I'm about to be pushed, I always try to heal up the corner of a door frame because as soon as they jump into the room, I'm able to run back out to give myself a little bit more time to heal or to try to reposition. So the important skills here are you need to be able to quickly shut doors as you're running through them. All you have to do is briefly look at the door and then press your interact button. But you also want to be able to burst through the door if it's not already open and then shut it at the same time. So make sure to practice that too. And next up, Zipline's got a major change with the new Warzone update. They're a lot faster now and the major thing you need to know about them is that you don't have to take them all the way up. If you spam your jump button right at the top and then hold backwards on your analog stick, you can actually fly off the zipline. This can be helpful to try to avoid dying to someone if they're camping at the top of a building, but just beware, it probably won't work against good players. Also, if you don't want to fly off the building, you can mantle onto the top by spamming your jump button and then holding forward. I would consider these movements something that are nice to know, but like I said, these things are only going to work against average players. Anyone decent is probably going to fry you out of the air if you try to do it. Okay, so moving on to cars. Now, car plays are great because you can get really easy kills by doing some pretty basic moves. You definitely want to practice switching seats because almost everyone just blindly shoots at the driver's seat when they see a car. I don't think the visibility is very good, so most people can't really tell when someone moves. So when I'm driving a car and I see someone, I like to swap to the seat furthest away from the enemy and then lean out of the vehicle to shoot at them because the car should give you a little bit of extra cover in the gunfight. Now, something you can also do is that when you're leaned out of a window and then press the exit button, you'll actually dive out of the car, which can be enough to surprise someone to be able to hit your shots. Okay, and the last couple of things to cover before we get to the final step to become a good movement player is you can double tap your weapon swap to cancel the long animation when you pick up a weapon, and you can also use it to cancel reload if you have to use your gun. And then I can't have a movement guide without mentioning stims. When you use one, it gives you a little bit of a speed boost as well as regenerating your health a little bit quicker. So it can be really overpowered in gunfights to break cameras because you really mess up people's timings when they're trying to track you. You just have to memorize how long it takes to pop one and try to position yourself in the gunfight to not take damage while you're doing it. And speaking of clips and breaking cameras, I do want to mention that there are a lot of movement players out there who play on super high sensitivities and they do lots of 180 spins and they move their camera around a lot in gunfights. Now, some of this is just to be flashy and make their clips look better, but depending on how it's used, you can actually make yourself a little bit harder to hit by doing this because you can change directions more quickly on a higher sense. However, something to keep in mind is that this type of movement mostly works against lower skill players and you typically sacrifice a lot of aiming consistency by playing on a really high sense. So I personally don't do it. But if you're playing mostly for clips, it can look really cool and there's nothing wrong with doing it. So you should definitely try it out if that interests you. But just know that it does take a lot of skill to be able to do this and still win your gunfights. And the final step to having good movement is demonstrated in these two clips here. And I want to see if you can catch what it is. In this first clip, I'm chasing an enemy down the stairs and watch what I do to kill him. And then in the second clip, I'm the one being chased after I get bad timing at a window. And despite being almost dead, I'm able to turn the gunfight around and get the kill. Now, it might not seem like it, but in both of these clips,