Ifthethingblockingtheshotisaninanimateobject, a tree, a fenceorwhatever, thenyoucanshootasnormal, butifyourshootrollissuccessful, you'llalsoneedtomakeanotherroll, calledanin-the-waytest.
Thisiseasyenough.
On a 1 to 3, theshotstrikestheobstacleandnothingfurtherhappens.
First, a herocanspend a Mightpointtoincreasetheirscoreon a dicerollandtherebysucceedinanimportantroll, suchaswinning a dualrollorsuccessfullycausing a wound.
Thiscanmakeanenormousdifferencetotheoutcomeof a battle.
Mightpointscanalsobeusedtodeclareheroicactions.
Theseareincrediblefeatsthatcanchangetheentiredirectionof a battle.
Well, atthestartoftheMovephase, a herowith a Mightpointremainingcanspendittodeclare a HeroicMove, allowingthemandanyfriendswithinsixinchestomovebeforeanyothermodels, regardlessofpriority.
Asyoucanimagine, thiscanbe a realgamechanger.
We'llnotgotoodeepintowhatthesedofornow, butWillpointsare a resourcethatallowsheroestobolstertheircourageincertainsituations, aswellasinrarecases, cast a magicalpower.
Fatepointsrepresenttheabilityof a herotocheatdeath.
When a herowithFatepointsremainingsuffers a wound, youcanspend a Fatepointfor a chancetoavoidtheinjury.
Expend a Fatepoint, roll a dice, andon a 4+, thewoundisnegatedentirely.
On a 1 to 3, theyarewoundedasnormal, however, sodon't take a hero's gloriousdestinyforgranted.
Rightnow, thebestplacetobeginhastobetheWaroftheRohirrim, theBattleofEdorasboxedgame, with a fullrulesmanual, a scenarioandprofilesbooklet, dice, measurers, Rohanterrain, andtwofullyfunctionalforcestouseinbattle, theDefendersofEdorasandtheArmiesoftheHillTribes.