Youhavesomestatstoworryabout, butyou'renotupgradinglike a multitudeofstatslikeenduranceandstrengthandmagicandintelligence, no, it's alljustfocusedonthebasiclevelupandsimplelootandcharacterprogressionthrough a skilltree, andsomeothertricksalongtheway.
Now, yourcharacteras a baselinehas a heavyandlightattackaswellas a dodge.
A lotofitisbasedaroundfocuspoints, soyouneedtododgeandstrikeanddowelltobuildthisup, orhold a buttontowastesomestaminaandchargeitup, andthenbam.
Whenyouhavethesepoints, youcanlaunch a morepowerfulheavyattackthatcanoftenstaggerenemiesandhaveotherbonuses.
Perfectdodgesarerewardedwith a satisfyingeffectand a littlebonus, sogetthatfocusstoredupandhittriangleattherightmomentandbam, a monsterhuntergreatswordlevelslamdunkthatjustfeelssosatisfyingtoproperlypulloff.
There's thebigheavyslam, whichisjustsosatisfying, I tendtostickwiththatasthemain, butthenthere's theelevatedstaffwherethemonkeyperchesatopitlike a tallpole, avoidingsomedamagewhilealsochargingup a bigdownwardslam.
There's more, and I'm stillexperimentingwiththem, but I'llletyoudiscoverthem.
Theyseemprettysituational, and I'vehad a tendencytoonlyswaptoandusetheminspecificinstancesmorethanjusthavingthemequippedandusingthemconsistently.
Evenstill, sometimesit's toughtolearnwhereexactly a stancemightwork, becauseenemyattacksaresoinsaneandaggressive, itcantake a lotoftrialanderrortoreallygetwhatthehellyou'redoingwith a stance.
A lotofthetimesyou'regiventhesestances, andthentheirusecaseisn't reallyspelledoutforyou.
Yougottajustfigureitout.
Butstill, I kindaliketheseimplementations.
Alongwiththat, youhave a magicmeterthatyoucanspendonspecialabilities.
Thefirstoneintroducedtoyouis a temporaryandprettyshortenemyfreeze, likecatchingthemforjustenoughtimetoland a fewhits.
Someoftheseabilitiesareoffensive, somethathelp a littlebitinthedefensedepartment, andthey'repacedthroughoutthegameandseemeffective, butmoreimportantly, entertainingandfuntopulloffattherightmoment.
It's justsogoodtoscrewoveranenemyatthelastsecond.
Theseareallcooldowns, butthebiggerchallengeandstrategyisnotburningyourentiremagicmeterbeforegettingto a challengingenemy, whereyou'rereallygonnaneedit.
Ourherocharacteriscanonically a shapeshifter, andthroughoutthegame, youdefeatandearntheabilitytotransformintotheseenemiestemporarily.
There's a fulltransformation, whereyoucantemporarilybecome a differentcreatureandwalkaroundandkickass, oronesthatyoutriggerandyouwilltransformfor a moment, forlike a quickthing, orlike a bigspecialone-hitattack, orlike a poisonblast, stufflikethat.
Thesethingsgivevariationto a prettysimplestrikingcombatsystem.
Youcandolightattacksandthentimeitrightwith a heavyattack, andtheanimationsareincredible, butafter a while, youmightfindyourselfjustdoingthesamebestcombosoverandoveragain.
Itreallyonlymatterswhenanenemyfeelslike a grind, orlikewhenyou'refightinglow-levelenemies.
Ifyouwerelookingfor a Souls-like, thisiswhereyoumightbedisappointedifyouwerelookingforevenmoredepth, but I hadfunwithit.
Story-wise, ithas a lotgoingforitbecauseofwhat I said, whatit's basedon.
I onlyknowthebasicsofSunWukong, but I wasreallyjustherefortherideandtobeexposedtoChinesemyth.
Yougetmysterioustales, beautifulvignettes, thoughtfulquotes, reallywell-designedandcool-lookingcharacters, andcinematicactionframing, but I didn't reallyget a goodfeelfor a senseofstory.
Youjustkindofgoalong, thingshappen, andcharacterssaythingsandquoterandomthings, anditreallydoesnotdo a goodjobofusheringpeopleintotheseancienttales.
I wasstillcuriousthewholetimeandhadfunseeingcoolstuff, but I wasn't compelledoremotionallyinvested.
It's justlike a sequenceofreallycoolstuff.
Now, thegameisstructuredinchapters.
There's typically a bigbadbossattheendof a chapter, andit's a matterofyougettingyourwaythere.
Occasionally, you'llrunintoanNPCor a littlemystery, butthisismostlyareaswith a fewmob-typeenemiesthatmostlyaren't toocrazy, andthen a fewtougherguyshereandthere, andthenlotsandlotsofbosses.
Like, I meanit.
Youcanfightoneuniqueboss, walkthrough a hallway, andthenbam, there's a completelynew, differentbossreadytosquareup.
Thisiswherethegameisreallyambitious.
Like I said, theamountofuniquefightsfeelsreally, reallydamnspecial.
Theamountoftimes I wasin a glorious, over-the-top, brutalfightwith, like, youknow, screen-fillinganimationsandexplosionsthinking, ohman, thishastobetheendofthiswholechapterorsequence.
Youknow, maybe I'llget a bigcutsceneorsomething.
Andthen I finallybeatthem, andthennope, thatwasjust a regularpedestrianbossinthemiddleof a levelwithanotheronerightaroundthecorner.
A mid-bossinthisgamerivalssomeofthebestbossesinother, like, regularactiongames, andthat's reallydamnimpressive.
And I'vebeenhaving a lotoffunjustconsistentlyencounteringnew, coolstuff.
Itmakesitfeelreallywell-pacedandalsogotme a littleaddicted, man.
Like, I keptplayingafter I said I'd stopbecause I justwantedtoseethenextnewthingaroundeverycorner.
Andit's justreallyfunwhenyouget a goodrungoingandyoujustfeellike a ruthlessbadass.
Whenthecombathits, ithits.
Now, someofthebigbossenemiesgosoinsanethattheywillactuallytrapyouin a cornerand, like, thecameralock-onscrewsupandmakesitsoyoucan't seeattacksarecoming.
Thishappenedtomewaymorethan I'd like, anditwasprettyannoyingwhen I wasdoingwellbuthappenedtogetboxedinto a cornerby a tallerenemywhojumpsintheair, andthenthecameragetsstuckbecauseittriedtopanup, andnow, like, it's just a messandthen I can't seebighitscomingmyway.
Veryfrustrating.
Also, ifwe'retalkingaboutannoyingstuff, thisgamereallyneeds a map.
Asfaras I know, I couldn't findone.
Evenifit's just a vaguemap, itwouldreallyhelpbecausesomeofthechaptershavereallybigareas.
Itisworthnotingthatyoucanrevisitandfasttravelbacktopreviousareas, previouslittlebonfiresifyouwant, butthatdoesn't reallyshowyoumuchintermsof, like, getting a goodreadonanenvironment, on a layout.