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  • Things change pretty fast in this business.

  • Seven years ago, Capcom addressed the sudden staleness of one of its key franchises by

  • changing the blueprint. This resulted in one of the best games of all-time, but it was

  • a moment Capcom had arrived at in large part by running from the very conventionsóthe

  • very rootsóthey seem so concerned with running back to now, seven years later.

  • See, with its legendary fourth installment, Resident Evil struck an exciting new balance

  • that would ultimately change its genre forever. But that balanceóthat harmony between action

  • and horrorówas completely derailed in its successor. Suddenly, weíre back to where

  • we were in 2004, with everyone insisting Resident Evil needs to change.

  • Again.

  • Ultimately, Capcomís answer to this problem is still being formulated. But as the sixth

  • game looms over the horizon, this new spin-off perhaps sheds some light on the route Capcom

  • is planning to pursue. Because rather than reinvent the wheel, Resident Evil: Revelations

  • simply balances the axle.

  • I mention this because context is vital in understanding what this game is about. An

  • exclusive release to the Nintendo 3DS, Revelations is a spin-off set between games four and five

  • in terms of its plot. But in terms of its overall design, itís more complex. Revelations

  • blends the refined gameplay of Resident Evil 5 with the creepiness so characteristic of

  • the earlier titles, revitalizing the series by changing its mixture.

  • The brilliance of this approach is evident within moments of taking control. Playing

  • as Jill Valentine, you find yourself on a veritable ghost ship, its silence providing

  • this eerie contrast to the raging ocean outside. This place feels like a floating coffin, and

  • as you make your way through its dark passages, you quickly discover youíre not alone.

  • The game doesnít open with some action scene that couldíve been taken from the cutting

  • room floor of a Rambo movie. Instead, it opens with this intensely moody sequence that reminds

  • you of when the scariest name in games was Resident Evil.

  • But one of the most interesting things about Revelations is the way it balances the traditional

  • with the new. For example, inventory conservation is again important this time, which makes

  • the addition of the Genesisóthis Metroid-like scanner that locates hidden itemsóeven more

  • useful. And while the enemies appear to be a throwback to previous games, their behavior

  • feels altogether different. They seem to attack from anywhere, with an unsettling and almost

  • Dead Space-like degree of surprise.

  • As strong as the design is, Revelations is also supremely well made. Not only is the

  • sound as stellar as it was in Resident Evil 4, but this is also the most visually stunning

  • 3DS game to date. And though it does stutter from time to time, the gameís gorgeous appearance

  • makes that less annoying. The fog effects, in particular, are just awesome. And theyíre

  • a great example of a visual effect having a tangible impact on the game. You have no

  • idea whatís crawling in the mist.

  • And thatís terrifying.

  • Up to this point, Nintendo has been the only company making 3DS games that are worth your

  • time. If only because it so decisively changes that narrative, it feels great to play this

  • game. Capcom has not only shown what the system is capable of, but theyíve created a masterful

  • survival-horror game that stands with the strongest efforts of even Nintendo themselves

  • as one of the best 3DS games to date.

Things change pretty fast in this business.

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