Placeholder Image

Subtitles section Play video

  • Ladies and gentlemen, welcome back to another video by yours truly.

    女士們,先生們,歡迎再次收看由我製作的視頻。

  • I got on Twitter and saw that Wuthering Waves dropped what I believe to be some very like massive significant news to their game and their marketing for it hasn't been the greatest.

    我在 Twitter 上看到,《呼嘯浪潮》發佈了一些我認為非常類似於他們遊戲的重大消息,而他們的市場營銷卻不是最出色的。

  • I'll admit.

    我承認

  • I mean, yes, sure.

    我是說,是的,當然。

  • They put out a tweet right here and it's definitely a thread on their website, but this is like game changing news.

    他們就在這裡發佈了一條推文,網站上也肯定有相關內容,但這簡直就是改變遊戲規則的新聞。

  • If you ask me, we're getting an elemental system apparently based off of this.

    要我說,我們的元素系統顯然就是以此為基礎的。

  • What I've seen, we're getting a whole elemental system, which admittedly, as much as I praise

    我所看到的,是一個完整的元素系統。

  • Wuthering Waves, it's had one of the most worthless elemental systems that I've ever seen.

    呼嘯浪潮》是我見過的最沒有價值的元素系統之一。

  • It's just like, bro, you might as well just take the elements out the game because we don't even use the map apart from your little debuff that you put on bosses to just pretty much, you know, split up what characters belong to what it was kind of useless.

    這就好比,兄弟,你還不如直接把元素從遊戲中抽離出來,因為我們甚至都用不上地圖,除了你在 Boss 身上放的小 debuff,你知道的,就是把角色的歸屬分得清清楚楚,這有點沒用。

  • And so this I'm really excited about.

    是以,我對此感到非常興奮。

  • Let's go ahead and get into it first.

    讓我們先進入正題。

  • Spectral Frazzle effect.

    光譜碎片效應

  • I already kind of knew what it did because the MC, the Spectral MC, has it built into their kit.

    我已經有點知道它的作用了,因為 Spectral MC 套件中就有這個功能。

  • And then there's a new set that also has it.

    還有一套新產品也有這個功能。

  • But this is like a whole dot.

    但這就像一個完整的點。

  • This is a whole dot effect.

    這是一種整點效果。

  • This is completely new, which would trip me out.

    這完全是個新東西,會把我絆倒的。

  • And I guess it's coming in with Phoebe, but I don't believe it's only pertinent to Phoebe.

    我想這是菲比的問題,但我不認為這隻與菲比有關。

  • I think it's just going to be whoever has the Spectral Frazzle buff built into their kit.

    我認為,誰的裝備中內置了 "光譜閃爍 "BUFF,誰就能勝出。

  • Which blows my mind because what that means is Kudo Devs is still evolving their combat, which is so cool to me.

    這讓我大吃一驚,因為這意味著 Kudo Devs 仍在不斷改進他們的戰鬥,這對我來說太酷了。

  • Like we're getting new combat disruptive mechanisms put into the game and we're I don't even remember what month we're on.

    就像我們在遊戲中加入了新的戰鬥破壞機制,而我們我都不記得現在是幾月了。

  • We're definitely coming up on a year here eventually.

    我們最終肯定會在這裡度過一年。

  • What is it like May?

    五月的天氣如何?

  • But I'm looking at this and what I see is it's quite literally a copy and paste mathematically from Genshin Impact.

    但我看到的是,從數學角度看,這簡直就是《源氏衝擊》的複製和粘貼。

  • Their formula, their elemental reaction system, a large portion of their elemental reactions are completely dependent on your level, the enemy's defense, and the enemy's elemental resistance.

    他們的配方、元素反應系統、很大一部分元素反應完全取決於你的等級、敵人的防禦和敵人的元素抗性。

  • That's literally the elemental reaction system for the large, I mean, for the vast elemental reactions in the game.

    這就是大型遊戲的元素反應系統,我是說,遊戲中大量的元素反應。

  • That's how it functions.

    這就是它的功能。

  • And so generally when you want to do maximum damage, your character has to be level 80.

    是以,一般來說,當你想造成最大傷害時,你的角色必須達到 80 級。

  • Whoever's trying to trigger these buffs, you want them to be as high as the level as possible because the scaling's insane.

    不管是誰想要觸發這些 BUFF,你都希望他們的等級越高越好,因為縮放是非常瘋狂的。

  • Like if you're level 70 and then you're level 80, that debuff, Spectral Frazzle for example, it's going to be significantly higher in damage.

    例如,如果你的等級是 70 級,而你的等級是 80 級,那麼這個 debuff(例如 Spectral Frazzle)的傷害就會大幅提高。

  • And so this means you're going to have to start taking your characters up to level 80.

    是以,這意味著你必須把角色升到 80 級。

  • Pretty much.

    差不多吧。

  • We'll continue going on further down the line.

    我們將繼續深入下去。

  • But the only way for you to deal more damage is if you can reduce the enemy's defense, which there's some characters in the game that can already do that, or you can reduce their elemental resistance.

    但要想造成更多傷害,唯一的辦法就是降低敵人的防禦力,而遊戲中有些角色已經可以做到這一點,或者你可以降低他們的元素抗性。

  • Again, Spectral Rover can literally reduce elemental resistance at E6, and I think the

    同樣,光譜漫遊者可以在 E6 級降低元素抗性,我認為

  • Havoc Rover can as well.

    Havoc Rover 也可以。

  • So now we're going to start like being on the lookout for characters that reduce defense and reduce elemental resistance.

    是以,我們現在要開始留意那些能降低防禦和元素抗性的角色。

  • And then you're going to go, okay, I'm going to pair that with this dodge play style.

    然後你就會想,好吧,我要把它和這種閃避玩法搭配起來。

  • That sounds exciting.

    這聽起來令人興奮。

  • That sounds fun.

    聽起來很有趣。

  • That's what Spectral Frazzle does.

    這就是 Spectral Frazzle 的作用。

  • Now let's go ahead and read it and then we'll go over these down here because this all looks,

    現在,讓我們繼續閱讀,然後再看看下面的這些內容,因為這些內容看起來都很不錯、

  • I'm excited about this guys.

    我很興奮。

  • I'm especially excited about this.

    我對此特別興奮。

  • Y'all saw my thumbnail.

    你們都看到我的縮略圖了。

  • Let me go, let me go, you know, Kung Fu Panda might be making a comeback with this thing right here, bro.

    讓我走,讓我走,你知道,功夫熊貓 可能會捲土重來,就在這裡,兄弟。

  • All right.

    好吧

  • Let me go ahead and look at this.

    讓我來看看這個。

  • Certain spectral attacks inflict a stackable Spectral Frazzle effect.

    某些光譜攻擊會造成可疊加的光譜虛弱效果。

  • Sounds like dot.

    聽起來像點點。

  • Spectral Frazzle effect deals spectral damage to the target at regular intervals during its duration.

    光譜噴射效果會在持續時間內每隔一段時間對目標造成光譜傷害。

  • That's what I meant.

    我就是這個意思。

  • That's what sounds like dot.

    聽起來就像點點。

  • While reducing one stack of Spectral Frazzle effect.

    同時減少一個疊加的 Spectral Frazzle 效果。

  • Now this is interesting because what this is saying is once they take the damage, then a stack goes away.

    這一點很有意思,因為它的意思是,一旦他們受到傷害,就會有一疊傷害消失。

  • The damage inflicted by Spectral Frazzle effect depends on the resonator's level, defense, and damage resistance.

    光譜噴射效果造成的傷害取決於共鳴器的等級、防禦力和傷害抗性。

  • And the number of Spectral Frazzle effect stacks.

    以及 Spectral Frazzle 效果的疊加次數。

  • So yeah, however many stacks you have, the level of you, and then the defense and resistance of the enemy.

    所以是的,無論你有多少堆棧,你的水準,然後敵人的防禦和阻力。

  • It is not influenced by the resonator's attack, crit rate, or other factors.

    它不受共鳴器的攻擊、命中率或其他因素的影響。

  • Yeah.

    是啊

  • Very similar to dot and HSR, but also similar to elemental reactions and Genshin Impact.

    與圓點和 HSR 非常相似,但也與元素反應和玄心衝擊相似。

  • Inflict negative status on enemies.

    對敵人造成負面影響。

  • Okay.

    好的

  • Perform enhanced resonance skill when Rover Spectro has more than 50% of diminutive, diminutive, diminutive, there we go, sound to inflict two stacks of Spectral Frazzle effect and shimmer on the target.

    當漫遊者幽靈的微不足道、微不足道、微不足道、有了,聲音超過 50%時,施放強化共鳴技能,對目標造成兩層幽靈之怒效果並閃爍。

  • Now what's funny is these, like this description was already in the game.

    現在有趣的是,這些描述就像遊戲裡的一樣。

  • And when I was looking at it, I was like, what the fuck is a shimmer?

    當我看到它時,我就想,"微光 "是什麼鬼東西?

  • I didn't know what a shimmer is.

    我不知道什麼是微光。

  • Now we know the significance of shimmer.

    現在我們知道光澤的意義了。

  • So targets affected by shimmer retain their Spectral Frazzle effect stacks, even though the effect normally decreases stacks upon dealing damage.

    是以,受微光影響的目標會保留其 "光譜微光 "效果堆疊,儘管該效果通常會在造成傷害時減少堆疊。

  • So, you know, up there, it literally said, if you do a tick, it takes the stack away.

    所以,你知道,上面寫著,如果你打勾,就會把堆棧拿走。

  • Well, if you put shimmer on them, it retains the stacks.

    好吧,如果在上面塗上閃粉,就能保留堆疊的效果。

  • What that means is you're going to be on the lookout for, I guess, particular Spectral characters that can inflict shimmer on a target.

    這意味著你要注意,我猜,能對目標造成閃爍的特殊幽靈角色。

  • That way you can ensure that you always have maximum Spectral Frazzle stacks to do maximum dot damage.

    這樣,你就能確保自己始終擁有最大的 Spectral Frazzle 疊加值,從而造成最大的 dot 傷害。

  • Anyways, Resonance Liberation applies six stacks of Spectral Frazzle effect to all targets in range.

    總之,"共振解放 "會對範圍內的所有目標疊加六層 "光譜眩暈 "效果。

  • That's for the Rover in particular.

    尤其是路虎。

  • So the Rover's value is aging like wine with these new implementations of a combat system.

    是以,漫遊者的價值就像酒一樣隨著這些新的戰鬥系統的實施而逐漸老化。

  • That's pretty cool.

    太酷了

  • Now my next question is how many stacks is the cap, which I haven't seen that disclosed yet.

    現在我的下一個問題是,上限是多少層,我還沒有看到有披露。

  • Phoebe, Phoebe has an ability called Confession.

    菲比,菲比有一種能力叫懺悔。

  • Phoebe and her Confession status is adept at afflicting Spectral Frazzle effect on enemies.

    菲比和她的 "懺悔 "狀態善於對敵人施加 "光譜模糊 "效果。

  • Heavy attack Starflash applies five stacks of Spectral Frazzle effect to the target.

    重型攻擊 "星閃 "會對目標疊加五層 "光譜眩暈 "效果。

  • Okay, so just her heavy attack, five off ramp.

    好吧,就用她的重攻擊,五個斜坡。

  • Upon entering the Confession status, Phoebe can immediately perform heavy attack Starflash twice.

    進入懺悔狀態後,菲比可以立即施放兩次重攻擊 "星閃"。

  • So that's ten stacks.

    一共是十疊。

  • Okay.

    好的

  • How many cap?

    有多少上限?

  • Where is the stack cap at?

    堆棧上限在哪裡?

  • Because this already sounds like a shit ton of stacks.

    因為這聽起來已經有一大堆了。

  • Resonance Lib inflicts eight stacks of Spectral Frazzle.

    共振天秤會造成八疊光譜眩暈。

  • This is just for Phoebe in particular.

    這是特別為菲比準備的。

  • Yeah, so Phoebe's a Spectral Frazzle stacking machine.

    是啊,所以菲比是一個光譜脆片堆疊機。

  • If multiple Resonators apply Spectral Frazzle effect to the same target, its base damage is determined by the highest level Resonator.

    如果多個共鳴器對同一目標使用光譜噴射效果,其基礎傷害由最高級別的共鳴器決定。

  • Okay, now this is massive, especially for casual players and people who don't want to get sweaty with rotations and have a brain fog of, oh, who do I do it with first?

    好了,現在這就很重要了,尤其是對於那些不想為輪換而大汗淋漓,也不想為 "哦,我該先和誰做呢?"而傷腦筋的休閒玩家來說。

  • Doesn't matter.

    無所謂。

  • They're going to pick the highest level character that's inflicting it on your team and make that the representation of the stacks.

    他們會選擇對你的團隊造成傷害的最高級別角色,並將其作為堆疊的代表。

  • So if you have a level 70 Spectral Rover and a level 80 Phoebe both inflicting Spectral

    是以,如果你有一個 70 級的光譜漫遊者和一個 80 級的菲比,它們都會造成光譜

  • Frazzle, the level 80 Phoebe is the one it's going to prioritize as the stack value.

    Frazzle,80 級的 Phoebe 會優先疊加值。

  • That's huge.

    這是巨大的。

  • That means you're going to always do the maximum damage.

    這意味著你總是能造成最大的傷害。

  • So that's good.

    這樣很好。

  • Now this says, in addition to the inherent effects of negative status, some Resonators receive extra bonuses when battling foes with negative status.

    這就是說,除了負面狀態的固有效果外,一些共鳴器在與負面狀態的敵人戰鬥時還會獲得額外的加成。

  • This is where they, this is where the good old gotcha concept comes in, right?

    這就是他們,這就是 "捉弄人 "這一古老概念的由來,對嗎?

  • There is, we're going to sell you to pull on the limited banner characters because it's a surprise, guys.

    有,我們要賣給你拉上有限的旗幟人物,因為這是一個驚喜,夥計們。

  • The limited banner characters they're promoting are going to have a bit more bang for their buck with the Spectral Frazzle negative status.

    他們正在推廣的有限旗幟角色將因 "光譜噴嘴 "的負面狀態而獲得更多的收益。

  • Phoebe's going to be obviously one of them.

    菲比顯然會是其中之一。

  • Phoebe in her Absolution status gains increased combat strength against enemies with Spectral

    菲比在 "赦免 "狀態下,對帶有 "光譜 "的敵人的戰鬥力增強

  • Frazzle effect.

    細碎效應

  • Basically she's stronger when they have Spectral Frazzle stacks.

    基本上,當他們堆疊了 Spectral Frazzle 時,她就會變得更強。

  • Her heavy attack benefits from an enhanced damage multiplier, and under Absolution she can hit, she can perform it four times.

    她的重擊可以獲得增強的傷害倍率,在 "赦免 "狀態下,她可以進行四次重擊。

  • The outro skill also boasts an enhanced damage.

    外放技能還擁有更高的傷害。

  • What the, what is that?

    那是什麼?

  • Brother, I didn't see that in the livestream.

    兄弟,我在現場直播中沒看到。

  • She just floating across the sky, bro, like, damn, what in the LUT?

    她就這樣飄過天空,兄弟,就像,該死的,LUT裡有什麼?

  • That looks really cool.

    看起來真的很酷。

  • I need to, I need to check her out.

    我需要,我需要去看看她。

  • I still haven't looked at, I still haven't seen anything on her, actually, apart from the livestream.

    事實上,除了現場直播,我還沒看過任何關於她的報道。

  • Okay, negative status effects can be enhanced by certain weapons.

    好吧,某些武器可以增強負面狀態效果。

  • Ooh, Sonata effects and Echo skills.

    哦,奏鳴曲效果和回聲技能。

  • Choose your tactics wisely by selecting weapons and Echoes that boost your combat effectiveness.

    選擇能提高戰鬥力的武器和回聲,明智地選擇戰術。

  • So it seems like you're going to be trying to build certain Echoes and a whole entire build revolving around the Spectral Frazzle effect.

    這樣看來,你似乎要圍繞 Spectral Frazzle 效果來構建特定的回聲和整個構建。

  • That sounds really cool.

    聽起來真不錯。

  • To be honest.

    說實話

  • If you're a Dot player, you're going to enjoy that playstyle, I would imagine.

    如果你是多特玩家,我想你會喜歡這種玩法。

  • Other negative effects.

    其他負面影響

  • Tectone.

    Tectone.

  • Tectless.

    Tectless.

  • He's going to enjoy that.

    他會樂在其中的。

  • Now, this is the important part, because I want to see what they cooked up here with these elements.

    現在,這是最重要的部分,因為我想看看他們用這些元素做了什麼。

  • Did they differentiate the elements enough to make them feel unique and distinctive?

    他們是否對這些元素進行了足夠的區分,使其感覺獨一無二、與眾不同?

  • Or is it kind of like a lazy design?

    還是說這是一種偷懶的設計?

  • That's what I'm looking forward to seeing here.

    這正是我所期待看到的。

  • Aero Erosion.

    航空侵蝕。

  • I'm really excited about this one because, you know what I'm saying, my Kung Fu Panda love is still top shelf tequila, guys.

    我真的很興奮,因為你們知道我在說什麼,我對《功夫熊貓》的熱愛仍然是頂級龍舌蘭酒,夥計們。

  • Jian Shen, otherwise.

    沈健,否則。

  • A certain aero attack will inflict stackable aero erosion on enemies.

    某種氣動攻擊會對敵人造成可疊加的氣動侵蝕。

  • Aero erosion inflicts aero damage on the target at regular intervals as long as it lasts, with more stacks resulting in greater damage.

    只要持續一段時間,氣動侵蝕就會每隔一段時間對目標造成氣動傷害,疊加次數越多,傷害越大。

  • Okay.

    好的

  • This sounds exactly like Spectro Frazzle, but it seems like it's the literal one-to-one concept of Spectro Frazzle.

    這聽起來和 Spectro Frazzle 一模一樣,但似乎是 Spectro Frazzle 的字面一對一概念。

  • Put some stacks on them, they're going to take damage in intervals, just like Spectro

    給他們加一些疊加,他們會在間隔時間內受到傷害,就像 Spectro 一樣

  • Frazzle.

    Frazzle.

  • The more stacks, the more damage, and then it lasts as long as, obviously, you're able to inflict aero erosion with the character.

    疊加的次數越多,傷害也就越高,而且持續的時間也越長,很明顯,只要你能用角色造成氣動侵蝕。

  • So I imagine they're going to implement this into character's kits retroactively the same way they did with Spectro Rover, I think.

    是以,我認為他們會像對待 Spectro Rover 一樣,追溯性地在角色套件中加入這一功能。

  • On one end of the spectrum, my Kung Fu Panda is going to be doing some more damage if I just pop an ult and do what I always do with her, except now she's doing dots on top of the damage she's doing.

    在光譜的一端,我的功夫熊貓會造成更多的傷害,如果我只是彈出一個 Ult,然後像往常一樣使用她,只不過現在她在造成傷害的基礎上還會造成點傷害。

  • I'm really hoping that's the case.

    我真的希望是這樣。

  • But on the other end, this seems a bit lackluster.

    但從另一個角度看,這似乎有點乏善可陳。

  • I feel like the wind element, I mean this is stepping into subjective territory, objectively

    我覺得風元素,我的意思是這是踏入了主觀領域,客觀地說

  • I think they're lazy because it's kind of the same concept as, it's actually the same concept as Spectro Frazzle.

    我覺得他們偷懶了,因為它的概念和 Spectro Frazzle 是一樣的。

  • Subjectively, I don't like it just because I feel like the wind element could be a bit more, I don't know, it's got, I feel a bit more expression due to its literal element, the wind element.

    主觀上,我不喜歡它,只是因為我覺得風元素可以更多一點,我不知道,它有,我覺得由於它的字面元素--風元素,它的表現力更強一些。

  • I feel like what they could do, maybe, is, I don't know, regenerate energy, regenerate concerto meter, regenerate forte circuit, pull enemies in.

    我覺得他們可以做的,也許是,我不知道,再生能量,再生協奏曲儀表,再生前奏曲電路,把敵人拉進來。

  • I'm not saying these have to be like the actual ideas, but I feel just giving the wind element another dot effect, kind of lazy if you ask me, you know what I mean, at least kind of separate it a bit, hell, it's just the same thing, just the wind element from the Spectro

    我並不是說這些一定要和實際的想法一樣,但我覺得只是給風元素增加一個點的效果,要我說有點懶,你知道我的意思,至少要把它分開一點,見鬼,這只是同樣的東西,只是來自 Spectro 的風元素。

  • Frazzle.

    Frazzle.

  • But, like I said, if it increases my Kung Fu Panda's damage, then eh, I ain't really tripping on that.

    不過,就像我說的,如果它能增加我的功夫熊貓的傷害,那我也不會太在意。

  • Alright, let's look at the Havoc Bane.

    好了,讓我們來看看 "浩劫之刃"。

  • Certain Havoc attacks will inflict Havoc Bane on enemies.

    某些浩劫攻擊會對敵人造成浩劫詛咒。

  • Havoc Bane accumulates stacks automatically, oh, interesting, while it remains active.

    當它處於激活狀態時,"浩劫詛咒 "會自動累積堆疊,哦,有意思。

  • Okay, so you don't have to stack it up, it'll stack itself up once you inflict the Havoc

    好吧,你不需要把它疊加起來,只要你造成浩劫,它就會自己疊加起來

  • Bane.

    班恩

  • Interesting, okay.

    有意思

  • Once it reaches its maximum stacks, it deals Havoc damage to the target, removes Havoc

    一旦疊加到最大值,就會對目標造成浩劫傷害,並移除浩劫。

  • Bane, and applies Havoc Bane to nearby characters.

    並對附近的角色施放 Havoc Bane。

  • Oh, now that is a good cook.

    哦,這才是好廚師。

  • That is called cooking, being distinctive, and being unique.

    這就是所謂的烹飪、與眾不同和獨一無二。

  • So it seems to me like it works akin to the Quantum element in HSR.

    是以,在我看來,它的工作原理類似於高鐵中的量子元素。

  • Once it reaches its maximum stack threshold, boom, explode for some big damage, hopefully.

    一旦達到最大堆疊閾值,"轟 "的一聲,希望能爆炸造成一些大傷害。

  • But it removes the Havoc Bane after that, and then spreads to nearby enemies.

    但之後它就會移除 "浩劫之刃",並擴散到附近的敵人身上。

  • That sounds fucking cool, that's some Diablo ARPG type shit there.

    這聽起來真他媽酷,簡直就是《暗黑破壞神》的 ARPG 類型。

  • Yeah, I like that, I really, really like that.

    是的,我喜歡,我非常非常喜歡。

  • Oh man, that sounds so cool, now I'm jealous.

    哦,天哪,這聽起來太酷了,現在我都嫉妒了。

  • I wish my Kung Fu Panda had something like that, man, she's just got some weak-ass DOT over here.

    我真希望我的功夫熊貓也有這樣的東西,夥計,她這裡的 DOT 功能太弱了。

  • Maybe that DOT does some damage to her.

    也許 DOT 會對她造成一些傷害。

  • Like I said, if it really brings my Kung Fu, alright, alright, stop coping, smack.

    就像我說的,如果它真的把我的功夫帶來了,好吧,好吧,別再應付了,咂嘴。

  • Fusion Burst.

    聚變爆發

  • I'm expecting some type of burn, probably another DOT, who knows.

    我期待著某種類型的燒傷,可能是另一種 DOT,誰知道呢。

  • Certain fusion attacks will inflict stackable Fusion Burst on enemies.

    某些融合攻擊會對敵人造成可疊加的 "融合爆發"。

  • Okay, sounds like DOT.

    好吧,聽起來像是 DOT。

  • Once Fusion Burst hits its max stacks, it ignites, oh, nevermind, and removes those stacks, just like the Havoc Bane, dealing Fusion damage.

    一旦 "聚變爆發 "達到最大疊加值,它就會點燃,哦,算了,並移除這些疊加值,就像 "浩劫之刃 "一樣,造成聚變傷害。

  • Oh, but it does not apply it to nearby characters, it doesn't spread like a fucking virus the way Havoc Bane does.

    哦,但它不會傳染給附近的角色,也不會像 "浩劫魔咒 "那樣像病毒一樣傳播。

  • It just removes the stacks just like Havoc Bane, explodes, and then GG's.

    它會像 "浩劫之刃 "一樣移除堆疊,爆炸,然後 GG。

  • So that means, more than likely, I guarantee you Fusion is gonna have a very, it's gonna have a much more potent explosion multiplier than Havoc Bane, because it doesn't spread, right?

    所以這意味著,很有可能,我向你保證,"融合 "的爆炸倍率會比 "浩劫之刃 "高得多,因為它不會擴散,對吧?

  • So it's just like a big nuclear bomb, based off what I'm reading.

    所以,根據我讀到的資訊,這就像一顆大核彈。

  • No spread.

    沒有傳播。

  • Havoc Bane, bomb, boom, not as strong, but spreads.

    Havoc Bane,炸彈,爆炸,沒有那麼強,但能擴散。

  • That's how I'm reading that from those two.

    這就是我從這兩個人身上讀到的。

  • I like that, that's still differentiating, it's a hell of a cook.

    我喜歡這樣,這樣還能與眾不同,真是個好廚師。

  • I was expecting a burn DOT, honestly, so I actually really like that.

    老實說,我還以為是燃燒 DOT,所以我真的很喜歡。

  • Glacial, without reading it, freeze, right?

    冰川,不讀它,凍結,對不對?

  • Why the hell would you not have freeze on the ice element, come on now.

    你為什麼不把冰元素凍住呢?

  • Sudden glacial attacks will inflict stackable glacial chafe on enemies.

    突然的冰川攻擊會對敵人造成可疊加的冰川傷害。

  • As glacial stacks increase, the target speed gradually decreases, okay, so it gets slower.

    隨著冰川堆疊的增加,目標速度會逐漸降低,好吧,是變慢了。

  • Upon reaching max stacks, the target is frozen and the stacks are removed.

    達到最大堆疊時,目標會被凍結,堆疊也會被移除。

  • That's what I would imagine.

    這就是我的想象。

  • Now, as long as they balance this, I think it's gonna be fine.

    現在,只要他們能平衡這一點,我覺得就沒問題。

  • In fact, I actually love freeze playstyles, I love building around them, especially again in ARPGs and stuff.

    事實上,我很喜歡定格玩法,我喜歡圍繞這些玩法進行構建,尤其是在 ARPG 等遊戲中。

  • But freeze can be a very broken thing.

    但冰凍三尺非一日之寒。

  • Obviously, like completely taking away an enemy's mobility or their ability to move at all, especially when pertaining to bosses inside of a game where combat is very significant, that could be broken.

    很明顯,比如完全剝奪敵人的機動性或移動能力,尤其是在戰鬥非常重要的遊戲中涉及到 BOSS 時,這可能會被破壞。

  • So as long as they balance it, right, and you're not just perma-freezing bosses, can't move, I mean, god, Carlotta's already broken, bro, holy shit.

    所以,只要他們平衡了,你就不會被老闆凍住,動彈不得,我是說,天啊,卡洛塔已經壞了,兄弟,我的天啊。

  • You gonna make her more broken and they can't move?

    你要把她弄得更殘破,讓她們動彈不得?

  • As long as that's balanced, I think this will be great too, and I'm sure they will.

    只要做到平衡,我認為這也會很棒,我相信他們會的。

  • You've gotta handle it with care, it's one of those elements, you gotta handle it with care.

    你必須小心處理,這是其中的一個要素,你必須小心處理。

  • Electro Flare, just, I mean, this sounds like we'll be getting another, like, what do you do?

    電光火石,只是,我的意思是,這聽起來像我們會得到另一個一樣,你是做什麼的?

  • It's just like, god, right?

    這就像,上帝,對不對?

  • Just zap.

    只需 "啪 "的一聲。

  • I feel like Electro's one of the elements where you just zap the most.

    我覺得 "電子 "是最容易被忽視的元素之一。

  • Certain Electro attacks will inflict stackable Electro Flare on enemies.

    某些電擊會對敵人造成可疊加的電光火花。

  • While Electro Flare is active, it weakens the target's attack, with more stacks further reducing their strength.

    當 "電光火石 "處於激活狀態時,它會削弱目標的攻擊力,疊加次數越多,攻擊力越低。

  • Why is the Electro element the only element getting the short end, bro?

    兄弟,為什麼只有 "電子 "元素吃虧?

  • Why we getting cucked over here?

    為什麼我們在這裡被戴了綠帽子?

  • What in the name?

    什麼名字?

  • No!

  • Who let him cook?

    誰讓他做飯的?

  • Who at the kudos devs department tried to cook that bullshit up?

    是庫多斯開發部的誰在胡編亂造?

  • Don't nobody want that?

    難道沒人想要嗎?

  • Oh, god, bro.

    天啊,兄弟

  • Y'all was doing so good!

    你們都做得很好

  • All jokes aside, I don't like that, I really don't.

    玩笑歸玩笑,我不喜歡這樣,真的不喜歡。

  • That shit is ass-cheeked Chronicles, bro, that is a skill issue, but, what, literally, it's the only element that just didn't get no DPS increase.

    這就是《屁股臉編年史》,兄弟,這是一個技能問題,但是,從字面上看,這是唯一一個沒有獲得 DPS 提升的元素。

  • This shit gotta protect yourself, be safer increase.

    這玩意得保護自己,增加安全係數。

  • Everybody else got the cool shit, man, what the fuck?

    其他人都有很酷的東西,夥計,搞什麼鬼?

  • You know, one thing I like about Kudo, though, is if the Electro element ends up looking like god damn Geo element in Genshin Impact, they will listen and they will adapt and change accordingly.

    不過,我喜歡工藤的一點是,如果 "電元素 "最終看起來像 "玄心衝擊 "中該死的 "地理元素",他們就會傾聽,並做出相應的調整和改變。

  • Feedback, you know, respective, be constructive about it, be like, yeah, nah, this shit just ain't it, bro.

    反饋,你知道的,各自的,有建設性的,就像,是啊,不,這狗屎只是是不是它,兄弟。

  • And I'm sure they'll change it in due time, but nah, nah, that looks booty-cheeks, I don't know who let him cook with that one.

    我相信他們會在適當的時候進行修改的,但是吶,吶,那看起來就像屁股一樣,我不知道是誰讓他做這個菜的。

  • That's my reaction, overall, super cool that they're finally putting the god damn elemental system into play in this game, dear god.

    這就是我的反應,總的來說,他們終於在這款遊戲中加入了該死的元素系統,真是太棒了,天哪。

  • Brother, like I said in the beginning, this shit was worthless, who the fuck you put elements in the game for?

    兄弟,就像我一開始說的,這玩意兒一文不值,你把元素放進遊戲裡到底是為了誰?

  • Now we're finally getting something cool.

    現在,我們終於有了一些很酷的東西。

  • You guys comment down below, let me know your thoughts, I'm probably gonna go back into my Monster Hunter Wilds black hole, again, if you guys don't know already, I'm making

    你們可以在下面評論,讓我知道你們的想法,我可能會回到我的怪物獵人荒野黑洞中去,再說一次,如果你們還不知道的話,我正在製作《怪物獵人荒野》。

  • Monster Hunter Wilds content, it's gonna take away from my gacha content 1 billion percent,

    怪物獵人荒野》的內容會讓我的 gacha 內容減少十億分之一、

  • I'm only one man, I can only work as hard as I can, covering both games, you know, gacha content and Monster Hunter Wilds.

    我只有一個人,我只能盡我所能地工作,同時負責兩款遊戲,你知道的,gacha 內容和《怪物獵人荒野行動》。

  • If you wanna check that out, I'll leave a link down below in the description box, you guys can go subscribe to the channel, only if you're interested in playing Monster Hunter, if not, you know, belay that, disregard that.

    如果你們想看,我會在下面的描述框裡留下鏈接,你們可以去訂閱頻道,前提是你們對玩《怪物獵人》感興趣,如果不感興趣,你知道的,別管它。

  • That's gonna wrap up this content for this lovely day today, peace, love, and happiness as always, and until next time.

    今天這個美好的日子就到此結束吧,祝大家一如既往地和平、友愛和幸福,下次再見。

Ladies and gentlemen, welcome back to another video by yours truly.

女士們,先生們,歡迎再次收看由我製作的視頻。

Subtitles and vocabulary

Click the word to look it up Click the word to find further inforamtion about it