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  • Hello, this is 6 Minute English

  • from BBC Learning English. I'm Sam.

  • And I'm Neil.

  • On Saturday mornings, I love going to watch football in the park.

  • The problem is when it's cold and rainy,

  • I look out the bedroom window and go straight back to bed.

  • Well, instead of going to the park,

  • why not bring the park to you? Imagine watching a live version

  • of the football match at home in the warm with friends. Sound good, Sam?

  • Sounds great.

  • but how can I be in two places at once?

  • Is there some amazing invention to do that?

  • There might be, Sam - and it could be happening sooner than you think.

  • Thanks to developments in VR, or virtual reality.

  • According to Facebook boss, Mark Zuckerberg, in the future

  • we'll all spend much of our time living and working in the metaverse -

  • a series of virtual worlds.

  • Virtual reality is a topic

  • we've discussed before in 6 Minute English.

  • But when Facebook announced that

  • it was hiring 10,000 new workers to develop VR for the metaverse,

  • we thought it was time for another look.

  • In this programme, we'll be hearing two different opinions on the metaverse

  • and how it might shape the future.

  • But first,

  • I have a question for you, Neil.

  • According to a 2021 survey by gaming company Thrive Analytics,

  • what percentage of people who try virtual reality once,

  • want to try this again?

  • Is it a) 9 percent,

  • b) 49 percent or c) 79 percent?

  • I guess with VR

  • you either love it or hate it,

  • so I'll say b) 49 percent of people want to try it again.

  • OK, I'll reveal the correct answer later in the programme.

  • But what Neil said is true -

  • people tend to either love virtual reality or hate it.

  • Somebody who loves it is Emma Ridderstad, CEO of Warpin,

  • a company which develops VR technology.

  • Here she is telling BBC World Service programme, Tech Tent,

  • her vision of the future.

  • In 10 years, everything that you do on your phone today

  • you will do in 3-D through your glasses, for example.

  • You will be able to do your shopping and

  • you will be able to meet your friends, you will be able to work remotely,

  • with whom you want. You will be able to share digital spaces,

  • share music,

  • share art, share projects in digital spaces between each other.

  • And you will also be able to integrate the digital objects

  • in your physical world, making the world

  • much more phygital than it is today.

  • Virtual reality create 3-D - or three-dimensional experiences

  • where objects have the three dimensions of length, width and height.

  • This makes them look lifelike and solid,

  • not two-dimensional and flat. Emma says that in the future,

  • VR will mix digital objects and physical objects to create exciting

  • new experiences, like staying at home to watch the same football match

  • that is simultaneously happening in the park.

  • She blends the words, physical and digital

  • to make a new word describing this combination - 'phygital'.

  • But while a phygital future

  • sounds like paradise to some, others are more sceptical -

  • they doubt that VR will come true or be useful.

  • One such sceptic is technology innovator, Doctor Nicola Millard.

  • For one thing

  • she doesn't like wearing a VR headset,

  • the heavy helmet and glasses that create virtual reality for the wearer.

  • Something she explained to the BBC World Service's Tech Tent.

  • There are some basic things that we need to think about -

  • so how do we access it?

  • So, the reason that sort of social networks took off was

  • we've got mobile technologies that

  • let us use it.

  • Now, obviously

  • one of the barriers can be the VR or AR headsets.

  • So VR, I've always been slightly sceptical about. I've called it

  • 'vomity reality' for a while because, frankly,

  • I usually need a bucket somewhere close,

  • if you've got a headset on me

  • and also, do I want to spend vast amounts of time in those

  • rather unwieldy headsets?

  • Now, I know they're talking

  • AR as well, and obviously that does

  • not necessarily need a headset

  • but I think we're seeing some quite immersive environments coming out

  • at the moment as well.

  • Nicola called VR 'vomity reality'

  • because wearing a headset makes her feel sick.

  • Maybe because it's so unwieldy -

  • difficult to move or wear, because it's big and heavy.

  • She also makes a distinction between VR - virtual reality - and AR which stands

  • for 'augmented reality' - tech which adds to the ordinary physical world

  • by projecting virtual words, pictures and characters,

  • usually by wearing glasses or with a mobile phone.

  • While virtual reality replaces what you hear and see, augmented reality adds to it.

  • Both the VR and AR are immersive experiences.

  • They stimulate your senses and surround you

  • so that you feel completely involved in the experience.

  • In fact, the experience feels so real that people keep coming back for more.

  • Right. So, in my question

  • I asked Neil,

  • how many people who try VR for the first time, want to try it again?

  • I guessed it was about half,

  • 49 percent. Was I right?

  • You're wrong, I'm afraid.

  • The correct answer is much higher:

  • 79 percent of people would give VR another try.

  • I suppose because the experience was so immersive - stimulating, surrounding and realistic.

  • OK, Sam, let's recap the other vocabulary

  • from this programme on the 'metaverse', a kind of augmented reality -

  • reality, which is enhanced or added to by technology.

  • The 3-D objects have three dimensions, making them appear real and solid.

  • 'Phygital' is an invented word  

  • which combines the features of physical and digital worlds

  • A sceptical person is doubtful about something.

  • And finally 'unwieldy' means difficult to move or carry because it's so big and heavy.

  • That's our 6 minutes up in this reality, anyway.

  • See you in the metaverse soon.

  • Goodbye.

Hello, this is 6 Minute English

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