Placeholder Image

Subtitles section Play video

  • The video game Portal is a puzzle game built around a sci-fi device that can create a portal

  • connecting one place on the wall or ceiling or floor to another, and portals are great

  • for cooking up paradoxes and apparent paradoxes!

  • I already made a video about a particularly popular paradox (& also about how the portals

  • might actually work from a physics perspective), but oh boy are there more interesting portal

  • paradoxes.

  • Ok, so objects entering one end of a portal with a certain speed leave the other end with

  • the same speed, and if the portals aren't oriented in the same direction, then the object

  • will exit in the new direction, but the speed will be the same.

  • In my first portal paradox video, I argued this should apply regardless of frame of reference,

  • so the orange portal moving towards a cube is the same as a cube moving towards the orange

  • portal - that is, both cause the cube to shoot out of the blue portal with the corresponding

  • relative speed.

  • Obviously portals are fictional and there's no correct answer, but I think the cube shooting

  • out of the blue portal makes the most sense given the possible ways portals could work

  • within the physics of our universe.

  • BUT there's another paradox hiding in the middle of this one - literally.

  • What would happen if the orange portal stopped halfway?

  • Does the cube stay put?

  • Does it tear itself in half?

  • Does it shoot out of the blue portal anyway, "pulling" itself the rest of the way through?

  • Or something else?

  • I'll give you a second to pause and decide what you think...

  • again there's no correct answer: portals are fictional and you can imagine them to work

  • however you like.

  • But for physically realistic portals, I think the best way to analyze the "portal stopping

  • halfway paradox" is to instead imagine there are two cubes attached by a rope and the orange

  • portal stops between the cubes.

  • In this case, the top cube will unequivocally shoot out of the blue portal at full speed

  • before yanking the rope taut and pulling upwards on the bottom cube.

  • If the rope is weak then it'll break, but if it's strong [and if the cubes are the same

  • mass] then it'll accelerate the bottom cube and slow down the top cube, so the cubes will

  • both shoot out of the blue portal, but at half speed.

  • So if instead the orange portal stops halfway through a single cube, then if the cube is

  • super fragile it should tear in half, but more likely it'll just shoot out of the blue

  • portal with half the speed [if the cube has uniform density].

  • If the portal stops a third of the way through, the cube'll shoot out with 1/3 the speed.

  • Etc.

  • Paradox solved.

  • The next paradox is a bit more subtle: what if you try to sandwich a cube between two

  • portals?

  • Does the cube disappear?

  • Do the portals bounce or stop?

  • Or something else?

  • Again, I think a change of perspective is helpful - imagine instead that you extend

  • a piston through the blue portal.

  • Eventually it comes back and hits itself from behind.

  • The piston can't keep extending into the portal because there is no "inside" of the portal

  • - "inside" the blue portal is "outside" the orange portal, and vice versa: everything

  • always exists outside the portals, and there's nowhere to hide.

  • At this point one of three things could happen.

  • If the piston is weak it should crumple, the same as if it were pushing against a solid

  • wall.

  • If the piston is rigid and the portals are super heavy, then the piston will just stop

  • expanding (since it can't lengthen any more without the portals moving farther apart).

  • But the orange portal is clearly "pushing" the piston out of it to the right, so Newton's

  • "equal and opposite" law of motion means the piston is pushing the orange portal to the

  • left - "kind of like what happens when you throw a ball".Similarly, the blue portal is

  • somehow absorbing the momentum of the piston entering it, and so should be pushed to the

  • right - like what happens when you catch a ball.

  • So if the portals aren't heavy (and aren't on super heavy objects), then the logical

  • (if weird) conclusion is that the portals themselves get pushed apart!

  • Newton's laws also apply to the paradox of sandwiching a cube: the blue portal moving

  • towards the cube causes the cube to emerge from the orange portal like a piston, until

  • the cube hits itself.

  • At which point, if the cube is weak, it will crumple.

  • If it's strong, the portals will stop or even get pushed apart - aka, they'll bounce!

  • I should say that neither of these paradoxes are my original ideas: the sandwich portal

  • paradox was sent to me by somebody who tried it out in a sandbox version of the portal

  • video game and got some very trippy (and non-physicsy) results/glitches, and the "halfway through

  • the cube" paradox was in fact posed to me by theportal physics & renderingprogrammer

  • on the team that made Portal 1 & 2!

  • [But the solutions to the paradoxes are mine] Apparently they thought about having moving

  • portals in the game, but ended up deciding not to.

  • Which is lucky for us, because that means we don't actually know how moving portals

  • "officially" work, and we instead get to hypothesize and debate and analyze portal paradoxes to

  • our hearts' content.

  • Another thing you might want to debate is your favorite way to draw molecules - do you

  • prefer ball & stick?

  • structural formulas?

  • Skeletal?

  • Ribbon diagrams?

  • Space-filling?

  • Or maybe you're into the simplicity of a lewis dot diagram?

  • Whatever your preference, you can learn all about the pros (& cons) of each of these molecular

  • representations on Brilliant, this video's sponsor, where we just launched a new and

  • very special course created by Ever Salazar, MinuteEarth illustrator and molecular representation

  • fanatic.

  • Can I just say, I've never seen such beautiful molecules, and you should definitely go check

  • them out.

  • Which you can!

  • You can sign up for Brilliant for free at Brilliant.org/minutephysics, and the first

  • 200 people will get 20% off an annual Premium subscription with full access to all of Brilliant's

  • courses and puzzles, including our molecule drawing course!

  • Again, that's Brilliant.org/MinutePhysics - and thanks to Brilliant for letting us take

  • over one of their courses.

The video game Portal is a puzzle game built around a sci-fi device that can create a portal

Subtitles and vocabulary

Click the word to look it up Click the word to find further inforamtion about it