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  • Do you want your aim to look like this?

  • But no matter how much you play deathmatch or aimtrain, do your shots end up looking like this?

  • My name is Compeki, and in this video, I'll break down 4 reasons why your shots might be looking like that, along with the exact steps that I've personally taught to thousands of my students to help them reach Immortal and Radiant. I haven't seen other coaches explain some of these topics in detail, so make sure to watch till the end. And if you need help implementing any of these tips, my team of coaches and I can give you feedback inside our 8-week Immortal Roadmap coaching program. We're so confident in our coaching that if you don't gain 500RR in 8 weeks, we'll give you a full refund. The first call with us is completely free, so use the link in the description to book your free call.

  • The first reason your aim sucks is because you don't have quote-unquote calm aim. There are a ton of montages and guides that talk about calm aim, but what does it actually mean?

  • It means two things. One, you're completely stopping before shooting. And two, you're shooting your first bullet only when your crosshair lines up with your target. If you master this technique, you'll land your shots far more consistently, and you can hit clips like

  • Shroud. Most players don't know you have way more time than you think to actually shoot someone.

  • If you guys both pop up on the screen at the same time to each other, you guys are both going to be surprised, and the calmer player is going to win the gunfight.

  • The reason for this is that if you start shooting too early before your crosshair is even on the target, you're going to lose your first bullet accuracy. Even if you're not perfectly aimed for a headshot, it's far better to get your first bullet to hit the body instead of whiffing because you shot too early. The body shot will tag the enemy and slow down their movement, which makes it infinitely easier to land the rest of your spray onto the target.

  • But if you whiff your first few bullets, good luck trying to hit the rest of your RNG spray on a full speed moving target. To help you with this, incorporate this microadjustment drill into your warmup. Stand at this line where the tiles don't line up with the classic, and pick two targets at a time that you're going to flick first, microadjust, and shoot back and forth.

  • Don't shoot before you've microadjusted your crosshair onto your target.

  • To do this drill effectively, many coaches don't mention this, but the key to smoothing out your flicks and microadjustments is tension control. When you flick your mouse, you also have to decelerate the mouse to make it stop, and if you have too much tension in your hands and use too much force when you flick, you're going to need to use just as much tension and force to stop your mouse before you can even microadjust, and as a result, it makes your microadjustments feel really stiff and inconsistent. So when you're practicing this drill, imagine that you're holding an eggshell in your hand so that you don't deathgrip your mouse.

  • This drill focuses on the technical side of calm aim, but you also need to be calm psychologically so that you don't panic spray. I've had students tell me they panic spray because they feel like they're getting one-tapped too quickly before they can even line up their shots, and it's probably because of the next reason that I'm about to share with you. Number two, you peel the angle instead of pre-aiming. This is something that I've seen even peak Immortal players struggle with. Even though Caryu is a peak to Immortal player who hit Immortal using only a tablet, he was still rounding his crosshair around corners when peaking common angles. Peeling the angle is acceptable when taking space quickly, but it's the riskiest way to peak around angles in Valorant. Peeling the angle puts you in a position where you have to flick to a target that pops out because you either over-peaked the enemy standing still, or the enemy was also peeking out. This makes you very prone to panic spray. However, you will die far less and convert way more kills if you learn to pre-aim most common angles and even off angles. That way, you're ready to instantly shoot if you see an enemy and you're not completely exposed in the open if you do with your shots. Let me show you how to work on this. First, practice dead zoning in the range with this drill. Stand at this part of the range and shoot just one bullet at a time as you strafe back and forth without stopping your movement. The timing of the shot is slightly after you start pressing the opposite direction key.

  • Level one starts here, and the distance of your strafes will shrink in half until level four. For levels one through three, we're not moving our mouse at all, but for level four, we will track a single point to shoot as we dead zone. Having the movement error graph on for this drill is important because you don't want to move on to the next level until 95% of your shots show orange bars.

  • Once you've mastered this technique, there are two more drills to do. Stand behind this pole to work on our pre-aiming our crosshair for jiggle pre-fire shots. The goal of this drill is for you to get accustomed to knowing how much you need to have your crosshair pre-aimed for the jiggle pre-fire shot. And to consistently shoot jiggle pre-fire shots, you need to know how to dead zone, which is why we learned it with the previous drill. Once you've got the jiggle pre-firing mechanic down, you can do this drill where you put up a sage wall to slice the pie with jiggle pre-fire shots.

  • Once you've mastered these last two techniques, you can put it all together inside the game by going into custom games to practice slicing the pie for all the common angles and off angles for every map with dead zoning. Reaching mastery in this skill will make it far easier to clear angles without overexposing yourself, and it'll help you avoid a lot of scenarios where unexpected enemies pop out on your screen. However, there is no way to completely avoid that from happening in the game, and this next tip will help you with that. The third reason why your aim sucks is because you don't know when you should focus on your crosshair versus the target. Many people have asked me whether or not it's better to focus on your crosshair or the target when you're in a gunfight, and I'm here to tell you that each has separate use cases. When you focus on your crosshair, you're prioritizing precision and accuracy. You see the target being covered up by your crosshair so you can see for sure when your shots will hit. On the other hand, when you focus on the target, you are prioritizing reactivity. When you see a target pop out, you can tell how far the target is away relative to your crosshair so you can react to how far that distance is and flick to your target. So how does this translate to Valorant? Anything that requires precise crosshair placement will require you to focus much more on your crosshair than the target. If you're holding an angle or waiting for an enemy to peek you, it doesn't matter if you're holding a common angle, off angle, or even holding an angle with an AWP, you want to focus on your crosshair instead of the target because you just have to click when the crosshair covers up your target. If you're also clearing common angles and off angles by pre-aim jiggle peeking them like the previous tip that I shared, you want to focus on your crosshair so that the moment your crosshair covers up a target, you can instantly react to shoot. However, any time you're in a position where you have to react to enemies possibly popping out from multiple angles and positions, it's better to focus on your target. For example, if you're peeling the angle because you're rushing out onto the site, it's better to focus on targets to react instantly when they pop up on your screen.

  • If you hear a Wraiths satcheling, a Jett updrafting, or you're stuck in a corner where you're getting pinched, it's better to first focus on finding the target so you can flick your crosshair onto the target and then focus on your crosshair so you can line up the shot as best as possible.

  • And lastly, focusing on your crosshair or target will depend on how close your target is to you.

  • The closer a target is, the faster they will move on your screen. However, they're also bigger, making the target require less precision to hit. So in most close range fights, focusing your attention on the target will be better. But on the flip side, when targets are further away, the targets are smaller and harder to hit. Therefore, focusing more on our crosshair, lining up to the small target is important. Okay, I've just covered when we should focus on our crosshair versus a target. However, ensuring our crosshair lines up with the target won't even matter if we make this last mistake. Number four, not respecting gun hygiene by overlooking the less obvious limitations such as first bullet accuracy, weapon recoil patterns, and weapon accuracy reset timers. Each gun has its own boundaries and limitations.

  • And to help you understand this, let's compare the Judge to Shaquille O'Neal. Being over 6 feet tall, if Shaq was in the paint close to the hoop, you want to pass the ball to him because he was going to dunk on everyone. However, you would never want to trust him to score a game winning three pointer because throughout his entire 19 year career in the NBA, he only shot 22 threes and only made one. Like how Shaq was super effective on certain parts of the court, the same thing can be said about every gun in the game. It's pretty obvious we want to be taking close range fights with a Judge and avoid long range fights, but players often overlook the weapon's first bullet accuracy, weapon recoil patterns, and weapon accuracy reset timers.

  • The reason you lose long range fights might not actually be your aim, but because your Vandal misses half of his shots in distances over 50 meters if you don't ADS. The reason why Daznerth can get three Ks, four Ks with a Judge and you can't is because you're not aware that the Judge has a Crescent Moon recoil pattern. The reason why Royal G, who we've recently partnered up with, can hit Immortal with a Classic and the reason why your Classic doesn't do what his does is because you're not waiting enough in between your shots to let your weapon recoil reset.

  • I hope that understanding these nuanced gun mechanics will help some of you stop putting all the blame on just your aim. If you need a longer explanation,

  • I made a 46 minute video that goes over every Valorant mechanic, including gun hygiene, so check that video out if you're interested. Thanks for watching.

Do you want your aim to look like this?

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