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(pleasant tone)
- As the project manager,
you need to set the example.
And here are some guidelines
that I suggest you communicate
to the rest of the team,
as well as emulate yourself.
Having an effective team means that
all the members are participating
and that they're playing by the same rules.
It is essential that people take responsibility.
There's no room for blaming
other people on a project.
That doesn't mean that mistakes
don't often involve more than one person,
but it's not about finger-pointing
or ducking on blame.
You need to take responsibility for what's yours,
and oftentimes, you need to take
responsibility for others.
As the project manager,
you're pretty much always to blame
if something goes wrong.
That doesn't mean that an individual
team member didn't affect this,
but you can't blame other people,
because it's your job to manage things.
You also need to make sure
that people understand follow through.
A made commitment is a kept commitment.
This might mean working late
or coming in early to fix a problem,
but it does mean if you've made a commitment,
particularly if there's a schedule,
that you honor it.
A lot of team members don't understand
that slipping a deadline
could have huge repercussions
because there's multiple steps that come next.
The small adjustment of one missed deadline
could affect everyone else on the team
and risk the whole project.
So getting people to understand the schedule
and their part in it is really essential.
You also need to actively listen.
It's very easy that
while we're working on projects
to be thinking about multiple things.
Most of the people on your team
have more than one job
or they're working on several projects.
Even if you think they're wholly on your project,
there might be bleed-over
from the last video they edited,
or questions from a client
reaching out about a new project.
It's important that you get a good culture
of active listening
and that when you have team meetings
or other things, people aren't distracted.
Get the cell phones put away, close the laptops
if they're not part of the meeting,
and get people to focus on each other.
Clear communication is critically important.
Don't mince words, don't try to be overly polite,
be direct and succinct.
If you're asking for a response,
make sure it's clear.
"Yes" or "no" is much clearer than "I understand."
"I understand" just means "I heard you,"
it doesn't mean that
I'm committing to do something
or that I'm not going to do to it.
You need clear answers,
yes and no is a very clear answer.
So when working with teammates
or people on your project,
make sure that you get a clear commitment
and a clear understanding of things.
Additionally, provide feedback.
Your job is to make sure that others
know what they're doing
and that they're it correctly.
But everyone on the team should
feel comfortable providing feedback.
That doesn't mean that the video editor
wants everyone to walk by
and offer their opinion
nonstop throughout the day,
but it does mean,
particularly if they ask for an opinion,
that people are willing
to take the time to watch.
Creative projects are often difficult and risky,
and people want confidence
and they get that from their team.
It's also important not only
that you're willing to provide feedback,
that you're willing to take it.
Even as the project manager
or an experienced person, you'll make mistakes.
There are times that I
get into disagreements with my team
and usually, they're bringing things up
for the right reason.
You have to be able to pay attention
and be willing to give and accept feedback freely,
but make sure you and the team
agree on some rules.
You don't need to argue in front of your clients,
and if there are disagreements,
you don't need to involve entire team.
Finally, make sure that everyone on the team
is tracking their time,
and everyone really sucks at this.
The problem with time-tracking is
people feel that you don't trust them,
but without time-tracking,
you don't know what it is.
You don't know how hard people are working.
You don't know if somebody's having
to log lots of extra time to meet the schedule.
Without that time-tracking data,
it's very difficult to fix problems.
You don't know if you're under-budgeting,
and what happens is is you create this feeling
of people being overworked.
Sometimes it's actually the case.
With a lack of data,
it's difficult to make changes
to your project plan
and time is the one thing we can track.
(pleasant music)