Placeholder Image

Subtitles section Play video

  • Ever wondered why some players in Valorant seem untouchable, like they're playing a completely different game?

  • Watching them land shots, they make it look so effortless, but when you boot up Valorant to try to copy them, you only whiff every shot.

  • Well, there's actually a revolution happening right now under our noses that touches on this very topic.

  • It's called Calm Aim, and it's turning regular players into gods.

  • But Calm Aim isn't just about keeping your cool.

  • It's a whole new approach to the game that blends something called tension control and movement reading that basically allows you to slow down the game.

  • Valorant, especially for new players, can feel incredibly punishing.

  • Like every gunfight you take, you die instantly in one bullet.

  • You don't have time to be calm.

  • You need to shoot right away, or you will get taken out.

  • What if I told you, though, there is a way that you can actually slow down the game?

  • I actually initially learned this nearly a decade ago when I was playing Guitar Hero.

  • Take a look at this clip that I have saved from forever ago.

  • To some people, this might look really insane.

  • Like, those notes are coming so fast.

  • How does he possibly hit them?

  • Well, part of it, of course, is just practice.

  • I practiced the song a bit, so I knew how the notes were going to appear.

  • But what if I told you these notes aren't actually moving that fast?

  • I'm not trying to brag here, either.

  • There are players who are worlds better than me.

  • But the more you play the game, the slower it feels.

  • The thing is, though, it only gets slow if you let it.

  • That's what calm aim is supposed to let you do.

  • Slow down the game for yourself, so that all you have to do is point and click.

  • If you don't believe this is a thing, though, here's a fun exercise I want you to try to prove it.

  • Boot up Aim Labs and go to Gridshot.

  • Turn on some super hype song.

  • I like to use the ending of Paradise City by Guns N' Roses because I'm old.

  • Then, just play Gridshot for a bit.

  • It's pretty natural that you'll start to try and match the pace of the music.

  • In essence, you might try to rush yourself a bit.

  • Maybe you even find that your grip of your mouse gets a little bit tighter.

  • This is the opposite of what we're trying to achieve.

  • If you record yourself doing this and go back and watch yourself play, you'll realize you're not actually moving quite as fast as you think you are.

  • In a way, you're creating a scenario in your head where the game is way faster paced than it actually is.

  • Now, play it without music.

  • It's very possible that you'll not only find that your accuracy goes up, but also your overall score.

  • To achieve calm aim, what it really comes down to is relaxing your mind and body and reducing the amount of stress placed on yourself.

  • A good example of this that many of you have probably felt is when you either take a break for a bit, or come back to the game, or you play a bit of unrated or on an alt account.

  • I'm sure you've all felt that feeling of, oh man, this game feels so easy.

  • I'm landing all of my shots, and it feels almost like the enemies are moving really slowly.

  • This is entirely natural, because you're playing in an environment where the game doesn't really matter.

  • If you haven't played in weeks, losing one game isn't the end of the world.

  • Or, if you're playing in an unrated, there's not exactly any RR on the line, so it's okay if you miss.

  • What both of these situations have in common is that these stakes are low, so you're more relaxed.

  • Your aim is more calm, and it almost slows down the game.

  • We want you to be in this state pretty much all of the time, not just when playing unrated.

  • So what we need to do is dig into the root of the problem, and that is something we call tension management.

  • Tension basically refers to how strongly you choose to grip your mouse.

  • Many aim coaches suggest that you should treat your mouse as if you were holding an A.

  • You don't want to death grip it, it should feel free flowing, or like an extension of your hand.

  • To achieve calm aim, what we want you to do, is when using aim trainers, or playing deathmatch, don't even worry about your scores or anything.

  • Just try to focus exclusively on how you hold your mouse.

  • Don't do this in a real match, because it's going to introduce too many factors for you to worry about.

  • We don't want you to have to think about winning, or the economy, or anything like that.

  • Just focus on how you hold your mouse.

  • Now what you need to do, is loosen up your grip a bit, and try to relax your arm.

  • If the amount of tension in your arm can be rated on a scale of 1-10, you should be at like a 3.

  • Just practice gliding your mouse across the screen, and then when a target appears on screen, give it one second before you shoot.

  • This will allow you time to not only see your target, but then to make a flick calmly, and land the shot.

  • This will also give you an idea of how much time you have to land each flick.

  • The thing is, in Valorant, you do die hella fast sometimes, but you don't always die fast.

  • By giving it a second before shooting, this will get you more in tune with the actual Keep in mind, often times deathmatch is going to feel even faster than a normal match, since everyone is ready to take fights.

  • People are running all over, and holding angles.

  • Often times in a real match, you will have even more time than this.

  • Now tension isn't always a bad thing when aiming.

  • There will be times where more tension is required.

  • For example, often times to be faster, requires you to be slightly more tense, hence our aim lab example at the beginning.

  • When you perform a flick, generally the faster you go, the more tension it will require.

  • This might seem like a good thing, until you actually understand how flicks work.

  • Generally flicks aren't just done in one part, where you flick to the opponents head and shoot.

  • They're done in two parts, where you flick, and then you micro adjust, and then you shoot.

  • The problem is, the more tension required to flick quickly, generally the more tension it's going to take to stop that flick for an adjustment.

  • This micro adjustment becomes far more difficult, the more tension you apply.

  • What expert aimers are finding, is that although you maybe can flick faster with more tension, reducing tension can actually be better, because it keeps your aim more fluid between the adjustment, and finding your next target.

  • This is why it's important to practice waiting before shooting, because you're only really going to want to apply tension, if speed is more important than accuracy.

  • Such as when you need to make a nasty flick, or if your target is moving way faster than you're tracking, and you need to reel your mouse in to catch up.

  • On this topic though, the other thing we need to talk about, is movement reading.

  • Some of you may feel like you're reading your target's movements, but I encourage you to think again.

  • During your deathmatches, try to see if you actually are paying attention to where your target is going, or if you're just merely trying to land the shot.

  • A good sign of this, is if you're ever getting into strafe battles, where you and your opponent are strafing back and forth.

  • Yeah, I know, it's embarrassing right?

  • But you know exactly where the enemy is about to go next.

  • Just get ahead of them, and move your crosshair there.

  • Remember, it's not about where your are going to be, when your flick arrives.

  • What causes a lot of players to struggle against moving targets, is that they apply too much tension, causing their aim to be far more inconsistent than it needs to be.

  • This makes it seem as though they're just flicking from place to place, trying to land the shot, rather than ever actually really tracking their target.

  • This sort of panic, also removes a lot of the tactics that make hitting moving targets much easier.

  • For example, many high level players will use body shots to help slow their target down, before ever going in for the kill.

  • After landing the body shot, it's easy enough to just crouch spray, and land the kill.

  • But this is incredibly dangerous if you're not precise with your shots.

  • By the way, this is one of the many things that we cover in our brand new Spider Method course over at Skillcapped, that details how players like Shroud are able to frag out, no matter what FPS they are playing.

  • The secret is that they simplify the aiming process into 6 easy steps, that anyone is capable of doing.

  • What you'll see on YouTube, is everyone inventing new ways to complicate the aiming process.

  • Honestly, it's a headache to follow sometimes.

  • The reality is though, getting insane aim isn't that difficult.

  • All it takes is a little bit of time, and the right guidance.

  • Our Spider Method makes it easy, so you can get past the part where you look like this, and get to the part where you look like this.

  • Not to mention, our whole site is backed by a rank improvement guarantee, so if you don't climb, you don't pay.

  • While other coaching services nowadays are literally charging 4 figures for you to get out of bronze, we will help you climb 5 divisions for a fraction of the price, or your money back.

  • Something we need to talk about now though, is that whiffing your first shot is really, really bad.

  • This sounds obvious, I know, so let me explain it a bit more.

  • Spray patterns in Valorant are for the most part, random.

  • Which means every bullet after your first, isn't guaranteed to hit.

  • In fact, even your first shot isn't guaranteed to hit, which can make the game incredibly difficult.

  • This is why burst firing is incredibly favored in Valorant, because it gives you the highest chance of your bullets actually going where you fire them.

  • Now since every bullet after the first, becomes less and less accurate, this means that if you miss your first shot, it's going to become significantly harder to correct the spray afterwards, because each shot will become more and more random.

  • For this reason, calm aim is incredibly important in Valorant, because you really shouldn't be panic spraying anyway, otherwise you're likely to lose nearly every gunfight.

  • If you want to guarantee more kills, you need to prioritize the first shot.

  • In essence, that's really all that calm aim is.

  • You're not overstressing when enemies appear on your screen, you're

Ever wondered why some players in Valorant seem untouchable, like they're playing a completely different game?

Subtitles and vocabulary

Click the word to look it up Click the word to find further inforamtion about it