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What do you think of when I say the word "design"?
提到「設計」這個詞時你想到了什麼?
You probably think of things like this,
你可能想到這些東西
finely crafted objects that you can hold in your hand,
可以握在手、精緻製造的東西
or maybe logos and posters and maps
或是商標、海報和圖表
that visually explain things,
這類用視覺傳達事物的東西
classic icons of timeless design.
永不褪流行的經典圖示設計
But I'm not here to talk about that kind of design.
但我不是來這裡談這類設計的
I want to talk about the kind
我想要談一種
that you probably use every day
也許你每天都使用
and may not give much thought to,
卻很少想到的設計
designs that change all the time
它時常在變動
and that live inside your pocket.
也活在你的口袋裡
I'm talking about the design
我說的設計是關於
of digital experiences
數位經驗
and specifically the design of systems
具體來說系統的設計
that are so big that their scale
它們的規模巨大
can be hard to comprehend.
很難掌握
Consider the fact that Google processes
想想看 Google 每天處理
over one billion search queries every day,
超過十億的搜尋次數
that every minute, over 100 hours
每分鐘有超過一百小時的影片
of footage are uploaded to YouTube.
上傳到 Youtube
That's more in a single day
一天的播出量
than all three major U.S. networks broadcast
比美國三大電視網
in the last five years combined.
過去五年播出的總和還多
And Facebook transmitting the photos,
使用 Facebook 傳輸照片
messages and stories
照片、訊息和故事
of over 1.23 billion people.
的用戶超過 12.3 億人
That's almost half of the Internet population,
幾乎是全世界網路使用者的一半
and a sixth of humanity.
和全球總人口的六分之一
These are some of the products
這些是我工作以來
that I've helped design over the course of my career,
協助設計過的一些產品
and their scale is so massive
它們數量巨大
that they've produced unprecedented
產生了前所未有的
design challenges.
設計挑戰
But what is really hard
但大規模設計
about designing at scale is this:
真正困難的是:
It's hard in part because
它很難一部分是因為
it requires a combination of two things,
需要兩種東西的結合:
audacity and humility —
膽量和謙卑
audacity to believe that the thing that you're making
要有膽量相信你正在做的東西
is something that the entire world wants and needs,
是全世界想要且需要的
and humility to understand that as a designer,
並且謙卑地理解到身為一個設計師
it's not about you or your portfolio,
重點不是你或是你的作品集
it's about the people that you're designing for,
而是在於如何對待那些用戶
and how your work just might help them
以及設計的產品是否
live better lives.
能讓他們更好的生活
Now, unfortunately, there's no school
很不幸 沒有學校
that offers the course Designing for Humanity 101.
提供「人性設計入門」這門課
I and the other designers
我和其他
who work on these kinds of products
設計這類產品的設計師
have had to invent it as we go along,
是在設計過程慢慢發明這項學問的
and we are teaching ourselves
我們教導自己
the emerging best practices
要在實踐中形成
of designing at scale,
最好的規模設計
and today I'd like share some of the things
今天我想要分享一些
that we've learned over the years.
我們這些年學到的東西
Now, the first thing that you need to know
首先關於設計規模的規則
about designing at scale
你需要知道的是
is that the little things really matter.
細節真的很重要
Here's a really good example of how
這裡有個很好的例子來解釋
a very tiny design element can make a big impact.
極小的設計元素如何帶來巨大的影響
The team at Facebook that manages
臉書裡負責「讚」
the Facebook "Like" button
這個按鈕的團隊
decided that it needed to be redesigned.
決定它必須被重新設計
The button had kind of gotten out of sync
這按鈕有點不太跟得上
with the evolution of our brand
我們品牌的進化
and it needed to be modernized.
因此它必須被更新
Now you might think, well, it's a tiny little button,
現在你也許會想這就只是個小按鈕
it probably is a pretty straightforward,
它可能是一個
easy design assignment, but it wasn't.
很簡單的設計任務 但並不是
Turns out, there were all kinds of constraints
後來 我們設計這個按鈕時
for the design of this button.
有各種限制
You had to work within specific height and width parameters.
你必須在特定的長寬參數內製作
You had to be careful to make it work
你必須注意它可以在
in a bunch of different languages,
不同的語言裡使用
and be careful about using fancy gradients or borders
同時要小心使用花俏的漸層或邊界
because it has to degrade gracefully
因為它必須能優雅地降用在
in old web browsers.
舊的瀏覽器上
The truth is, designing this tiny little button
事實是 設計這個小小的按鈕
was a huge pain in the butt.
是很令人頭痛的事情
Now, this is the new version of the button,
這是這個按鈕的新版
and the designer who led this project estimates
主導這個專案的設計師估計
that he spent over 280 hours
他數個月來花了超過 280 小時
redesigning this button over the course of months.
重新設計這個按鈕
Now, why would we spend so much time
我們為何會花這麼多時間
on something so small?
在這麼小的東西上?
It's because when you're designing at scale,
因為當你在做設計規模的時候
there's no such thing as a small detail.
是不存在大小之分的
This innocent little button
這個單純的小按鈕
is seen on average 22 billion times a day
每天出現 220 億次
and on over 7.5 million websites.
在超過 750 萬個網站上
It's one of the single most viewed design elements ever created.
它是有史以來被檢視最多次的設計元素
Now that's a lot of pressure for a little button
這對這個小按鈕
and the designer behind it,
和它背後的設計者來說壓力很大
but with these kinds of products,
但在這類產品
you need to get even the tiny things right.
即使細微的細節也要做對
Now, the next thing that you need to understand
另一個你需要了解的是
is how to design with data.
如何在設計中應用數據
Now, when you're working on products like this,
當你在做這類的產品的時候
you have incredible amounts of information
關於人們怎麼用你的產品
about how people are using your product
你有多得難以想像的資訊
that you can then use to influence
這可以能用來影響
your design decisions,
你的設計決策
but it's not just as simple as following the numbers.
但這不是盲從數字這麼簡單
Let me give you an example
讓我舉個例子
so that you can understand what I mean.
你就明白我的意思了
Facebook has had a tool for a long time
臉書從很久之前就有工具
that allowed people to report photos
讓人檢舉違反
that may be in violation of our community standards,
我們社群標準的照片
things like spam and abuse.
例如垃圾郵件或濫用訊息
And there were a ton of photos reported,
有成千上萬的照片被檢舉
but as it turns out,
但事實證明
only a small percentage were actually
只有很小一部分
in violation of those community standards.
真的違反社群標準
Most of them were just your typical party photo.
大部分只是一般的派對照片
Now, to give you a specific hypothetical example,
現在 我用具體一點的例子
let's say my friend Laura hypothetically
假設我朋友蘿拉
uploads a picture of me
她上傳了一張
from a drunken night of karaoke.
我在喝醉後晚上唱歌時拍的照片
This is purely hypothetical, I can assure you.
這完全是假設 我跟你保證
(Laughter)
(笑聲)
Now, incidentally,
順帶一提
you know how some people are kind of worried
你知道有些人多擔心
that their boss or employee
他們的老闆或員工
is going to discover embarrassing photos of them
他們令人尷尬的照片
on Facebook?
出現在臉書上?
Do you know how hard that is to avoid
你知道當你真的在臉書上班
when you actually work at Facebook?
避免這種事多難?
So anyway, there are lots of these photos
總而言之 有很多這種照片
being erroneously reported as spam and abuse,
被錯誤舉報為垃圾訊息或者濫用
and one of the engineers on the team had a hunch.
負責的小組裡有個工程師有種預感
He really thought there was something else going on
他認為其中一定有別的事發生
and he was right,
而他是對的
because when he looked through a bunch of the cases,
因為當他檢視了一些被檢舉的案件
he found that most of them
他發現大部分檢舉的人
were from people who were requesting
都是想删除
the takedown of a photo of themselves.
自己被標記的照片
Now this was a scenario that the team
這是這個團隊
never even took into account before.
從來沒想過的情況
So they added a new feature
所以他們加入了一個新功能
that allowed people to message their friend
讓人們可以傳訊息給他們的朋友
to ask them to take the photo down.
請他們移除照片
But it didn't work.
但這沒有用
Only 20 percent of people
只有兩成的人
sent the message to their friend.
傳訊息給他們的朋友
So the team went back at it.
所以這小組回頭來
They consulted with experts in conflict resolution.
他們諮詢了處理衝突的專家
They even studied the universal principles
他們甚至研究了
of polite language,
禮貌用語的通則
which I didn't even actually know existed
我在這個研究開始前
until this research happened.
甚至不知道有這樣的原則存在
And they found something really interesting.
他們發現了一些有趣的事
They had to go beyond just helping people
他們必須更進一步
ask their friend to take the photo down.
幫用戶請朋友移除照片還不夠
They had to help people express to their friend
他們要幫助用戶向他們的朋友
how the photo made them feel.
表達他們看這些照片時的感覺
Here's how the experience works today.
如今的設計就是這個經歷帶來的
So I find this hypothetical photo of myself,
我看到這張假想的照片時
and it's not spam, it's not abuse,
它不是垃圾訊息 不是濫用訊息
but I really wish it weren't on the site.
但我真的希望它不出現在這個網站上
So I report it and I say,
所以 我檢舉它 並寫道:
"I'm in this photo and I don't like it,"
「我在這張照片裡 但我不喜歡它」
and then we dig deeper.
然後我們試圖更深入
Why don't you like this photo of yourself?
為什麼你不喜歡這張有你的照片?
And I select "It's embarrassing."
我選了令人尷尬
And then I'm encouraged to message my friend,
然後視窗鼓勵我要發訊息告訴好友
but here's the critical difference.
這裡就有了很大不同
I'm provided specific suggested language
它向我提供了準確的話語
that helps me communicate to Laura
幫助我跟蘿拉交流
how the photo makes me feel.
說這張照片帶給我的感受
Now the team found that this relatively small change
我們發現這個小小的改變
had a huge impact.
有著巨大的影響
Before, only 20 percent of people
在這之前只有 20% 的人
were sending the message,
會發送訊息
and now 60 percent were,
現在達到 60%
and surveys showed that people
調查表明
on both sides of the conversation
對話的雙方
felt better as a result.
對於結果的感覺不錯
That same survey showed
這項調查還表明
that 90 percent of your friends
90% 的人都希望知道
want to know if they've done something to upset you.
自己是否做了什麼讓你不高興的事
Now I don't know who the other 10 percent are,
我不知道剩下的 10% 怎麼想的
but maybe that's where our "Unfriend" feature
這可能就是刪好友功能
can come in handy.
非常好用的時候了
So as you can see,
你可以發現
these decisions are highly nuanced.
這些決定都十分微妙
Of course we use a lot of data
我們當然使用了大量數據
to inform our decisions,
來支持我們的決定
but we also rely very heavily on iteration,
但同時我們反覆試驗
research, testing, intuition, human empathy.
研究、測試、運用直覺和人類同理心
It's both art and science.
這是藝術和科學的結合
Now, sometimes the designers who work on these products
有時 我們把這類設計者
are called "data-driven,"
叫做數據驅動者
which is a term that totally drives us bonkers.
這是個完全讓我們瘋狂的詞
The fact is, it would be irresponsible of us
事實上 沒有嚴格測試自己的設計
not to rigorously test our designs
是不負責的表現
when so many people are counting on us
尤其是那麼多人指望我們
to get it right,
做對的事時
but data analytics
但是數據分析
will never be a substitute for design intuition.
永遠不會代替設計的直覺
Data can help you make a good design great,
數據能幫你使設計更完美
but it will never made a bad design good.
但絕不會讓壞設計變好
The next thing that you need to understand as a principle
下一個你必須要理解的事是
is that when you introduce change,
當你想要改變時
you need to do it extraordinarily carefully.
需要極度小心
Now I often have joked that
我經常開玩笑說
I spend almost as much time
我花了很多時間
designing the introduction of change
設計產品改變的介紹詞
as I do the change itself,
和我實際改變產品花的時間差不多
and I'm sure that we can all relate to that
而且我相信我們都能體會
when something that we use a lot changes
當我們常使用的東西改變時
and then we have to adjust.
我們就需要適應
The fact is, people can become
事實上 人們會因使用了
very efficient at using bad design,
不好的設計而變得十分有效率
and so even if the change is good for them in the long run,
從長遠來看即使改變對他們是有好處的
it's still incredibly frustrating when it happens,
這還是會讓人受挫
and this is particularly true
並且這在用戶創建的
with user-generated content platforms,
內容平台更是如此
because people can rightfully claim a sense of ownership.
因為人們有權要求所有權
It is, after all, their content.
畢竟都是他們自己發佈的內容
Now, years ago, when I was working at YouTube,
幾年前 我還在 YouTube 工作時
we were looking for ways to
我們試圖鼓勵
encourage more people to rate videos,
更多的人去評價影片
and it was interesting because when we looked into the data,
這很有趣 因為當我們查看數據時
we found that almost everyone was exclusively using
發現幾乎所有人
the highest five-star rating,
都給了最高的五星評價
a handful of people were using
只有極少人
the lowest one-star,
給了最低的一星
and virtually no one
並且幾乎沒有人
was using two, three or four stars.
會給二星、三星和四星
So we decided to simplify
所以我們決定簡化成
into an up-down kind of voting binary model.
只有好壞兩種評價模式
It's going to be much easier for people to engage with.
這人更容易參與評價
But people were very attached
但是人們已經習慣了
to the five-star rating system.
五星評價體系
Video creators really loved their ratings.
影片發佈者很喜歡他們的等級
Millions and millions of people
成百上千萬的人
were accustomed to the old design.
習慣以前的模式
So in order to help people
所以為了幫助用戶
prepare themselves for change
接受改變
and acclimate to the new design more quickly,
更快地熟悉新設計
we actually published the data graph
我們在網上公佈了數據圖表
sharing with the community
跟社群的人分享
the rationale for what we were going to do,
我們這樣做的原因
and it even engaged the larger industry
在交流中話題甚至被擴大
in a conversation, which resulted in
於是產生了
my favorite TechCrunch headline of all time:
我最喜歡科技部落格標題:
"YouTube Comes to a 5-Star Realization:
YouTube 終於發現五星評價:
Its Ratings Are Useless."
毫無用處
Now, it's impossible to completely avoid
改變帶來的反感是不可能完全避免的
change aversion when you're making changes
尤其在改變了
to products that so many people use.
許多人熟悉的產品時
Even though we tried to do all the right things,
即使我們試圖做正確的事
we still received our customary flood
還是會收到如洪水般的
of video protests and angry emails
抗議影片和投訴郵件
and even a package that had to be scanned by security,
甚至還有一個需要被安檢的包裹
but we have to remember
但是我們需要牢記
people care intensely about this stuff,
人們十分關注產品的改變
and it's because these products, this work,
因為這些產品
really, really matters to them.
對他們十分重要
Now, we know that we have to be careful
現在我們知道
about paying attention to the details,
要注重細節
we have to be cognizant about how we use data
要認識到如何在設計中
in our design process,
使用數據
and we have to introduce change
我們要謹慎地
very, very carefully.
介紹產品變動
Now, these things are all really useful.
這些方法十分有用
They're good best practices for designing at scale.
它們是大規模設計最好的練習
But they don't mean anything
但它們毫無意義
if you don't understand something
除非你能理解
much more fundamental.
其中最基本的道理
You have to understand who you are designing for.
你必須明白自己在為誰設計
Now, when you set a goal to design
當你設立的設計目標
for the entire human race,
是為所有人設計時
and you start to engage in that goal in earnest,
以認真的態度完成目標
at some point you run into the walls
有時候你會
of the bubble that you're living in.
迷失方向
Now, in San Francisco, we get a little miffed
在舊金山
when we hit a dead cell zone
當我們到沒網路覆蓋的區域就會有點生氣
because we can't use our phones to navigate
因為不能用手機導航
to the new hipster coffee shop.
尋找新咖啡館
But what if you had to drive four hours
但如果你得開四個小時的車
to charge your phone
才能充手機的電
because you had no reliable source of electricity?
只因為沒有可信賴的電源?
What if you had no access to public libraries?
若是你所在地没有公共圖書館?
What if your country had no free press?
如果你的國家沒有自由媒體?
What would these products start to mean to you?
這時候這些產品對你來說有什麼意義?
This is what Google, YouTube and Facebook
這就是 Google、YouTube 和臉書
look like to most of the world,
在世界上大多數人眼中的樣子
and it's what they'll look like
也是它們
to most of the next five billion people
在未來 50 億人
to come online.
上網時看到的樣子
Designing for low-end cell phones
設計低端手機
is not glamorous design work,
並不是一個吸引人的工作
but if you want to design for the whole world,
但如果你想為全世界設計
you have to design for where people are,
你需要站在人們的角度考慮
and not where you are.
而不是你自己的角度
So how do we keep this big, big picture in mind?
那我們如何記住這個觀點呢?
We try to travel outside of our bubble to see, hear
我們試著走出自己的圈子
and understand the people we're designing for.
去看 去聽 去理解使用者
We use our products in non-English languages
我們在非英語環境使用這些產品
to make sure that they work just as well.
確保它們能正常工作
And we try to use one of these phones from time to time
我們不時就會使用這些手機
to keep in touch with their reality.
了解它們的真實情況
So what does it mean to design at a global scale?
對全球範圍的設計有什麼意義?
It means difficult and sometimes exasperating work
它意味著困難、有時甚至讓人厭煩
to try to improve and evolve products.
去試著使產品改善、進化
Finding the audacity and the humility to do right by them
以大膽和謙遜的心態來做設計
can be pretty exhausting,
是非常辛苦的
and the humility part,
謙遜對設計師來說
it's a little tough on the design ego.
是十分艱難的
Because these products are always changing,
因為這些產品經常變動
everything that I've designed in my career
我所設計過的產品
is pretty much gone,
幾乎都已經消失了
and everything that I will design will fade away.
我將來設計的產品也會最終消失
But here's what remains:
但是有些東西猶存不朽
the never-ending thrill
參與一項宏達工程帶來的
of being a part of something that is so big,
永不磨滅的激情
you can hardly get your head around it,
它在腦海中揮之不去
and the promise that it just might change the world.
還有對它能改變世界的期許
Thank you.
謝謝
(Applause)
(掌聲)