However, spacewardidinspirethecreationofthefirstevercommercialarcadevideogamecomputerspace.
Itscreators, NolanBushnellandTedDabney, wentontofoundAtariin 1972 andreleasethelegendaryPongPongwas a commercialsuccess, bothin a coinoperatedarcadecabinetandeventuallyinhomeconsoleform.
WarnerCommunicationssaidtodaythatitsonceboomingAtaribusinesslostanother $180 millioninthethirdquarterfortotallossesthisyearofmorethanhalf a billiondollars.
Theconsolemarkethadbecomeoversaturated, personalcomputersweretaking a sliceofthepie, andActivisionwannabeswereproducinglowqualitygames.
CappingitoffwasthelegendarymisfirethatwasAtari's E.
T.
TheExtraTerrestrial, a gamesobadthatAtariburiedunsoldcartridgesand a NewMexicolandfill.
Segawouldn't catchupuntilseveralyearslaterwiththehelpof a certainspeedyhedgehog.
Withthecrashinmind, NintendointroducedtheNintendosealofqualitytokeepthirdpartygamesupto a highstandard.
Nintendoalsoexpandedinto a newuntappedmarketportablesystemsforshortpickupandplaysessions.
In 1989 theyreleasedtheGameBoy, bundlingitwith a gameoutoftheSovietUnion.
Tetris.
Thispuzzlegame, byAlexeyPajitnov, wassimpletounderstand, butchallengingtomasterappealingto a wideaudienceandhavingiton a portablesystemmadeitidealforkidstotaketoschoolwheretheycouldchallengetheirfriendstobeattheirhighscores.
In a roundaboutway, thisadultappealgrew, thankstothefalloutfrom a newsortofgameinarcades.
Oneonone, fightingGames 1992.
StreetFightertwofeatured a diversesetofcharactersfromaroundtheworld, thoughthestandoutwasChunLi, whosepopularitypavedthewayforfuturefemalevideogameprotagonists.
However, StreetFightertwoalsoledtotheriseofpopularcompetitorsMortalKombat, whichtook a muchmorebloodyapproach.
Thisnewfoundinfamy, HaddonupsideThecongressionalhearingsledtotheestablishmentof a ratingsystemforvideogames, allowingparentstomakeinformeddecisionswhilealsopermittinggamestotacklematurethemes.
AndtheNintendoWiibrokedownevenMawraudiencebarriersascasualgamesbecame a popularactivityforthewholefamily.
Thankstoeonlinegamingandstreaming.
There's alsobeen a majorshiftinhowgamingisperceivedas a hobby.
It's nolonger a soloactivity, orevenjustforlocalcoopland.
Partieshavebeenreplacedbyonlinemultiplayer, butwhat's more, gameshavebecome a spectatoraffair.
Onlinestreaminghasseenthepopularizationof E sports, whileplatformslikeYouTubeandtwitchallowpeopletositbackandwatchratherthanplaythepersonalitiesbehind.
Videogamecontenthavebecomebonafidecelebrities.
YouneedtoeatbrahBrianEasy.
Infact, let's playvideoshaveplayed a significantroleinYouTube's history.