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  • (upbeat music)

  • - [Steven Lipton] In Xcode 9,

  • Apple made some significant changes

  • concerning repositories in GitHub.

  • So I'm going to explore repositories in Xcode

  • and how to move them directly to GitHub

  • without using the GitHub website or desktop application.

  • We'll start with a new Xcode project.

  • Before we do,

  • head over to Preferences,

  • and Source Control,

  • and make sure that Source Control is enabled.

  • Close Preferences.

  • Head to File,

  • New,

  • Project.

  • We'll pick an iOS project of Game

  • since there's already usable SpriteKit code there.

  • If you're not familiar with SpriteKit code, don't worry.

  • I'll walk you through what changes we'll make.

  • Click next.

  • For our project name, call it "RepoDemo."

  • Set your team, organization name,

  • and organization identifier as you usually would.

  • Set the language to Swift,

  • and we're going to use SpriteKit for the game technology.

  • Go ahead and hit next.

  • I'm going to save it to the desktop,

  • and most important of all here

  • is make sure where it's a Source Control,

  • you have a check next to "Create Git repository on my Mac."

  • This will let you have the source control capabilities

  • we're interested in.

  • Go ahead and click create,

  • and the project appears in Xcode.

  • Run the app so you can see it

  • as an animated Hello World app.

  • Click your mouse on the app

  • and the text pulses with a small square

  • with rounded corners rotating.

  • Stop the app.

  • Click on the GameScene.swift file.

  • Give yourself some room

  • by closing the attributes if it's open.

  • This code has two nodes, the shape and the label.

  • The shape is generated here in code,

  • the label in a GameScene.sks file.

  • We'll change both of these in the GameScene.swift code.

  • Under the if let label = self.label at line 21,

  • I'm going to change the text to "Hello Pizza"

  • and the font name to Georgia.

  • Then I'll scroll on down,

  • to line 29,

  • and put right underneath that "let w equals" another line

  • and I'm going to call it let h = w * 2.0.

  • This will give us a height.

  • The original code actually has both a width and a width,

  • so it stays square,

  • but I'm going to make this oblong

  • and make it twice as high as it is wide.

  • And then underneath that,

  • you'll see the shape node here,

  • and,

  • it starts with rectOf.

  • Change rect to ellipse.

  • Okay.

  • Change the height,

  • to H,

  • and this only has that one parameter,

  • the corner radius doesn't apply

  • so delete the corner radius.

  • So that's our changes to our code.

  • You can go ahead and run that.

  • And we got a different experience.

  • Okay, you can close that up.

  • And take a look at this little M over here.

  • This says that it's a modified file.

  • You can see what the modifications are

  • by going over to the version editor,

  • clicking it once or clicking comparison.

  • And you'll see a screen that has two sides of code,

  • one the old code, one the new code.

  • In between, you'll see things with little numbers.

  • So for example, here we have the one for the shape node,

  • and it's got two changes.

  • I can discard those changes if I want,

  • which I'm not going to do.

  • And if you go up a little further,

  • you can see one change 'cause they were blocked together

  • of the two changes to the label.

  • You'll also find at the top of the screen,

  • a menu for source control.

  • And here you've got all the classic things

  • that you will find for Git or GitHub

  • where you've got commit, push, pull,

  • fetch and refresh, et cetera.

  • And of course, clone on the bottom.

  • Go ahead and hit commit.

  • And you got a new window with the listed change files

  • over here on the side.

  • If you click on the GameScene.swift file,

  • which is the only change we've got,

  • you'll see again, it'll show you your changes.

  • On the bottom, you'll find space for a commit message

  • and I'm going to change to an oval shape

  • and change the message to hello pizza.

  • I can now go down the bottom here,

  • which is commit one file,

  • and commit the files.

  • You'll find another little icon next to the navigator icon,

  • which is over here.

  • This is the source control navigator,

  • and you'll open up its box,

  • and open up branches.

  • And you can see under branches, there's a master branch,

  • and you can see the initial commit

  • and our commit where we changed the shape.

  • Besides storing your project locally in Xcode,

  • starting with Xcode 9,

  • you can store and share your project in GitHub.

  • You'll need an account from github.com

  • if you don't already have one.

  • Once you have your GitHub account,

  • in Xcode, go to Preferences > Accounts.

  • Click the + and select GitHub.

  • Click continue.

  • Once selected,

  • add your account and password.

  • Mine is a MakeApp,

  • and I'll type in my password.

  • You'll see you now have a source control account.

  • You can go ahead and close the preferences.

  • Right-click on remotes,

  • go to Create RepoDemo Remote on GitHub,

  • and you get a creation screen.

  • Set your account,

  • and the owner,

  • the repository name,

  • and a description,

  • which I'll put an example repository from Xcode.

  • You can set it to public or private,

  • and the remote name.

  • Now you can change the repository name

  • if you don't want to call it RepoDemo.

  • So for example,

  • I'm going to change it to my exercise name here,

  • and hit create.

  • I can go over to GitHub now,

  • check my repositories,

  • and right there is "Tips_01_Github."

  • So this is how you save a project into GitHub.

  • Once there,

  • this is another GitHub project

  • and acts like any other GitHub project.

  • As of now, you can't do this to playgrounds.

  • For a project like the one we just made,

  • that's how you set up integration with GitHub

  • from an Xcode repository.

  • (upbeat music)

(upbeat music)

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