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  • Break out your pocket watch and your paintbrushes.

  • It's time for episode eight of 10 Minutes to Better Painting.

  • I am your ethically questionable host, Marco Bucci.

  • Let's get into the lesson.

  • Champion boxer Chris Eubanks Sr. said, there is a simple explanation when one moves aside all the things that distract from the point.

  • This episode is about art improvement, which falls under the category of study.

  • You know, the intern and I, we have, okay, we've put together many different things for you to study.

  • Each episode gives you a single thing that can improve your paintings.

  • Today, we'll take the next step and look at a picture using not one lesson, not two lessons, but every lesson.

  • Ah, Venice, so much potential for painting.

  • Our episode wheel here will keep track of which lesson I'm pulling from and in turn, wheel us to episode two.

  • In episode two, we looked at ideas for clear visual communication.

  • I'm seeing an opportunity here for a C curve, a simple directional path that can curate this composition.

  • It leads us through all the major elements and arrives at a focal point, which I think can be these structures up here.

  • I'm choosing them as my focal point because there are three types of contrast at play there.

  • First, most of the picture is rectangular shapes, making these round shapes feel special.

  • Second, a contrast of busyness, lots of busyness here with less busyness up here.

  • And finally, it's an area of clear value contrast.

  • These structures silhouetting against the sky.

  • Your focal point is a kind of payoff element and a path can lead the viewer to it.

  • Here's Joseph Zabuckvich doing the same thing in this painting.

  • This time it's a single point from which paths emanate and take us through the composition.

  • Zabuckvich also pays off the image with a high contrast focal point.

  • What do you want?

  • What?

  • Zabuckvich?

  • How do you know that?

  • You're reading YouTube comments?

  • Oh dear God.

  • Anyway, Joseph Zabuckvich is using the same language here as I am here.

  • We're just rearranging the words for different meanings.

  • And I'll probably crop this to make sure my delivery is clear.

  • Of course, I can still borrow elements where I need them.

  • All right, intern, wheel to episode one, please.

  • In episode one, we talked about simplification.

  • Venice, like many things in real life, is beautiful, but also absolutely assaults you with information.

  • Everywhere you look, shapes that demand attention.

  • This poses a problem.

  • I want the most attention to be directed at my focal point, not this tangle of stuff.

  • So I'll do a quick pass with my special merging shapes brush.

  • And we're left with something that still delivers all those docks, boats, and reflections, but in a way that's less incidental and more digestible.

  • For instance, in this one area, the original had 1, 2, 3, 4, 5, 6, 7, 8, 9 shapes.

  • Such a minor area, I don't think needs nine shapes.

  • I think I can do it in one shape.

  • Also keep in mind, you can merge together entire objects too.

  • Instead of showing the complete silhouette of every post here, I'll go the opposite way and kind of melt them all together.

  • The shapes that break up that meltiness give you the necessary clues to solve this area.

  • It's fun to paint, and it's like a mini-mystery that engages the audience, and allows for a more active viewing experience.

  • Oh great, another YouTube comment.

  • Please enlighten us.

  • I sound what?

  • I have no idea what you're talking about.

  • Just spin us to episode 3, would ya?

  • Episode 3 was about varieties of edge, taking different shapes and values and softening them to various degrees.

  • Different edges make for different visual interactions.

  • We just looked at some of the benefits of the lost edge, so now let's look at its opposite, the hard edge.

  • Where lost edges create alluring mystery, hard edges make for clear readability, and you can use them together.

  • Anders Zorn is using lost edges here to merge the darks into nearly a single shape.

  • Meanwhile, the hands, beard, and highlights on the glass, as well as this part of the silhouette, draw attention with relatively harder edges.

  • And you don't even need a fancy brush to do this.

  • Check this out.

  • Let's bring in some hard-edged shapes.

  • Those edges are so sharp you can cut yourself.

  • But watch this.

  • If I just compress the value range, the whole thing looks, or perhaps feels, softer, despite the physical edges being unchanged.

  • And here's Walter Everett putting this into practice.

  • The figures feel sharper than their surroundings, not because of brushwork.

  • It's the value organization.

  • So I'll plan to use a combination of these techniques in my Venice painting.

  • I really enjoy working with soft and lost edges.

  • They just give you a... uh... what's a good way of saying it?

  • They give you... what?

  • Yeah, low resistance.

  • That's totally it.

  • Soft and lost edges, then, provide easier passage through areas of a picture.

  • Huh.

  • YouTube comments can be useful.

  • Any other good ones there?

  • Have a doi- okay.

  • Who is Yong Yeh?

  • Ugh, copycat artist.

  • Wheel to episode 4, please.

  • Episode 4 talked about how paintings are made of many shapes.

  • To have a painting that reads clearly, each little shape should be as readable as possible.

  • These shapes look like the result of accident, rather than intention.

  • They're prone to become muddled, and are less quickly readable.

  • A better home for those shapes might be- yeah.

  • So what I do is kind of think about where a shape is headed, and then design it the rest of the way there.

  • Your own design sense is important here.

  • Well-designed shapes will stay quickly readable, even when shrunk way down.

  • So with our Venice scene, not only do I want the overall shapes to be well-designed, but I will apply that scrutiny to each tiny shape as well.

  • Shapes are like little worker ants.

  • They can't do the work alone, but together, are able to achieve something complex.

  • Also, check for some variety in the negative spaces.

  • Variety is usually more interesting than repetition.

  • In fact, variety is at the heart of so many of these lessons.

  • It just seems to be one of those basic human- Okay, that does it.

  • Intern!

  • Bring Yong-Year to me, alive!

  • So let's put some color to this, using episode 5's color wheel to chart the progress.

  • I'm beginning by putting down colors from both the warm and cool sides of the color wheel, but keeping everything close to gray.

  • My overall plan of attack here is to branch outward into saturation.

  • Like right now, I'll add some more saturated blues and reds into this field of neutrals.

  • You don't need a lot of saturation just for things to look colorful.

  • Against a foundation of neutrals, even the most slight move toward saturation will feel colorful.

  • Because, episode 5, colors talk to each other and create context.

  • Of course, I hope you're also tracking all the stuff we talked about in part 1.

  • Color simply lays on top of those foundations.

  • Looking at the color wheel, you can see how I'm systematically hatching my plan to move this way.

  • Now, when I add a color, I try and see if I can carry it through multiple areas of the painting, not just relegate it to one spot.

  • That keeps the palette feeling connected, and avoids that coloring book or local color-y look.

  • And it helps that this scene is washed in a diffuse type of light, rather than a direct sunlight or something.

  • Color tends to weave together much more freely in a diffuse lighting condition.

  • And I do often use this kind of approach when I paint diffuse or ambient light.

  • When you paint direct light, like a sunset, oftentimes your colors come in two families, a warm family and a cool family.

  • And you can start your color conversation by blocking that out.

  • You know, maybe I'll do a future episode comparing direct and diffuse light.

  • Anyway, in episode 7, we talked about color notes.

  • Episode 7 really goes hand-in-hand with episode 5, by the way.

  • And one thing I like to do is, with the overall color trajectory in mind, that is, this direction I'm following, I can choose to exaggerate those trends, you know, break free of the main color conversation that's currently happening, and kind of go out on a limb, watch the color wheel here.

  • I can add, like, that red.

  • Also here, I can accent the cyans, like this.

  • Color notes can be a bit disconnected like that, but they still make sense because they're extensions of the logic that's already in place.

  • You could totally take the opposite route, start saturated, work in toward gray, though I do find that method slightly harder to control.

  • So a few notes of purple, another boat, and our Venice study is complete.

  • You know, if I had to sum up this whole series in a single word, that word would be design.

  • In order to design, you have to select.

  • And to select, you have to be, well, thinking.

  • A lot of what a good artist does really well, I think, is they effectively remove stuff that would otherwise distract from the point.

  • The elements that remain in the picture, then, carry a real purpose.

  • A purpose that allows them to add up to more than the sum of their parts.

  • And that's a fundamental characteristic of what I would consider good art.

  • Huh, Yong, yeah, face to face at last.

  • You've been impersonating me on your channel, Yong.

  • Art theft and plagiarism ring any bells?

  • My intern said he'd like to do unspeakable things to you, and then you'll be banished from the YouTube art communi- Game news videos?

  • But the YouTube comments- Oh boy.

  • So how about those Bioware microtransactions, huh?

  • What are you doing?

  • I don't even think he sounds like me.

Break out your pocket watch and your paintbrushes.

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