Subtitles section Play video Print subtitles - [Narrator] 2011's "The Legend of Zelda: Skyward Sword" was both a beginning and an ending for one of Nintendo's most beloved franchises. Released on a system known for its casual appeal and unorthodox motion controls, "Skyward Sword" was a mixed bag of sorts. Yes, it sold millions of copies and received multiple awards for its innovative aspects and general quality, but fans have since identified it as one of the weakest Zelda games. Their decision to shelf the traditional 3D Zelda formula resulted in the phenomenal, highly regarded "Breath of the Wild". Now, almost a decade after its original debut, Nintendo's released "Skyward Sword HD" for the Nintendo Switch, giving the Wii adventure a fresh coat of paint and tweaks to its controls and gameplay. Truth be told, in the post-"Breath of the Wild" world, this rerelease isn't gonna win the accolades the original did, but that's not the point. Rather, revisiting the venture via "Skyward Sword HD" gives us a better understanding of where the Legend of Zelda ended up 10 years ago, and where it's going now. (soft instrumental music) It's easy to get lost in the labyrinthine timeline of the Zelda saga, but luckily "Skyward Sword HD" is canonically the beginning of it all. This origin story is a fitting place to jump in for someone like myself who didn't play "Skyward Sword" on the Wii, and anyone who casually pops in and out of the Zelda timeline and wants to better understand the larger story and the characters who inhabit this world. "Skyward Sword HD" shows Link to be a carefree and downright lazy sky dweller who would rather sleep in than practice becoming a knight. He's the character who has all the skills, but doesn't know his true potential, and feels like more than a cipher wearing a green tunic. We also discover that Skyward Sword Zelda, the first reincarnation of the goddess Hylia, is just a normal Skyloft settler, sans the usual princess baggage. She's Link's childhood friend, and happens to be mad thirsty for the Hero of the Skies. Witnessing the origin of the Link and Zelda character archetypes was surprisingly enjoyable, granting more life to the duo than in usual Zelda games. Turns out, it's nice when these kids show some personality. (Zelda screams) (Link gasping) To be frank, "Skyward Sword" is linear as a game could be. The follow the breadcrumbs style gameplay, paired with their helper spirit Fi's obsessive handholding, can feel stifling, contrary to the spirit of adventure you might hope from a Zelda game. That said, I didn't get too caught up on the linearity, perhaps because I've been duly warned ahead of time. Sometimes, I just wanna turn on the autopilot and go through the motions from point A to Zed. And, to be honest, most older Zelda games have linear adventures, aside from a few side quests here and there. Even so, the linearity rubbed a lot of folks the wrong way, and the developers noticed. Mr. Zelda himself, series producer Eiji Aonuma, even commented on it. Essentially saying, we hear the many, and things will be different next time around. As a result, the development team sought to rethink every aspect of its next major game, resulting in the free roaming, open-world gem that is 2017's "Breathe of the Wild". So, if you were expecting "Skyward Sword" to be at all like "Breathe of the Wild", heed my warning and look elsewhere, but if you want to play a traditional, mainline Zelda title on a current console, "Skyward Sword HD" is the game for you. Of course, I have to mention "Skyward Sword's" famous motion controls, which turned out somewhat wonky due to the Wii's middling hardware, and are one of the reasons the original version garnered its mixed reception. Many core aspects of "Skyward Sword's" gameplay are centered around motion controls. As expected, the remaster's motion controls are imperfect. Wrangling them in wasn't a fun experience. Yet, when it works, it's definitely satisfying. Slicing a Deku Baba in the right direction is fun, and, dynamically aiming at a Guay and taking a down mid-flight is surprisingly gratifying. Luckily, the Switch version offers a new optional control scheme that ditches motion control inputs entirely. Now, you can make Link precisely hack and slash in the correct directions using the right analog stick, which suited me and my play style just fine. The Switch version also lets you look around with the right stick while holding the left bumper. It's a bit clunky, but still a welcome addition. At the end of the day, "Skyward Sword HD" still puts a heavy focus on the motion controls, and it should be played, or at least tried, the way the development team intended. Will I continue using the motion controls instead of my pro controller? Maybe not. The new game pad style controls are great. Still, I may switch back and forth from time to time to better grasp the essence of what the Zelda team was trying to accomplish here. "The Legend of Zelda: Skyward Sword HD" lets you revisit a turning point in one of Nintendo's greatest and grandest franchises. It's a rare chance to look at the past on a current gen console, and it's helped me better appreciate what came after, even while feverishly waiting for the saga's promising future, and that's good enough for me. (dynamic orchestral music)
B1 US zelda sword motion nintendo wii gameplay Skyward Sword HD Revisits The Stumble That Led To Breath Of The Wild 13 1 蔡渣 posted on 2022/04/08 More Share Save Report Video vocabulary