Tryingtodefinewhat a metaverseorthemetaverseis, waskindofoneofthebiggestissuesthatactuallysurroundedthemetaverseoverallasconcept, becauseitwasneverreallyuniversallyagreedupon.
Whileit's difficulttonaildownanexactdefinitionof a metaverse, thetermpredatesmetaandvirtualrealityheadsets.
AndevenFacebookmetatryingtodoitinanenvironmentwherethey're a publiclytradedcompanyandhavetoshowsuccesson a platformthat's beentoofastfor a companyaswellfundedasmetawas.
Thatincludes a softwarelikeHorizonWorldsandtheHorizonoperatingsystem, aswellaswearableslikeOculusVRheadsetsandMeta's newestedition.
It's a Ryanairglasses.
We'vebeeninvestingforthisfor a longtimejustbecauseweareaskingthequestionsortofwhatcomesafterthesmartphone.
It's whatmanyconsidertobeMeta's endgame, a footholdinthehardwarespace, a spacethathaspreviouslyeludedthem.
Soit's playing a longgamewiththehopethatitpaysoffandthehopebeingitgivesMetathatplatform, thecomputingplatformthattheycrave, a placewheretheycansettherules.
In-gameadvertisinghasgrownbyabout 10% a yearoverthelastseveralyears, andit's about $140 billionindustrytoday.
Meta's adambitionsaremuchmoregrandthanjustsaying, here's a newhelmettoputonyourcharacteranddressupyouravatarwith, whereFortniteandRobloxaremorekindofonthattier, whereMetaistryingtodowhatthey'redoingwithFacebookadvertising, andthey'retryingtoruntheecosystem.
Allgoesaccordingtoplan, youwouldhave a bigonlineeconomygoingthroughtheseMetaverses, futureMetaverses, boththephysicalwithARtothevirtualworldand, youknow, full 3D VR.
So, and I thinkit's goingtogo a lotfurtherthanthat.
Traditionally, we'vethoughtabouttheMetaverse, or a lotofpeoplethoughtabouttheMetaverseasspecifically a 3D worldandvirtualreality.
But, youknow, Metahasreallymadeit a pointtobe, oh, AR, augmentedrealityblendedintothephysicalworldis a reallyimportantplay.
That's anincrediblypowerfulthing.
IfMetaisabletocatchthatpositionas a platformplayerforthenextgenerationofcomputing, whichis, I think, therealambitionhere, thatputsitin a totallydifferentpositiontowhereit's beenfunctioningsofar.