As a newfanofthesport, watchingtheseracesforthefirsttime, there's onething I couldn't helpbutnotice.
F1 driversareallovertheroad.
Tomake a leftturn, theygoallthewaytotherightofthetrack, thenswingbackleft.
Through 90 degreecorners, hairpins, turnsthatleadintootherturns, andif I learnedanythingingeometry, it's thatthequickestpathbetweentwopointsis a straightline.
I'vebeenracingsince I was 8 yearsoldand I'vebeenteachingpeoplehowtodriveontrackforthelast 15 years.
I thinktheonearea a FormulaOnecarisbetterthanprettymuchallothercarsiscorneringspeed.
ThisisimportantbecauseunlikeotherbigmotorsportslikeNASCAR, whichrequiredriverstotravelinmostly a symmetricaloval, F1 circuitscontaineverykindofcorneryoucanthinkof, andracerswanttogetthroughthosecornersfast.
Theracinglineispurelyandsimplythefastestwaythrough a corner, or a setofcorners.
Huggingtheoutsideedgemighttheoreticallyletyougofaster, butyouwouldbegoing a lotfurther, likemassivelyfurther, dependingonthewidthofthetrack.
Andasyoucanseefromthese F1 simulatorshotsBradshowedme, you'd alsohavezeromarginforerrorbecauseifyouhad a fractionofundersteeroroversteer, you'reimmediatelyonthegrassandinthebarriers.
Theidealracinglinefor a turnlikethisis a combinationofbothapproaches.
If I wenttoprettymuchevery F1 track, eventracks I'veneveractuallybeentobefore, I wouldprobablyknowprettymuchwhere I wantthecartobefromdrivingonsimulatorsorwatchingvideosandallthatkindofthing.