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  • I've been having fun looking at 3DCoat recently, initially looking at the texture painting capabilities to complement Blender, but taking a closer look I've learned that there is a huge amount to the program.

    我最近一直在研究 3DCoat,起初只是想看看它的紋理繪製功能是否能與 Blender 相得益彰,但仔細一看,我才發現這個程式的內容非常豐富。

  • This video is a rundown of the features of the latest release of 3DCoat 2024 and why I think it could be a great partner to Blender in your 3D workflow.

    這段視頻簡要介紹了最新發布的 3DCoat 2024 的功能,以及為什麼我認為它可以成為 Blender 在 3D 工作流程中的最佳搭檔。

  • Now it's important to say that this video is sponsored by 3DCoat.

    有必要說明的是,本視頻由 3DCoat 贊助。

  • They reached out to me and asked me to do a video of their new release and gave me the program for free.

    他們主動找到我,請我為他們的新產品拍攝一段影片,並免費贈送了這套程式。

  • As always I don't promote anything I don't leave in or use myself and I've been interested in the program for a while now as an alternative to Blender in regards to texture painting.

    像往常一樣,我不會推廣任何我自己沒有使用過的東西,我對這個程式感興趣已經有一段時間了,它是 Blender 紋理繪製的替代方案。

  • As many of you know the texture painting in Blender is it's fine but there's lots of room for improvement so I'm glad to have the excuse to test it out and it didn't disappoint.

    很多人都知道 Blender 中的紋理繪製還不錯,但還有很多需要改進的地方,所以我很高興能有機會對它進行測試,它也沒有讓我失望。

  • Now I'm not thinking of replacing Blender it's far more of a complementary program and interestingly 3DCoat has recently created an app link with Blender so you can take objects made in Blender and easily send them to 3DCoat and back again for rendering so it works in conjunction with Blender really well but more on that later.

    有趣的是,3DCoat 最近創建了一個與 Blender 相連接的應用程式,這樣你就可以將 Blender 中製作的對象輕鬆發送到 3DCoat,然後再返回進行渲染,是以它與 Blender 的配合非常好,但稍後會詳細介紹。

  • Firstly a quick introduction to 3DCoat. 3DCoat is an all-round modeling, texturing, sculpting, UV mapping, texture baking program in many ways similar to Blender.

    首先簡要介紹一下 3DCoat。3DCoat 是一款集建模、貼圖、雕刻、UV 貼圖、紋理烘焙於一身的全能軟件,在很多方面都與 Blender 相似。

  • The sculpting tools are a little bit more refined than what you see in Blender and the texturing and material tools are closer to something like Substance Perhaps giving a little bit more options to the hand-painted stylized workflow but they're similar there's automatic UV mapping and they've got great retopo tools that seems more advanced than in Blender and the baking tools are much easier and much quicker.

    雕刻工具比在 Blender 中看到的更精緻一些,紋理和材質工具更接近 Substance,也許能為手繪風格化工作流程提供更多選擇,但它們是相似的,都有自動 UV 貼圖,都有很棒的重修工具,似乎比 Blender 中的更先進,烘焙工具也更簡單快捷。

  • You can bake from a high poly mesh you can automatically bake out cavity maps things that are quite awkward and a bit painful sometimes in Blender but like I say I'm not looking to replace Blender it's seeing if it's going to and work together in a good workflow.

    你可以從高聚物網格中進行烘焙,也可以自動烘焙出空洞貼圖,這些在 Blender 中有時會很麻煩,但就像我說的,我並不是要取代 Blender,而是要看看它是否能在一個良好的工作流程中協同工作。

  • So let's take a closer look at some of these features.

    讓我們來仔細看看其中的一些功能。

  • So it's a very quick rundown of what 3DCoat can do with regards to texturing.

    以上就是 3DCoat 在紋理製作方面的簡要介紹。

  • Here's quite a fun model it's one of their default models.

    這是一個相當有趣的模型,是他們的默認模型之一。

  • You can see the different layers here we've got a normal map, ambient occlusion, cavity mask.

    你可以看到這裡的不同圖層,我們有法線貼圖、環境遮蔽、空洞遮罩。

  • If you haven't got things like the ambient occlusion and the cavity and you bring a model in it can bake one for you and if I go across to the smart materials this is the most fun and click on something like the brass here.

    如果你還沒有環境遮蔽和空腔等功能,並將模型帶入,它可以為你製作一個模型,如果我進入智能材質,這是最有趣的,點擊這裡的黃銅。

  • I've got a material preview option here and you can see exactly what that texture is going to look like.

    我這裡有一個材質預覽選項,你可以看到紋理的具體樣子。

  • There's an old copper one here which looks good.

    這裡有一箇舊銅製的,看起來不錯。

  • If I double click on these I can change some of the parameters.

    如果我雙擊它們,就可以更改一些參數。

  • Let's zoom in a touch so you can see what's going on there.

    讓我們放大一點,看看那裡發生了什麼。

  • Something like the cavity you can change the edge wear, the width of that as well to make it a bit more stylized perhaps.

    例如,你可以改變空腔的邊緣磨損和寬度,使其更有風格。

  • When I'm happy I can fill the layer.

    滿意後,我就可以填充圖層了。

  • I'll create a new layer and add in something like this paint look here.

    我將創建一個新圖層,在這裡添加類似這樣的油漆效果。

  • Again I can go to the parameters and decide exactly what that might look like.

    同樣,我也可以根據參數來決定具體是什麼樣子。

  • I'll bring the preview down here and I'll show you that I can start painting on this.

    我把預覽圖拿下來,讓你看看我可以開始在這裡上色了。

  • So this whole side here could be this sort of blue color.

    是以,這裡的整面都可以是這種藍色。

  • I've got lots of different brush options here.

    我這裡有很多不同的刷子可供選擇。

  • I'll just change the size of that so you can see those and you can see the effect that that's having.

    我將改變它的大小,這樣你就能看到這些內容,也能看到它的效果。

  • I can then of course change the color to something like a red and have that on the other side.

    當然,我還可以將顏色改為紅色,並將其放在另一側。

  • Again I've got my preview down here showing me exactly what that's going to look like before I even apply it.

    在應用之前,我已經在這裡預覽了效果圖。

  • I've got the eraser so I can erase from this layer and have sort of a patchy paint look there.

    我使用了橡皮擦,這樣就可以擦除這一層,使其看起來有一種油漆斑駁的感覺。

  • I'll just cancel those smart properties add new layer.

    我將取消這些智能屬性,添加新圖層。

  • I should really label these but it's just a demonstration.

    我真應該給這些東西貼上標籤,但這只是個示範。

  • Let's put the dust in now so you can see the results of the dust.

    我們現在就把灰塵放進去,讓你們看看灰塵的效果。

  • I can paint that in or I could just fill this whole layer with some dust I think.

    我可以把它畫進去,或者用灰塵填滿整層。

  • So right click fill entire layer and we've got some dust in there now.

    點擊右鍵來填充整個圖層,我們就可以在圖層中看到一些灰塵了。

  • It's already looking awesome with these smart materials.

    有了這些智能材質,它看起來已經非常棒了。

  • Let's get some rust in there as well so another layer.

    讓我們在這裡也加點鐵鏽,這樣就又多了一層。

  • Cancel those settings.

    取消這些設定。

  • Another layer.

    另一層

  • Rust.

    鏽跡斑斑

  • See what that's going to look like in my material preview and that looks pretty interesting.

    在我的材質預覽中,你會看到它的樣子,看起來非常有趣。

  • Maybe I'll paint this one on this time.

    也許這次我會把這個畫上去。

  • So I'll move my material preview down here.

    所以我要把材質預覽移到這裡。

  • Paint some of that rust on in different places and you've got lots of these different options.

    在不同的地方塗上一些鏽跡,你就會有很多不同的選擇。

  • Choose this gun metal one down here.

    選擇下面這個金屬槍型。

  • That looks fun doesn't it.

    看起來很有趣,不是嗎?

  • And again I could paint this on in one location.

    同樣,我也可以在一個地方畫上這幅畫。

  • Maybe this bolt here for some reason is gun metal and you can mask out areas.

    也許由於某種原因,這裡的螺栓是槍彈金屬,你可以遮擋住一些地方。

  • I can go into this layer and start editing it.

    我可以進入該圖層開始編輯。

  • Maybe the foot has some metal as well for some weird reason and you can see this is great fun isn't it.

    也許因為某些奇怪的原因,腳上也有一些金屬。

  • So you can see the kind of functionality it's got there just in the textures and that's one of the things that most interests me.

    是以,你可以從紋理中看到它的功能,這也是我最感興趣的地方之一。

  • The ease of doing that compared to something like Blender where you have to set up all these smart materials yourself and it's very difficult to have that kind of layer function with masks which 3D Coat does really well.

    在 Blender 中,你必須自己設置所有這些智能材質,而且很難使用遮罩層功能,而 3D Coat 卻能很好地做到這一點。

  • And if you're wondering it has an extensive library of smart materials, PBR materials and so forth.

    如果你想知道,它還有一個龐大的智能材料庫、PBR 材料庫等。

  • Now the thing that's new to 3D Coat 2024 is the new app link.

    現在,《3D 塗層 2024》的新功能是新的應用程序鏈接。

  • So I can go from Blender to 3D Coat and back to Blender really easily.

    是以,我可以很輕鬆地從 Blender 轉到 3D Coat,再回到 Blender。

  • So I've got my monkey that I want to texture.

    所以,我有我的猴子,我想給它做紋理。

  • I can press N on my keyboard and with the 3D Coat app installed I can go across to the app link and press send.

    我可以按鍵盤上的 N 鍵,安裝 3D Coat 應用程序後,我就可以進入應用程序鏈接並按發送鍵。

  • Then when I open up 3D Coat you should see this import object for per pixel painting.

    然後,當我打開 3D Coat 時,你就會看到這個按像素繪製的導入對象。

  • It asks you the size of the maps that you want.

    它會詢問您想要的地圖尺寸。

  • I'll go for 2k and press ok.

    我選 2K,然後按 OK。

  • So now I can use one of my smart materials, let's say this metal just here.

    現在,我可以使用其中一種智能材料,比方說這裡的金屬。

  • When I click on that it asks me to create a curvature map and it will bake out these maps for me.

    當我點擊它時,它會要求我創建曲率貼圖,然後它會為我繪製出這些貼圖。

  • So after a couple of seconds you can see my material preview here.

    幾秒鐘後,你就可以在這裡看到我的材料預覽。

  • Maybe this blue one, right fill entire layer.

    也許是這個藍色的,右邊填充整個圖層。

  • So I could go to the brass now.

    所以,我現在可以去找黃銅了。

  • This one asks for an ambient occlusion layer so I can press ok.

    這個程序會詢問是否需要環境光遮蔽層,這樣我就可以按確定鍵了。

  • Set the ambient occlusion parameters.

    設置環境閉塞參數

  • I'll just press ok and I'll just paint some random brass over here.

    我按下 OK 鍵,然後在這裡隨意塗抹一些黃銅。

  • I'll just turn the opacity up to 100% so I can have a nice brass material over here.

    我把不透明度調到 100%,這樣這裡就會有一個漂亮的黃銅材質。

  • I could turn off this material preview and start painting all over the place with some brass.

    我可以關掉這個材質預覽,然後開始用一些黃銅塗滿整個地方。

  • Then when I'm happy I can go file, open in external app and it tells me all the textures that it's changed is millimeters to meters I think.

    然後,當我滿意時,我可以打開文件,在外部應用程序中打開,它會告訴我所有的紋理,我想它已經將毫米改為了米。

  • So it doesn't come in really huge.

    是以,它的體積並不是很大。

  • Export, then go back across Blender, click on the get back, go across to the shading workspace and you can see it's got my painted model there with all the textures set up which you can see just there.

    導出,然後回到整個 Blender,點擊 "返回",進入著色工作區,你可以看到那裡有我繪製的模型和所有設置好的紋理,就在那裡。

  • So another really impressive feature there.

    這又是一項令人印象深刻的功能。

  • Now another reason I like 3d coat and where Blender's slightly lacking is the use of layers and not only layers we have layer masks and clipping masks.

    現在,我喜歡 3D 外衣的另一個原因,也是 Blender 稍顯不足的地方,就是圖層的使用,不僅是圖層,我們還有圖層蒙版和剪切蒙版。

  • So not only can you build up your painting in layers and be able to turn off and on the layers or adapt just that layer, you can also use clipping masks so you only affect a certain area.

    是以,你不僅可以在圖層中構建你的繪畫,並可以關閉或打開圖層,或只調整該圖層,你還可以使用剪切蒙版,這樣你就只能影響某個區域。

  • If you use Photoshop at all then you'll be used to clipping masks and they work in very much the same way.

    如果你使用過 Photoshop,那麼你就會習慣剪貼蒙版,它們的工作方式基本相同。

  • Another area that looks really helpful and useful is the automatic retopology tools.

    另一個看起來非常有用的領域是自動再拓撲工具。

  • It's not something I've had much of a chance to play with yet but from this demonstration here they look exceptional.

    雖然我還沒怎麼玩過,但從演示中可以看出它們非常出色。

  • The those that are particularly scared of retopology they've got an automatic tool.

    對於那些特別害怕重拓撲的人,他們有一個自動工具。

  • This has similarities to something like quad remesher and again looks very impressive. 3d coat is also known for its great sculpting capability.

    這與 quad remesher 有相似之處,看起來也非常令人印象深刻。3d coat 也以其強大的雕刻能力而聞名。

  • Many compare it to Zbrush.

    許多人將其與 Zbrush 相提並論。

  • It can deal with very high density meshes and really fine details and obviously combined with other things like the retopology it works very well.

    它可以處理非常高密度的網格和非常精細的細節,顯然,結合其他功能(如重拓),它的效果會非常好。

  • I must admit I found the brushes to be a little bit more refined.

    我必須承認,我發現這些刷子更精緻一些。

  • I know you can edit the brushes in blender and so forth but in certain ways 3d coat has edged this one.

    我知道你可以在 Blender 等軟件中編輯筆刷,但在某些方面,3d coat 比它更勝一籌。

  • One really clever feature was the VDM pick and paste tool.

    一個非常聰明的功能是 VDM 挑選和粘貼工具。

  • Kind of like the clone stamp brush for VDM textures.

    有點像 VDM 紋理的克隆圖章筆刷。

  • You can take a sculpted portion of a mesh, copy it and paste it onto a different part of the mesh and because 3d coat is voxel based it did deal with VDM brushes particularly well.

    由於 3d coat 是基於體素的,是以它能很好地處理 VDM 筆刷。

  • It's also got a nice library of alpha brushes as well.

    它還有一個不錯的阿爾法筆刷庫。

  • Another feature that's new to me is this idea of volumetric painting.

    另一個對我來說很新穎的功能是體積繪畫。

  • So you can have different layers and different PBR materials with those layers.

    是以,您可以在這些圖層中使用不同的圖層和不同的 PBR 材質。

  • So when you sculpt down into an object you can have a different PBR underneath.

    這樣,當你雕刻一個物體時,就可以在下面使用不同的 PBR。

  • You can imagine that's really good for a creature with blood and veins underneath the skin or in some of these examples a concrete block with damage and a different PBR texture representing that.

    你可以想象一下,這對於皮膚下有血液和血管的生物來說,或者在某些例子中,對於有損傷的混凝土塊和代表損傷的不同 PBR 紋理來說,都是非常不錯的選擇。

  • And the last one I want to focus on another really interesting one again new to me is normal map to mesh.

    最後,我想重點談談另一個非常有趣的、對我來說又是新的東西,那就是網格法線貼圖。

  • So you can take your normal maps and then turn it into a sculpted mesh.

    是以,你可以將法線貼圖轉化為雕刻網格。

  • I can think of loads of use cases for this and I'm really impressed that they've managed to figure this one out.

    我能想到很多這樣的應用案例,他們能想出這樣的辦法真是讓我印象深刻。

  • Now there are lots of features that I've not mentioned.

    還有很多功能我沒有提到。

  • They've got things like live boolean, they've got these interesting things called fractures, basically complex texturing, clever things like tiling textures that rotate so they don't look like tile textures.

    他們有實時布爾運算等功能,也有名為裂縫的有趣功能,基本上就是複雜的紋理,還有一些聰明的功能,比如可以旋轉的平鋪紋理,這樣看起來就不像平鋪紋理了。

  • But these are just the things that I'm excited about in 3D Coat 2024.

    但這些只是我對《3D 塗層 2024》感到興奮的地方。

  • It really is a huge program.

    這確實是一個龐大的計劃。

  • Now there's different ways of purchasing 3D Coat.

    現在,購買 3D Coat 的方式多種多樣。

  • You can have a permanent license for 379 euros, you get 12 months of free updates and then you can make a yearly update for just 45 euros with the next 12 months of free updates.

    您可以花 379 歐元獲得永久許可證,並獲得 12 個月的免費更新,然後只需 45 歐元就可以每年更新一次,並獲得接下來 12 個月的免費更新。

  • You've got things like a rent to own option as well and you can see the options and prices there.

    您還可以選擇 "以租代購 "等方式,在這裡您可以看到各種選擇和價格。

  • The monthly subscription is just over 20 euros and that's a cancel anytime and you get all the updates of course.

    每月訂閱費用僅為 20 多歐元,而且可以隨時取消,當然還能獲得所有更新。

  • Now as well as 3D Coat, there's an option of Textura.

    現在,除了 3D Coat 外,還可以選擇 Textura。

  • So it's a slimmed down version of 3D Coat mainly for texture painting, permanent license being 120 euros or a monthly subscription of 10.

    是以,它是 3D Coat 的精簡版,主要用於紋理繪製,永久許可證價格為 120 歐元或每月 10 歐元。

  • Now there is an educational version where you can get 3D Coat Textura for free but there's no commercial use allowed.

    現在有一個教育版本,你可以免費獲得 3D Coat Textura,但不允許用於商業用途。

  • So that's 3D Coat 2024 and I'm quite excited to see how it fits into my workflow.

    這就是 3D Coat 2024,我很期待它如何融入我的工作流程。

  • I've been using it for a couple of weeks now and I think it's going to be a great advantage for my 3D models.

    我已經用了幾個星期了,我認為它將成為我製作 3D 模型的一大優勢。

  • I'm really interested to hear from anybody that's using 3D Coat with Blender at the moment.

    我很想聽聽目前正在使用 3D Coat 和 Blender 的人的意見。

  • Let me know how you're getting on and how you use it and as always if you've got any questions or thoughts then do comment below.

    如果您有任何問題或想法,請在下面發表評論。

  • Thanks for watching and I'll see you next time.

    感謝您的收看,我們下次再見。

I've been having fun looking at 3DCoat recently, initially looking at the texture painting capabilities to complement Blender, but taking a closer look I've learned that there is a huge amount to the program.

我最近一直在研究 3DCoat,起初只是想看看它的紋理繪製功能是否能與 Blender 相得益彰,但仔細一看,我才發現這個程式的內容非常豐富。

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