Thisremainsaboutthesameaslasttime, with 15m beingtheabsolutemaximumdistanceoverwhichyoucanbeheard, andslowingdownto a crawlonlytakesoffabout 1m fromthatrange, somostofthetimeyou'rebetteroffjustfastcrouching.
Fromhere I stoppedtestingeverysingleheadsetbecauseittakesaneternity, so I wasonlyusingtheComtac 6s forthetopoftherangeandtheGSSHsforthebottom, andsowhenjustoverweightintotheorange, therunningdistancegoesupto 64 fortheComtac 6s.
Inthisinstance, I believeitisaffectedbythefactthattheupstairswindowsarebroken, sorunningontheflooraboveallowsourPMCstandingoutsidetoheartheindoorplayermuchmoreeasily, asthesoundcomesthroughfromtheupstairsinstead.
Inthisinstance, thestairsalmostactlike a sortoflatchkindofeffect, i.e. theocclusionpropertiesstaywiththecharacteruntiltheymoveintothenextzone, beingthegrandfloororthenextoneup.
Thisappearstobe a hardcutoff, asthesoundsuddenlykicksin, evenforhighrangesoundssuchasjumpingandsprinting.
I didtrytoreplicatethezeroaudiogrenadesthat I'veseenreportedallovertheplace, butsofar I wasunabletodoso, evendroppingthemdownthroughdifferentocclusionzones.
I alsonoticedthatwhenyourunalongtheofficecorridor, I'm prettysurethatthefootstepsgetlouderandquieterastheplayerpassesthewindows, andthesearebroken, soitshouldbepropagatingsoundoutofthem.
However, I couldn't getthiseffectwithgunshots, somaybecertainsoundsactthiswayandothersdon't.
Oneofthepartsofthecurrentsystemthat I don't likeishowharditistodistinguishverticalitywhenthesoundisnotoccluded.
Themufflingof a soundplaysverystronglyintogivingthelistenercluesastowhereitmightbecomingfrom, buttheindooraudioonthesamefloorsoundsextremelysimilartoindooraudioonanyotherrandomfloor, solongasthesounditselfisnotoccludedbydoorsorwalls.
Forexample, someonerunningintheofficecorridordoessoundmuchthesameas a playerrunningalongthegroundfloor, especiallywhenthedifferentdistancesareaccountedfor.
Sonowwe'regoingtolookat a reallyoddocclusionlayeroncustoms.
ThisclippoppeduponmyTwitterfeedfromMsDunk, and I wenttoreplicateitbecauseitwasquiteinteresting, solet's checkouttheshortclipfirst.
Alright, so I figuredthiswasprobablyjust a bug, andtheotherplayer's footstepsjustsimplyweren't registering, butthisonlyseemstobehalfoftheanswer.
While I wassettingupthescenario, I wasverysurprisedastohowquiettheotherplayerisinthissituationjustgenerally.