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Charlie Cole is a hacker - hacker extraordinaire. Hardware, software, intel, data dropping -- whatever
you need, I can get it. New and improved. Sort of like your SMI light
when you're on the ground. Data transmissions, drone controls, scanning.
Gotcha. All yougotta do is slave it to the SMI, do
a couple of calibrations, and you're good to go.
Thanks, Charlie. He's the most inexperienced when it comes
to high-stakes, life-or-death situations. It's a steep learning curve, being on this
plane with Briggs and Grim and of course, Sam Fisher.
Who is Andriy Kobin? Andriy Kobin pretended to kill my daughter
to give someone leverage over me. Woah -- how is he even still alive?
Good question. When you've got this mix of the characters
you mentioned -- Sam, Grim, and Briggs -- and then you've got this tech expert guy, how
does your role get into that? How do you fit amongst the dynamic?
Well, there's a lot of animosity between Grim and I. We are familiar each other from the
get-go in this game, and I think that Grim's a very by-the-book practitioner, and Charlie
is more willing to bend the rules of law, which is, I think, where he sees eye-to-eye
with Sam, 'cause Sam, in his own way, will do it his own way. And it's good that from
the beginning, Sam's on Charlie's team. As much as there's a lot of jokes at his expense,
and he's kind of the runt of the litter on the team, he's invaluable.
Charlie, rustle us up some transport, wouldyou? Something that blends? Panel van?
You got it. So talk to me a little bit about the experience
of doing something like this. I mean, you're in a video game, but this is obviously very
cinematic. Talk to me about how performance capture is working for you.
It's super cinematic, but it's also like doing theatre. I mean, you don't have anything -- I
don't know how much you can see around here, but this is our set. It's a big carpet -- it's
exactly like playing in the basement when you're a kid. You are imagining everything
-- all of a sudden you have panels here, and you've got to challenge the animators. "I'm
going to do this now, and later you have to make it look like my fingers are doing something."
So you get to let your imagination run wild and just play in this empty space. It's more
like theatre, but most like playing in your basement as a kid.
And obviously, when it comes to the nitty-gritty of what Blacklist is about, it's the exact
opposite of playing around. When you think about the scope of this game, and how feasible
the threat is, how much do you attach yourself to that idea?
Again, not getting into details, people are dying. And especially for my character, who's
not used to that, I find I can identify with that. You're around all these people going
"oh yeah, someone else has just been killed, alright we need to move on, and we need to
do this, this tactical operation needs to happen," and it's like woah, woah, woah -- hang
on a second -- someone's just died, you know, and you kind of want to take a moment and
sort of process that. But there isn't. That's part and parcel of these sort of situations.
The collateral damage is going to happen.