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Hello everybody this is chaos with Chaos e-Sports Productions, bringing you episode number 1
of the Zerg bronze to masters league series. This is game number 1 and today we are going
to be talking a little bit about Zerg versus Protoss. Now, I am probably not going to talk
too much about the match up itself because I think the back to the basics ZvP openings
video pretty much goes through a lot of the stuff that I would normally talk about in
this first episode. But, today I want to focus a little bit more about Zerg, just the general
zerg playstyle. It's a lot different than playing either Tarren or Protoss and I feel
like if you don't have a fully full grasp of how Zerg is supposed to play, playing a
zerg can be very very difficult and you need to have somewhat of a direction of where you
need to go. So, we are going to talk a little bit about that today, as well as, a little
bit of the mechanics, build style, and things you need to be aware of. So, obviously we
are on Frost Ladder Edition, normal stuff, here at the beginning. We are going to be
sending our first overlord out opposite of where our natural is, and the second overlord
is going to be sent to the natural to make sure that there are no shannanigins going
on. In general, all normal stuff. Now, I think in the ZvP opening Back to the Basics, I recommended
going for a 14 pool, 14 extractor, and I have actually started going reverse that. I now
go for a 14 extractor followed by a 14 pool, that gives you the ability to put your drones
in your gas and actually collect up just enough gas that once your pool finishes you can immediately
get speed and get a really really quick speed. Basically what that does is, gives you access
to map control and map control and presence on the map, is one of the key elements that
Zerg players need to focus on especially in the lower leagues because you never know what
you will see, whether it be random void ray all-ins or any other random stuff. And basically,
map presence is going to give you that visibility to go "OK, here is what I think my opponent
is doing, and here is how to counter it." So, as far as Zerg play style goes. I talk
about setting up location hotkeys in either my first or second back to the basics series
games, basically, those are actually very very important as a Zerg player. Not so much
as a Tarren or Protoss player, just because obviously you want to efficiently larva inject
with all of your queens. So setting up your location hotkeys for your main, your natural
is going to be very important because you wanna always go back to those locations to
grab your queen and basically... be very efficient at clicking your unit, clicking the v key
clicking your hatch, going to your natural and doing the same thing, and so on and so
forth. Its very easy to do, you just got to get into the rhythm and make sure that you
understand what you are doing as far as larva injects go. So obviously we can inject go
down here, and see that our queen isn't done and realize that 40 seconds after we hit that
larva inject we always come back to our original hatchery and just go on from there. So, in
this game...I guess I can go ahead and
basically go ahead and see
what we have scouted so far. So, we sent out our initial ling scout.