down, which is plenty of reason to keep your on your squad at all.

  • Times Number four Rope Hi, What's a thief without a good grappling hook, right?

  • Might not seem like a useful character at first, But once the game starts throwing in traps and hazards, she almost becomes Eric wide units, thanks to a handy hook shot or whatever that thing is, right can really an enemy's send them falling down holes or force them into traps?

  • Ofcourse, her efficiency all depends on how thick the target is, making it super important to upgrade her hook shut and double hook skills.

  • Luckily, her upgrade costs a cheaper compared to other specialists, so you shouldn't take long to get her in good standing.

  • Number three Shura Yuki look you in.

  • This is one into you, definitely wanting your squad.

  • Whereas Jessica specializes in killing enemies quickly while taking little damage here, Yuki is the type of sniper that can deal area of effect image thanks to her oversize Shericka NHS.

  • These are awesome.

  • What makes her even more lethal is her obscene wide range thinking, a perfect recovering open spaces where inmates makes born in.

  • Needless to say, Jerry Yuki can help defeat small foes quickly.

  • 12.

  • Chipping away at bigger targets.

  • It wouldn't be smart to play her early on, but if you have enough development points and still on close to finishing the mission, send her out ASAP.

  • Only another yet Number two Doberman, The tenacious instructor of Rhode Island's.

  • She may come off as a bit of a hard ass, but Dobermann can back up her attitude with a combat pry.

  • Wes Serving is a guard unit.

  • Doberman boasts a longer range of attack than other gods, able to crack our whip for a good distance.

  • Good guy.

  • Her talent starting instructor can also boost the attack power of any three star units within a range.

  • The best photo user is to play so behind guards or defenders with shorter ranges and place it between characters with range Attacks behind her could be take advantage of a talent and maximize her promotion and potential ranks.

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  • Number one.

  • How could we leave out our favorite assistance?

  • We're not putting in here at the top spot solely because she's the mascot of Arc Nights.

  • She's actually won.

  • The best cost is you can put on your squad.

  • However, she's also one of the trickiest aligned, specifically because her two skills, primera and spirit first are self destructive.

  • Spirit bust allows her to attack random targets, but she's left stunned for a short amount of time.

  • Time era, on the other hand, maximizes the media's attack power and ignores an enemy's defense and resistance stats.

  • Unfortunately, Amir my retreat as soon as it ends, so use her abilities wisely.

  • Look, eyes open at the seams.

  • This video is brought to you by Ark Nights, the brand new dystopian strategic RPG mobile now available on Google Play and the APP Store for free.

  • Do you agree with our picks?

  • Check out this other recent clip from Watch Mojo and be sure to subscribe and ring the bell to be notified about our latest videos.

this video is brought to you by Ark Nights, the brand new dystopian strategic RPG mobile now available on Google Play and the APP store for free.

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