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So, you lost to a Haze.
所以,你輸給了海茲。
She had ricochet, unstoppable, silencer, crippling headshot, blah blah blah, big pain, lots of items, ouch.
她有跳彈、不可阻擋、消音器、致命爆頭,等等等等,大痛苦,大量物品,哎喲。
There's nothing you could have done.
你什麼都做不了
It was over.
一切都結束了。
Haze is overpowered.
霧霾過於強大。
Valve, please fix Icefrog.
閥門,請修復冰蛙。
Nerf.
納夫
Immediately.
馬上
Uh, not quite.
不完全是
It'd be more accurate to say Haze is overpowered at a certain point in the game.
更準確的說法是,在遊戲的某個階段,"霧霾 "的威力過大。
But, here's the thing.
但問題是
So are you.
你也一樣。
Let me introduce you to a concept referred to as power spikes.
讓我向大家介紹一個概念,即 "功率峰值"。
Every character in the game has one, or two, or three.
遊戲中的每個角色都有一個、兩個或三個。
Some power spikes come early, some come mid-game, some come late.
有些功率峰值來得早,有些來得中,有些來得晚。
All depending on the hero.
一切取決於英雄。
To explain the concept, a power spike is a specific point in a match when a character becomes significantly stronger.
為了解釋這個概念,"力量飆升 "是指在比賽中某個角色明顯變強的特定時間點。
This is usually due to one of two things.
這通常有兩個原因。
The acquisition of a skill point, or the purchase of an item.
獲得技能點或購買物品。
I'll give an example of someone with an early power spike.
我舉個例子來說明早期功率飆升的情況。
So, Wraith.
那麼,巫妖
At 2.2k souls, Wraith can put two points into her cards.
巫妖的靈魂值為 2.2 千,她可以為自己的卡牌投入兩點靈魂值。
This means that with extra charge and infuser, Wraith has three cards and will grab a fourth while actively shooting.
這意味著,有了額外的充能和輸液器,巫妖就有了三張牌,並能在積極射擊的同時抓取第四張牌。
If she decides to go all-in with cards while shooting, she can do about 800 damage in a super short period of time.
如果她決定在射擊時全力使用卡片,她可以在超短的時間內造成大約 800 點傷害。
Which is pretty much enough to 100-0 any character at that point in the game.
在遊戲中,這幾乎足以讓任何角色 100 比 0。
Power spikes also happen as late as, say, Haze.
功率峰值也會發生,比如說,海茲。
When she gets max ult, she's got unstoppable and whatever assortment of expensive gun items.
當她獲得最大超能力時,她就擁有了不可阻擋的力量和各種昂貴的槍支道具。
She just feels like a superpower that you can't control sometimes.
她給人的感覺就像一種超能力,有時你根本無法控制。
Timing is a really important factor in a game like Deadlock, and a very good example of this is the 3000 soul mark.
在《死鎖》這類遊戲中,時機是一個非常重要的因素,3000 魂大關就是一個很好的例子。
Getting access to your ult before your opponent is hugely important, especially in a solo lane.
搶在對手之前使用 Ult Ult 是非常重要的,尤其是在單人路。
If you have ult and they don't, you should be If you're successful, congratulations.
如果你有 ult 而他們沒有,你就應該成功,恭喜你。
You've just created a bigger soul gap in your lane and you should be able to abuse this to continue the cycle.
你剛剛在你的路線上製造了一個更大的靈魂缺口,你應該可以利用這個缺口繼續循環。
You've got the souls from the kill and probably a free wave.
你已經得到了殺戮的靈魂,可能還有一波免費的。
Use the money to buy items and use your item advantage to keep your enemies out of the lane.
用錢購買道具,利用道具優勢將敵人擋在小道之外。
On the flip side, if you're behind in souls and your opponent is going to beat you to 3k, you've got two options.
反過來說,如果你的靈魂值落後,而對手要把你打到 3K,你有兩個選擇。
You can try and kill them immediately, or you can decide play the lane a little more safely so you can't be dived when they get their ult.
你可以嘗試立即擊殺他們,或者你也可以決定更安全地進行對線,這樣當他們使用 Ult 時你就不會被潛行了。
I'll leave that up to you to decide in the moment.
這個問題還是留給你們自己去決定吧。
So now you're thinking about the early game sort of universal timing of ult, but it happens outside the lane phase too.
所以,現在你想到的是遊戲前期那種通用的 Ult 時機,但它也會發生在對線階段之外。
You should know your hero's biggest power spike so that you can get active around the map.
你應該知道你的英雄最大的秒殺能力,這樣你才能在地圖上活躍起來。
You want to be abusing your power spikes as much as possible.
你要儘可能濫用你的功率峰值。
Force the game into a state where you can play at your strongest point.
迫使比賽進入你能發揮出最強實力的狀態。
Are you early?
你來早了嗎?
Are you stronger later?
你以後會更強壯嗎?
How can we force the game into a favorable position early?
我們怎樣才能迫使比賽儘早進入有利局面?
These are the things that you want to be thinking about.
這些都是你要考慮的事情。
Say you're playing Paradox.
假設你在玩 Paradox。
You've got the obvious kill potential with ult, but let's go a little past that.
你的 Ult 有明顯的殺傷潛力,但讓我們略過這一點。
If you're looking to get active early to benefit both yourself and the team, you'll be looking to get active at around 9-10k souls.
如果你希望儘早活躍起來,讓自己和團隊都能從中受益,那麼你應該在 9-10k 靈魂值左右就開始活躍起來。
This is because headhunter is an early core item that will give you a decent power spike.
這是因為獵頭者是早期的核心物品,會給你帶來不錯的力量加成。
You want to be roaming between lanes looking to get a pick by forcing a 2-on-1 encounter with a teammate.
你要在通道之間遊蕩,通過與隊友的 2 對 1 對決來獲得選秀權。
Another example is if you're playing Haze.
另一個例子是您在玩 "霧霾 "遊戲。
You'd be looking to get super active after buying something like Burst Fire.
買了 Burst Fire 之類的東西后,你會發現自己變得超級活躍。
It's a bit later in the game, but around 15-20k souls when you're ahead, you can be looking to force quick encounters with your team to burst down enemies and leave them lying on the floor while you disappear back into the shadows.
在遊戲的後期,但在 15-20k 靈魂值領先時,你可以尋求與團隊快速遭遇,爆掉敵人,讓他們躺在地上,而你則消失在陰影中。
Haze is known for being quite strong in late game, but a good player will be able to come online and pressure the map a lot sooner.
眾所周知,霧霾在遊戲後期相當強勢,但優秀的玩家可以更早地上線並對地圖施加壓力。
If a Haze is ahead, no hero should feel safe sitting solo.
如果前方有霧霾,那麼任何英雄都不應該安心獨坐。
You should constantly be thinking about how you can get the game into the most favourable position with either playing safe early or being aggressive early.
你應該不斷思考如何讓棋局進入最有利的狀態,要麼在早期穩紮穩打,要麼在早期積極進取。
Identify and abuse your strengths while identifying and abusing their weaknesses.
找出並利用自己的優勢,同時找出並利用他們的弱點。
Understanding when heroes are strong and what to look out for will take a little bit of time to learn, but if you're actively thinking about these things, I think you're ahead of most average Deadlock players.
瞭解英雄的強勢和需要注意的事項需要花一點時間去學習,但如果你能積極思考這些問題,我想你會比大多數普通的死鎖玩家更勝一籌。
So now that you know about power spikes, what can you do against them?
既然您已經瞭解了功率峰值,那麼該如何應對呢?
How should you change your game plan?
你應該如何改變你的遊戲計劃?
And what can you do about those ultra late game scaling heroes?
你又能拿那些超強的遊戲後期縮放英雄怎麼辦?
Let's talk about creating pressure.
讓我們來談談如何製造壓力。
Splitpushing is an excellent way to create pressure across the map.
分頭推進是在地圖上製造壓力的絕佳方法。
There's something that's always true in Deadlock, and that is, the carry can't be everywhere at once.
在《僵局》中,有一點始終不變,那就是攜帶者不可能同時出現在所有地方。
If you're separated in another lane while fight breaks out, instead of trying to scramble across the map, most likely to not even make it in time, you can pressure their objectives much harder and steal some of the enemy camps on the way out.
如果你們在戰鬥爆發時被分在了另一條道上,與其在地圖上亂竄,甚至很可能來不及趕到,還不如加大對他們目標的壓力,順便偷取一些敵人的營地。
This way, regardless of if your team wins or loses a fight, you've actually created more map control and a better game state for your team.
這樣一來,無論你的團隊在戰鬥中獲勝還是失敗,你實際上都為你的團隊創造了更多的地圖控制權和更好的遊戲狀態。
There's a lot that can be said about splitpushing and map movement, so I think I'll save it for another video, but to summarise it If you're able to force the enemy to chase you and you can get out before they're able to kill you, you're going to be creating an advantageous map for yourself.
關於分路推進和地圖移動,可以說的有很多,我想我還是留到下一個視頻中再說吧,但概括地說,如果你能迫使敵人追擊你,並能在敵人擊殺你之前脫身,你就會為自己創造一個有利的地圖。
Another way to shut down spikes is to consider when you should be buying items.
另一種阻止高峰的方法是考慮何時應該購買商品。
It's okay to deviate from your build to shut down an enemy.
偏離自己的計劃來打擊敵人是沒有問題的。
Winning in Deadlock isn't about achieving a perfect gigamax ultra dps build, but it just comes down to killing their patron.
在死鎖中獲勝並不是要獲得完美的千兆超強攻擊力,而是要殺死他們的守護神。
Think about what the goal of the enemy is, and how you can be a pain in the ass and stop them from achieving the things they want to do.
想一想敵人的目標是什麼,自己如何才能成為他們的眼中釘,阻止他們實現自己的願望。
Is the enemy going to be strong through their spells?
敵人會通過法術變得強大嗎?
Grab a silencing hex.
拿一個消音六角。
Are they going to be elusive and mobile?
它們是否會變得難以捉摸且具有流動性?
Grab a slowing hex or a knockdown to stop them from getting away.
使用減速六角或擊倒來阻止他們逃跑。
There's a lot of options through actives, but also think about things like anti-heal for a ghaist abusing their leech power spike.
通過激活劑可以有很多選擇,但也要考慮到反治療的問題,比如對濫用水蛭秒殺能力的 Ghaist 來說。
You've also always got the very expensive option to put someone on tilt with the be all end all that is curse.
你還可以選擇非常昂貴的辦法,讓別人用 "詛咒 "這個萬能的東西來對付你。
Soul rebirth just got removed, so if you kill their ultra carry in the duration of curse, all they can do is sit on a grey screen and twiddle their thumbs.
靈魂重生剛剛被移除,所以如果你在詛咒持續時間內殺死了他們的超能攜帶者,他們所能做的就是坐在灰屏上擺弄拇指。
So now you've got some options for aggressively shutting down enemies at their spikes.
所以,現在你有了一些選擇,可以在敵人的尖刺處主動將其擊斃。
What about when you need to survive?
當你需要生存時怎麼辦?
Play defensive.
進行防守。
Surviving just a few extra seconds in Deadlock can literally be the difference between a win and seeing the defeat screen.
在 "死鎖 "遊戲中,只要多活幾秒鐘,就能決定勝負。
To win teamfights, it's so important that you're actually able to play your hero.
要想在團戰中獲勝,真正會玩自己的英雄非常重要。
Cast your spells or shoot in the way that you want to.
按你想要的方式施法或射擊。
Dying without making any impact is one of the worst things you can do.
沒有產生任何影響的死亡是最糟糕的事情之一。
Imagine a snowballing lash at their power spike.
試想一下,他們的力量驟增,就像滾雪球一樣。
They're coming through with huge damage ground strikes.
他們的地面攻擊造成了巨大的傷害。
Think about items like ethereal shift to dodge stuns or high burst.
考慮使用空靈轉移等道具來躲避眩暈或高爆發。
What about a haze that's running amok?
霧霾肆虐怎麼辦?
Think about something like metal skin if you're getting shredded by bullets.
如果你被子彈打得皮開肉綻,想想金屬皮膚之類的東西吧。
Both are really excellent ways to buy yourself an extra four seconds during a fight, which could be the difference between allowing your team to connect with you.
這兩種方法都是在戰鬥中為自己多爭取四秒時間的絕佳方法,這可能是讓你的團隊與你取得聯繫的關鍵所在。
What about someone like a Infernus or a Pocket who's smashing you with damage over time effects?
那像 Infernus 或 Pocket 這樣用隨時間變化的傷害效果砸你的人呢?
Your answer is debuff reducer and later debuff remover.
你的答案是 "debuff 減速器 "和 "debuff 清除器"。
Any of these spells which are going to create a lasting impact on you over time, they're going to have their effects greatly reduced when you pick up these items, and then entirely shut out once you can remove them with the upgrade.
隨著時間的推移,任何會對你產生持久影響的法術,都會在你拾取這些物品時效果大打折扣,而一旦你可以通過升級移除它們,效果就會完全消失。
You're afflicted, burning, silent, stunned, knocked down on your head?
你被折磨、被灼傷、被沉默、被驚呆、被打倒在地?
The answer is almost always debuff remover.
答案几乎都是 "debuff 清除劑"。
On top of the active to purge effects, the 40% base resist is massive.
除了主動淨化效果外,40% 的基礎抗性也非常強大。
Affliction and burn will do 40% less damage.
折磨和灼燒造成的傷害將減少 40%。
Stuns, disarms are 40% shorter, meaning you can survive and get back to playing the game a lot quicker.
眩暈和繳械的時間縮短了 40%,這意味著你可以更快地存活下來並重新開始遊戲。
Debuff remover will work on pretty much everything in the game, with the exception of curse, because you can't use items in curse, but it'll actually still shorten the duration of curse by 40%.
除了詛咒之外,Debuff 移除劑對遊戲中幾乎所有的東西都有效,因為你不能在詛咒中使用物品,但實際上它仍能將詛咒的持續時間縮短 40%。
You're probably thinking, damn, this seems really overpowered.
你可能會想,該死的,這似乎真的太強大了。
Uh, it is.
是的
It's really strong, and there's honestly not many games in which the debuff set of items are bad.
它真的很強,而且老實說,沒有幾款遊戲的debuff道具是不好的。
Now that you know about power spikes and items, here's a big tip to weave into your gameplay that should increase the success rate of these options.
既然你已經瞭解了能量尖峰和物品,那麼這裡有一個小竅門,可以將其融入你的遊戲中,從而提高這些選項的成功率。
Whenever you have downtime, such as going to the shop to buy an item, you're zipping to base, you're dead, you should be looking at your opponent's items and their skill points.
每當你有空閒時間時,比如去商店買物品,你正在飛奔基地,你已經死了,你就應該看看對手的物品和他們的技能點數。
Knowing what they've bought or what they've put points into is something that can hugely change the tide of an upcoming fight.
知道他們買了什麼或投入了什麼點數,可以極大地改變即將到來的比賽的走勢。
For example, knowing that the enemy has a silence glyph or knowing that their hyper carry just hit a really important skill point can help inform your decision on how to play out a fight or who to apply an active to.
例如,知道敵人有沉默字形,或知道他們的超能攜帶者剛剛命中了一個非常重要的技能點,都有助於你決定如何進行戰鬥或對誰使用主動技能。
So let's summarize this video really quickly.
讓我們快速總結一下這段視頻。
What do you need to know to win more games?
要贏得更多比賽,你需要知道什麼?
You need to maximize your character's power spikes and either prevent or minimize your enemy's power spikes through your decisions.
您需要通過自己的決定,最大限度地提高角色的能量峰值,防止或減少敵人的能量峰值。
Each hero in Deadlock has at least one power spike per match, sometimes more.
死鎖》中的每個英雄在每場比賽中都至少有一次力量秒殺,有時甚至更多。
When and what is it?
什麼時候?
How can you create a timing that allows you to hit this power spike sooner?
怎樣才能創造一個時機,讓你更快地達到這個功率峰值?
When will the enemy want to abuse their power spike?
敵人什麼時候才會想濫用權力?
Think about what you can do to create pressure around the map away from the enemy carry.
想想你能做些什麼,在地圖周圍製造壓力,遠離敵方扛把子。
Quit pushing objectives and stealing enemy camps if you can't make it to a fight.
如果你無法參加戰鬥,就不要再推進目標和搶奪敵方營地了。
Think about what items you should be buying to either shut down or disable certain players or for your own survival.
想想你應該購買哪些物品來關閉或禁用某些玩家,或者是為了自己的生存。
Everything we covered are small things that will help you to not just play Deadlock but to thrive and enjoy your games more.
我們介紹的所有內容都是小事,它們不僅能幫助您玩好死鎖遊戲,還能幫助您茁壯成長,並更多地享受遊戲樂趣。
If you learned something from this video, leave a like and a sub.
如果您從這段視頻中學到了什麼,請留下一個贊和一個子贊。
Let me know what you'd like me to talk about next.
讓我知道你們接下來想讓我談什麼。
I'm also streaming on Twitch if you'd like to come say hi.
如果你想來打招呼,我也會在 Twitch 上直播。
Cheers!
乾杯