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  • 20 twenty's biggest game looks breathtaking.

  • Welcome to watch Mojo and today will be telling you everything you need to know about cyberpunk 2077 more people living below the poverty line than anywhere else For this list, we're looking at the most important information about SETI Project reds of coming RPG Cyberpunk 2077.

  • It's our choice if we want to finish her off or spare her your cyberpunk, your rules.

  • Number 10.

  • It's not for kids chip techs, it goes without saying.

  • But cyberpunk is far from family friendly.

  • It's still too far from released, have been raided officially, but everything we've seen so far supports that the game will certainly have a mature rating.

  • 2018 83 demo showed a completely naked man and woman in a bathtub.

  • And sources say CD Project Red won't shy away from nudity at any point.

  • On top of that, you can expect the standard video game violence and a whole lot of swearing.

  • But there's also the potential for heavy drug use.

  • The last part may cause problems for Australian players, as the Australian Classifications Board has a history of refusing classifications on games or using drugs improves player stats Those CD Project Red are confident they can still get the game sold down under It's a City of Dreams and I'm a Big Dreamer.

  • Number nine selectable backstory wth e character creation in Cyberpunk 2077 is the kind you'd expect from a full fledged RPG.

  • Cyber bunk is going the opposite way from what the Witcher Games did with Gerald, said Backstory, instead taking a page out of mass effects book.

  • By allowing you to choose your own upbringing, you'll be able to pick one of three selectable life paths at the beginning.

  • Corporate Nomad and Street Kid Corporate, for example, gives you greater speech influence over characters and corporate positions, while Street Kid garners more respect from gang members.

  • Nomad won't have any social influence but does have a greater array of problem solving abilities, though to what extent we don't know.

  • Still, it would give us a reason to replay the game again and again.

  • For example, you might imagine that if you're a street kid, you'll have an easier time talking to different gangs.

  • Or, if you're a corporate, you might have an advantage over people from the corporation.

  • Since you know how they think and how they operate.

  • Number eight factions, are you Mom?

  • I just want the money.

  • You got the chip.

  • All right.

  • Started up.

  • Don't go to the bathroom.

  • Wash up.

  • We're gonna be with you in a minute.

  • No, RPG is complete without a set of warring factions, all of which have a unique aesthetic and pose a different challenge to the player.

  • Factions we've seen in demos include military who deal in high grade weapons and intelligence and maelstrom.

  • A criminal gang of drug pushers.

  • We also saw the trauma team will come offering medical aid to anyone with enough money and foresight to take out an insurance policy.

  • There are many more gangs and corporations making up the rich world of cyberpunk.

  • And changing your allegiance is a great way to ensure replay ability.

  • This piece of shit, Anthony Gilchrist, Did he or another asshole it Military week info to you or anyone else about a convoy number seven?

  • It will have multi player after launch.

  • One of the new weapon modules we now have installed is a ricochet targeting system connected to our eyes.

  • This allows players bouncing bullets off wall and hit enemies hiding behind Cup at launch.

  • The only thing cyberpunk will have is its single player campaign, since this is the biggest draw in the reason most people want to play it.

  • This certainly isn't an issue, but it's nice to know that further content awaits us down the line in the form of a post launch multi player.

  • What this multi player will consist of isn't yet clear, but SETI Project Read has said that their focus is the story and the multi player won't be available until after all the plans.

  • Story based TLC releases.

  • This could be as far off as 2022 though, so don't buy the game thinking it's going to have a complete multi player package right off the bat.

  • Number six.

  • No morality system.

  • Okay, get to clinic now it's 12 condition critical.

  • Immediate medical.

  • Hey, just think about all the good shit we're gonna have a CD.

  • PR is forgoing the typical good karma bad karma morality system that other games enjoy in favor of a more nuanced reputation system.

  • Rather than define actions as good, evil or neutral and change the way people interact with you.

  • Based on that, you'll have a different reputation with every group you encounter called Street creds in game.

  • This means that players will have to rely on their own sense of right and wrong to decide what the best course of action will be, but nothing to telegraph whether your decision was good or bad until you see the consequences.

  • And even then, it still may be hard to know whether you made the right call.

  • Cities always got a promise.

  • It's there, just a round number five.

  • Gender options also fully customize your character, using a deep customization system that spans not only you're looking style but also your ability.

  • While the first game play reveal originally showed binary gender options, CD Project Red has since shifted course.

  • Now cyberpunk will instead choose between a masculine or feminine body type in a masculine or feminine voice.

  • This has been done to be truer to the cyberpunk genre and the theme of bodily autonomy.

  • It surveys as well as making the game more welcoming to players who don't fit into the traditional gender binary.

  • It's some of the most liberating customization seemed in a mainstream RPG, but these appearance being entirely in the hands of the player be themselves will almost always be referred to by their name rather than pronounce to create a gender neutral protagonist, anybody can project onto.

  • Look, I need to talk to the biggest my balls and I got a hot date with my reproductive number four.

  • The setting In 2077 they voted My city, the worst place to live in America.

  • Cyberpunk, 2077 is set in Night City, a fictional metropolis in California.

  • Sandwich directly between Los Angeles and San Francisco, dripping in neon signs and advertisements.

  • The game takes place after the fourth corporate war, a result of the city being controlled by evil companies who care about their bottom line.

  • Above all else, the sprawling city is made up of six distinct district you can traverse by driving, and yes, it's true there won't be any loading as you explore.

  • Finally, the desert surrounding the city is also accessible, and there's even going to be some content hidden out there.

  • For those who break the wastes way, have a city to burn.

  • Number three micro transactions are neither confirmed nor denied as it look to you.

  • With this scanner, we can zoom in on things and take a closer look.

  • Originally in October 2019 in an interview with GameSpot CD Project Reds, John Mama's seemed to shut down talks of micro transactions when he labeled them as quote a very bad idea.

  • But then, a month later, in an investor call, company president Adam Krichinsky contradicted my Maya's by saying that cyber punks, multi player might have some form of monetization but didn't give any specifics, claiming it was too early to say CD Project Red has in the past criticized people for thinking an RPG like this might have micro transactions in it.

  • So hopefully they stick to their guns and don't submit to the pressure of monetizing absolutely everything.

  • If all goes well, the only in game purchases were prompted to make will be those for the story deal sees.

  • See how this works now only the court gets what it wants.

  • Number two stats.

  • Shields down.

  • Finishing cyberpunk will boast a more unique roster of stats than many other games, with lots of them lifted directly from the tabletop RPG.

  • While you've got standard categories like strength and intelligence, the most interesting stat is easily the cool stat No, This doesn't determine how awesome MP sees.

  • Think your character is sadly, but instead refers to how well you're able to keep your cool under pressure.

  • If you've got a low cool level, you may find yourself unable to lie convincingly, potentially leading to Harry situations.

  • However, other fan favorite stats from the Tabletop games are strangely absent, most notably empathy, which determines how much cyber where you can install before you lose your mind.

  • Okay, now for the fun stuff, they major league on yours right here.

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  • Number one.

  • You can do a pacifist run.

  • It's long been a criticism of many RPGs that you can't play all the way through without accumulating a pretty unforgivable body count.

  • No matter how many good deeds you try to do, many players still feel that violence shouldn't be your only option in an enemy encounter.

  • Luckily, CD project Red has come out and said that almost every weapon and ability in the game will have a non lethal version, meaning you get all the fun of great gunplay without the narrative dissonance of being a saint while mowing down legions of generic votes.

  • But of course, if you want to kill everyone, you see you've got that option as well.

  • Shit, shit.

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20 twenty's biggest game looks breathtaking.

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