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Ladies and gentlemen, welcome back to another video by yours truly.
I got on Twitter and saw that Wuthering Waves dropped what I believe to be some very like massive significant news to their game and their marketing for it hasn't been the greatest.
I'll admit.
I mean, yes, sure.
They put out a tweet right here and it's definitely a thread on their website, but this is like game changing news.
If you ask me, we're getting an elemental system apparently based off of this.
What I've seen, we're getting a whole elemental system, which admittedly, as much as I praise
Wuthering Waves, it's had one of the most worthless elemental systems that I've ever seen.
It's just like, bro, you might as well just take the elements out the game because we don't even use the map apart from your little debuff that you put on bosses to just pretty much, you know, split up what characters belong to what it was kind of useless.
And so this I'm really excited about.
Let's go ahead and get into it first.
Spectral Frazzle effect.
I already kind of knew what it did because the MC, the Spectral MC, has it built into their kit.
And then there's a new set that also has it.
But this is like a whole dot.
This is a whole dot effect.
This is completely new, which would trip me out.
And I guess it's coming in with Phoebe, but I don't believe it's only pertinent to Phoebe.
I think it's just going to be whoever has the Spectral Frazzle buff built into their kit.
Which blows my mind because what that means is Kudo Devs is still evolving their combat, which is so cool to me.
Like we're getting new combat disruptive mechanisms put into the game and we're I don't even remember what month we're on.
We're definitely coming up on a year here eventually.
What is it like May?
But I'm looking at this and what I see is it's quite literally a copy and paste mathematically from Genshin Impact.
Their formula, their elemental reaction system, a large portion of their elemental reactions are completely dependent on your level, the enemy's defense, and the enemy's elemental resistance.
That's literally the elemental reaction system for the large, I mean, for the vast elemental reactions in the game.
That's how it functions.
And so generally when you want to do maximum damage, your character has to be level 80.
Whoever's trying to trigger these buffs, you want them to be as high as the level as possible because the scaling's insane.
Like if you're level 70 and then you're level 80, that debuff, Spectral Frazzle for example, it's going to be significantly higher in damage.
And so this means you're going to have to start taking your characters up to level 80.
Pretty much.
We'll continue going on further down the line.
But the only way for you to deal more damage is if you can reduce the enemy's defense, which there's some characters in the game that can already do that, or you can reduce their elemental resistance.
Again, Spectral Rover can literally reduce elemental resistance at E6, and I think the
Havoc Rover can as well.
So now we're going to start like being on the lookout for characters that reduce defense and reduce elemental resistance.
And then you're going to go, okay, I'm going to pair that with this dodge play style.
That sounds exciting.
That sounds fun.
That's what Spectral Frazzle does.
Now let's go ahead and read it and then we'll go over these down here because this all looks,
I'm excited about this guys.
I'm especially excited about this.
Y'all saw my thumbnail.
Let me go, let me go, you know, Kung Fu Panda might be making a comeback with this thing right here, bro.
All right.
Let me go ahead and look at this.
Certain spectral attacks inflict a stackable Spectral Frazzle effect.
Sounds like dot.
Spectral Frazzle effect deals spectral damage to the target at regular intervals during its duration.
That's what I meant.
That's what sounds like dot.
While reducing one stack of Spectral Frazzle effect.
Now this is interesting because what this is saying is once they take the damage, then a stack goes away.
The damage inflicted by Spectral Frazzle effect depends on the resonator's level, defense, and damage resistance.
And the number of Spectral Frazzle effect stacks.
So yeah, however many stacks you have, the level of you, and then the defense and resistance of the enemy.
It is not influenced by the resonator's attack, crit rate, or other factors.
Yeah.
Very similar to dot and HSR, but also similar to elemental reactions and Genshin Impact.
Inflict negative status on enemies.
Okay.
Perform enhanced resonance skill when Rover Spectro has more than 50% of diminutive, diminutive, diminutive, there we go, sound to inflict two stacks of Spectral Frazzle effect and shimmer on the target.
Now what's funny is these, like this description was already in the game.
And when I was looking at it, I was like, what the fuck is a shimmer?
I didn't know what a shimmer is.
Now we know the significance of shimmer.
So targets affected by shimmer retain their Spectral Frazzle effect stacks, even though the effect normally decreases stacks upon dealing damage.
So, you know, up there, it literally said, if you do a tick, it takes the stack away.
Well, if you put shimmer on them, it retains the stacks.
What that means is you're going to be on the lookout for, I guess, particular Spectral characters that can inflict shimmer on a target.
That way you can ensure that you always have maximum Spectral Frazzle stacks to do maximum dot damage.
Anyways, Resonance Liberation applies six stacks of Spectral Frazzle effect to all targets in range.
That's for the Rover in particular.
So the Rover's value is aging like wine with these new implementations of a combat system.
That's pretty cool.
Now my next question is how many stacks is the cap, which I haven't seen that disclosed yet.
Phoebe, Phoebe has an ability called Confession.
Phoebe and her Confession status is adept at afflicting Spectral Frazzle effect on enemies.
Heavy attack Starflash applies five stacks of Spectral Frazzle effect to the target.
Okay, so just her heavy attack, five off ramp.
Upon entering the Confession status, Phoebe can immediately perform heavy attack Starflash twice.
So that's ten stacks.
Okay.
How many cap?
Where is the stack cap at?
Because this already sounds like a shit ton of stacks.
Resonance Lib inflicts eight stacks of Spectral Frazzle.
This is just for Phoebe in particular.
Yeah, so Phoebe's a Spectral Frazzle stacking machine.
If multiple Resonators apply Spectral Frazzle effect to the same target, its base damage is determined by the highest level Resonator.
Okay, now this is massive, especially for casual players and people who don't want to get sweaty with rotations and have a brain fog of, oh, who do I do it with first?
Doesn't matter.
They're going to pick the highest level character that's inflicting it on your team and make that the representation of the stacks.
So if you have a level 70 Spectral Rover and a level 80 Phoebe both inflicting Spectral
Frazzle, the level 80 Phoebe is the one it's going to prioritize as the stack value.
That's huge.
That means you're going to always do the maximum damage.
So that's good.
Now this says, in addition to the inherent effects of negative status, some Resonators receive extra bonuses when battling foes with negative status.
This is where they, this is where the good old gotcha concept comes in, right?
There is, we're going to sell you to pull on the limited banner characters because it's a surprise, guys.
The limited banner characters they're promoting are going to have a bit more bang for their buck with the Spectral Frazzle negative status.
Phoebe's going to be obviously one of them.
Phoebe in her Absolution status gains increased combat strength against enemies with Spectral
Frazzle effect.
Basically she's stronger when they have Spectral Frazzle stacks.
Her heavy attack benefits from an enhanced damage multiplier, and under Absolution she can hit, she can perform it four times.
The outro skill also boasts an enhanced damage.
What the, what is that?
Brother, I didn't see that in the livestream.
She just floating across the sky, bro, like, damn, what in the LUT?
That looks really cool.
I need to, I need to check her out.
I still haven't looked at, I still haven't seen anything on her, actually, apart from the livestream.
Okay, negative status effects can be enhanced by certain weapons.
Ooh, Sonata effects and Echo skills.
Choose your tactics wisely by selecting weapons and Echoes that boost your combat effectiveness.
So it seems like you're going to be trying to build certain Echoes and a whole entire build revolving around the Spectral Frazzle effect.
That sounds really cool.
To be honest.
If you're a Dot player, you're going to enjoy that playstyle, I would imagine.
Other negative effects.
Tectone.
Tectless.
He's going to enjoy that.
Now, this is the important part, because I want to see what they cooked up here with these elements.
Did they differentiate the elements enough to make them feel unique and distinctive?
Or is it kind of like a lazy design?
That's what I'm looking forward to seeing here.
Aero Erosion.
I'm really excited about this one because, you know what I'm saying, my Kung Fu Panda love is still top shelf tequila, guys.
Jian Shen, otherwise.
A certain aero attack will inflict stackable aero erosion on enemies.
Aero erosion inflicts aero damage on the target at regular intervals as long as it lasts, with more stacks resulting in greater damage.
Okay.
This sounds exactly like Spectro Frazzle, but it seems like it's the literal one-to-one concept of Spectro Frazzle.
Put some stacks on them, they're going to take damage in intervals, just like Spectro
Frazzle.
The more stacks, the more damage, and then it lasts as long as, obviously, you're able to inflict aero erosion with the character.
So I imagine they're going to implement this into character's kits retroactively the same way they did with Spectro Rover, I think.
On one end of the spectrum, my Kung Fu Panda is going to be doing some more damage if I just pop an ult and do what I always do with her, except now she's doing dots on top of the damage she's doing.
I'm really hoping that's the case.
But on the other end, this seems a bit lackluster.
I feel like the wind element, I mean this is stepping into subjective territory, objectively
I think they're lazy because it's kind of the same concept as, it's actually the same concept as Spectro Frazzle.
Subjectively, I don't like it just because I feel like the wind element could be a bit more, I don't know, it's got, I feel a bit more expression due to its literal element, the wind element.
I feel like what they could do, maybe, is, I don't know, regenerate energy, regenerate concerto meter, regenerate forte circuit, pull enemies in.
I'm not saying these have to be like the actual ideas, but I feel just giving the wind element another dot effect, kind of lazy if you ask me, you know what I mean, at least kind of separate it a bit, hell, it's just the same thing, just the wind element from the Spectro
Frazzle.
But, like I said, if it increases my Kung Fu Panda's damage, then eh, I ain't really tripping on that.
Alright, let's look at the Havoc Bane.
Certain Havoc attacks will inflict Havoc Bane on enemies.
Havoc Bane accumulates stacks automatically, oh, interesting, while it remains active.
Okay, so you don't have to stack it up, it'll stack itself up once you inflict the Havoc
Bane.
Interesting, okay.
Once it reaches its maximum stacks, it deals Havoc damage to the target, removes Havoc
Bane, and applies Havoc Bane to nearby characters.
Oh, now that is a good cook.
That is called cooking, being distinctive, and being unique.
So it seems to me like it works akin to the Quantum element in HSR.
Once it reaches its maximum stack threshold, boom, explode for some big damage, hopefully.
But it removes the Havoc Bane after that, and then spreads to nearby enemies.
That sounds fucking cool, that's some Diablo ARPG type shit there.
Yeah, I like that, I really, really like that.
Oh man, that sounds so cool, now I'm jealous.
I wish my Kung Fu Panda had something like that, man, she's just got some weak-ass DOT over here.
Maybe that DOT does some damage to her.
Like I said, if it really brings my Kung Fu, alright, alright, stop coping, smack.
Fusion Burst.
I'm expecting some type of burn, probably another DOT, who knows.
Certain fusion attacks will inflict stackable Fusion Burst on enemies.
Okay, sounds like DOT.
Once Fusion Burst hits its max stacks, it ignites, oh, nevermind, and removes those stacks, just like the Havoc Bane, dealing Fusion damage.
Oh, but it does not apply it to nearby characters, it doesn't spread like a fucking virus the way Havoc Bane does.
It just removes the stacks just like Havoc Bane, explodes, and then GG's.
So that means, more than likely, I guarantee you Fusion is gonna have a very, it's gonna have a much more potent explosion multiplier than Havoc Bane, because it doesn't spread, right?
So it's just like a big nuclear bomb, based off what I'm reading.
No spread.
Havoc Bane, bomb, boom, not as strong, but spreads.
That's how I'm reading that from those two.
I like that, that's still differentiating, it's a hell of a cook.
I was expecting a burn DOT, honestly, so I actually really like that.
Glacial, without reading it, freeze, right?
Why the hell would you not have freeze on the ice element, come on now.
Sudden glacial attacks will inflict stackable glacial chafe on enemies.
As glacial stacks increase, the target speed gradually decreases, okay, so it gets slower.
Upon reaching max stacks, the target is frozen and the stacks are removed.
That's what I would imagine.
Now, as long as they balance this, I think it's gonna be fine.
In fact, I actually love freeze playstyles, I love building around them, especially again in ARPGs and stuff.
But freeze can be a very broken thing.
Obviously, like completely taking away an enemy's mobility or their ability to move at all, especially when pertaining to bosses inside of a game where combat is very significant, that could be broken.
So as long as they balance it, right, and you're not just perma-freezing bosses, can't move, I mean, god, Carlotta's already broken, bro, holy shit.
You gonna make her more broken and they can't move?
As long as that's balanced, I think this will be great too, and I'm sure they will.
You've gotta handle it with care, it's one of those elements, you gotta handle it with care.
Electro Flare, just, I mean, this sounds like we'll be getting another, like, what do you do?
It's just like, god, right?
Just zap.
I feel like Electro's one of the elements where you just zap the most.
Certain Electro attacks will inflict stackable Electro Flare on enemies.
While Electro Flare is active, it weakens the target's attack, with more stacks further reducing their strength.
Why is the Electro element the only element getting the short end, bro?
Why we getting cucked over here?
What in the name?
No!
Who let him cook?
Who at the kudos devs department tried to cook that bullshit up?
Don't nobody want that?
Oh, god, bro.
Y'all was doing so good!
All jokes aside, I don't like that, I really don't.
That shit is ass-cheeked Chronicles, bro, that is a skill issue, but, what, literally, it's the only element that just didn't get no DPS increase.
This shit gotta protect yourself, be safer increase.
Everybody else got the cool shit, man, what the fuck?
You know, one thing I like about Kudo, though, is if the Electro element ends up looking like god damn Geo element in Genshin Impact, they will listen and they will adapt and change accordingly.
Feedback, you know, respective, be constructive about it, be like, yeah, nah, this shit just ain't it, bro.
And I'm sure they'll change it in due time, but nah, nah, that looks booty-cheeks, I don't know who let him cook with that one.
That's my reaction, overall, super cool that they're finally putting the god damn elemental system into play in this game, dear god.
Brother, like I said in the beginning, this shit was worthless, who the fuck you put elements in the game for?
Now we're finally getting something cool.
You guys comment down below, let me know your thoughts, I'm probably gonna go back into my Monster Hunter Wilds black hole, again, if you guys don't know already, I'm making
Monster Hunter Wilds content, it's gonna take away from my gacha content 1 billion percent,
I'm only one man, I can only work as hard as I can, covering both games, you know, gacha content and Monster Hunter Wilds.
If you wanna check that out, I'll leave a link down below in the description box, you guys can go subscribe to the channel, only if you're interested in playing Monster Hunter, if not, you know, belay that, disregard that.
That's gonna wrap up this content for this lovely day today, peace, love, and happiness as always, and until next time.