Andtodothisdrill, I'm goingtostartapproximately 6-8 metersawayfromoneoftheclosedwindows, and I'm goingtostrafetomyleftandtomyright, andthegoalforthisdrillistotrytokeepmycenterdotwithinthewindowframe.
I strafetotherightuntil I gettothestairs, andthen I strafetotheleftuntil I approximatelygettothiscrateofgreenmissiles.
Nowlike I mentioned, thegoalforthisdrillistokeepmycenterdotwithinthewindowframe, and I'm tryingtokeepmyaimassmoothaspossible.
In a perfectworld, myaimwouldn't moveatall, butbecause I'm a human, myaimisgoingtomove a littlebit.
So I dowantthatmovementtobesmooth, and I don't wanttosee a lotofjerkinessinmycrosshair.
What I'm reallydoinghereis I'm tryingtoapplytherightamountofpressureonmyrightthumbsticksothatmyaimdoesn't moveeventhoughmycharacterismoving.
Andwhy I likethisdrill a lotisthatwhenyou'rein a realgame, andforinstanceyou'removingfromonepieceofcovertothenext, oftentimesyouwanttokeepyourcrosshairlockedon a locationwhereyouexpectanenemytobeincasetheypeekyouwhileyou'removingoutintheopen.
I wouldsaytostartoffslowatfirst, andmaybejustswitchonceortwice, andthenasyougetbetteratthisdrill, youcanincreasethefrequencythatyou'rechangingtargets.
Andthereasonthat I likethisdrillisverysimilartothelastone, becausewhenyouplay a gameofWarzone, youdon't alwaysknowwhereyouropponentisgoingtobe, andyou'regoingtohavetobeabletocentertodifferentlocationsasyoumovearoundthemap.
Andthisdrillis a goodwaytosimulatewhatit's goingtobelikeinanactualgamewhenyouhavetodothis.
Andinmanygunfights, you'regoingtofindyourselfinsituationswhereyou'reflyingaround a cornerandyouneedtobeabletocenteronto a targetthatyoucan't see.
Likeforinstance, if I wanttopeekaroundthiscornerandchecktoseeifthere's a playerinthiswindow, I havetoknowexactlywherethatwindowisgoingtobeonmyscreenas I comearoundthewallsothat I canputmycrosshairintherightlocation.
Nowthissoundssimple, butit's actuallyprettydifficultandthiswasoneofthethings I reallystruggledwithearlyonwhen I wastryingtolearnmovementandimprovemyaimbackinMW19.
Andthepracticedrillthat I liketodoforthisis I liketopick a buildingwithseveralwindowsanddoors, andthen I find a wallthat I canslidecancelaround, and I liketopracticetryingtoplacemycrosshairatoneofthesewindowsordoors.
Ifyou're a beginner, youcanpickthesametargeteachtimetosimplifytheexercise, andifyou'remoreadvanced, youcanchangeitupwithwhichtargetyou'reaimingateachtime.
Sowe'vecoveredthefirsttwostepstoimprovingourpassiveaim, butthethirdstepisarguablythemostimportant, andthiswasonethat I struggledwith a lotearlyon.
BackinthedaysofVerdansk, I wouldwatchYouTubetipsandtricksonhowtogetbetterand I wouldfeellike I wasbeingproductive, butthenwhen I gotintoanactualgame, I prettymuchforgoteverythingthat I'd watchedinthevideosandeverythingjustfellapart.
Andthiswas a cyclethatwouldhappenoverandoverandoveragain.
I washaving a problemwithsomethingcalleddividedattention.
Andwhen I gotoverwhelmedwiththisinformation, I wouldlosegunfightsbecausemyreactiontimewasslowbecause I wasthinkingwaytoomuch, andeventually I wouldgetsoexhaustedfromallthisthinkingthat I wouldgointoautopilotmodeand I wouldjustfallbackonoldhabitsandnotgetbetter.
Well, thetricktogetoutofthiscycleistosimplify.
Stoptryingtobecome a CallofDutyproovernight.
Thestrategythat I trytouseis I'llpractice a skillinisolationusingpracticedrills, andthen I'llgointoPlunderor a gameand I trytousethatskillagainstrealplayers.
I don't worryaboutwinningthegame.
I justwanttotrytousethatskillingunfights, andthen I'lleventuallygoandplayrealgamesnormally, but I'llconstantlyremindmyselfduringthegameorinbetweengamestofocusonthatskill.
Sometimes I'lldo a fewpracticedrillsinbetweenmatches, butoneothersimplethingyoucandothat I shouldprobablydomoreoftenisjustwriteitdownon a post-itnoteandreferbacktoitonyourdesk.
Whenitcomestopassiveaim, thisisn't somethingthatyou'regoingtobecome a proatovernightorin a week.
It's a skillyouneedtoworkonandconstantlycheckyourselfthatyou'redoingitin a game.
Butthemoreyou'reabletorecognizepatterns, you'llstarttoseehowplayerscamp, howtheyhold a buildingforposition, howtheypushyouwhentheythinkyou'reweakin a gunfight, andsomanymorethings.