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  • What do augmented reality

  • and professional football

  • have to do with empathy?

  • And what is the air speed velocity

  • of an unladen swallow?

  • Now unfortunately, I'm only going to answer

  • one of those questions today,

  • so please, try and contain your disappointment.

  • When most people think about augmented reality,

  • they think about "Minority Report" and Tom Cruise

  • waving his hands in the air,

  • but augmented reality is not science fiction.

  • Augmented reality is something that will happen

  • in our lifetime, and it will happen

  • because we have the tools to make it happen,

  • and people need to be aware of that,

  • because augmented reality will change our lives

  • just as much as the Internet and the cell phone.

  • Now how do we get to augmented reality?

  • Step one is the step I'm wearing right now,

  • Google Glass.

  • I'm sure many of you are familiar with Google Glass.

  • What you may not be familiar with

  • is that Google Glass is a device

  • that will allow you to see what I see.

  • It will allow you to experience what it is like

  • to be a professional athlete on the field.

  • Right now, the only way you can be on the field

  • is for me to try and describe it to you.

  • I have to use words.

  • I have to create a framework that you then fill in

  • with your imagination.

  • With Google Glass, we can put that

  • underneath a helmet,

  • and we can get a sense of what it's like

  • to be running down the field at 100 miles an hour,

  • your blood pounding in your ears.

  • You can get a sense of what it's like

  • to have a 250-pound man

  • sprinting at you

  • trying to decapitate you

  • with every ounce of his being.

  • And I've been on the receiving end of that,

  • and it doesn't feel very good.

  • Now, I have some footage to show you of what it's like

  • to wear Google Glass underneath the helmet

  • to give you a taste of that.

  • Unfortunately, it's not NFL practice footage

  • because the NFL thinks emergent technology

  • is what happens when a submarine surfaces,

  • but — (Laughter) — we do what we can.

  • So let's pull up some video.

  • (Video) Chris Kluwe: Go.

  • Ugh, getting tackled sucks.

  • Hold on, let's get a little closer.

  • All right, ready?

  • Go!

  • Chris Kluwe: So as you can see,

  • small taste of what it's like to get tackled

  • on the football field

  • from the perspective of the tacklee.

  • Now, you may have noticed there are

  • some people missing there:

  • the rest of the team.

  • We have some video of that

  • courtesy of the University of Washington.

  • (Video) Quarterback: Hey, Mice 54! Mice 54!

  • Blue 8! Blue 8! Go!

  • Oh!

  • CK: So again, this takes you a little bit closer

  • to what it's like to be on that field,

  • but this is nowhere what it's like

  • to be on the NFL.

  • Fans want that experience.

  • Fans want to be on that field.

  • They want to be their favorite players,

  • and they've already talked to me on YouTube,

  • they've talked to me on Twitter, saying,

  • "Hey, can you get this on a quarterback?

  • Can you get this on a running back?

  • We want that experience."

  • Well, once we have that experience with GoPro

  • and Google Glass,

  • how do we make it more immersive?

  • How do we take that next step?

  • Well, we take that step

  • by going to something called the Oculus Rift,

  • which I'm sure many of you are also familiar with.

  • The Oculus Rift has been described as one of

  • the most realistic virtual reality devices ever created,

  • and that is not empty hype.

  • I'm going to show you why that is not empty hype

  • with this video.

  • (Video) Man: Oh! Oh!

  • No! No! No! I don't want to play anymore! No!

  • Oh my God! Aaaah!

  • CK: So that is the experience of a man

  • on a roller coaster

  • in fear of his life.

  • What do you think that fan's experience

  • is going to be when we take the video footage

  • of an Adrian Peterson bursting through the line,

  • shedding a tackler with a stiff-arm

  • before sprinting in for a touchdown?

  • What do you think that fan's experience

  • is going to be when he's Messi

  • sprinting down the pitch

  • putting the ball in the back of the net,

  • or Federer serving in Wimbledon?

  • What do you think his experience is going to be

  • when he is going down the side of a mountain

  • at over 70 miles an hour

  • as an Olympic downhill skier?

  • I think adult diaper sales may surge.

  • (Laughter)

  • But this is not yet augmented reality.

  • This is only virtual reality, V.R.

  • How do we get to augmented reality, A.R.?

  • We get to augmented reality

  • when coaches and managers and owners

  • look at this information streaming in

  • that people want to see, and they say,

  • "How do we use this to make our teams better?

  • How do we use this to win games?"

  • Because teams always use technology to win games.

  • They like winning. It makes them money.

  • So a brief history of technology in the NFL.

  • In 1965, the Baltimore Colts

  • put a wristband on their quarterback

  • to allow him to call plays quicker.

  • They ended up winning a Super Bowl that year.

  • Other teams followed suit.

  • More people watched the game because it was more exciting.

  • It was faster.

  • In 1994, the NFL put helmet radios

  • into the helmets of the quarterbacks,

  • and later the defense.

  • More people watched games because it was faster.

  • It was more entertaining.

  • In 2023, imagine you're a player

  • walking back to the huddle,

  • and you have your next play displayed

  • right in front of your face on your clear plastic visor

  • that you already wear right now.

  • No more having to worry about forgetting plays.

  • No more worrying about having to memorize your playbook.

  • You just go out and react.

  • And coaches really want this,

  • because missed assignments lose you games,

  • and coaches hate losing games.

  • Losing games gets you fired as a coach.

  • They don't want that.

  • But augmented reality is not just

  • an enhanced playbook.

  • Augmented reality is also a way to take all that data

  • and use it in real time

  • to enhance how you play the game.

  • What would that be like?

  • Well, a very simple setup would be a camera

  • on each corner of the stadium looking down,

  • giving you a bird's-eye view

  • of all the people down there.

  • You also have information from helmet sensors

  • and accelerometers,

  • technology that's being worked on right now.

  • You take all that information, and you stream it to your players.

  • The good teams stream it in a way that the players can use.

  • The bad ones have information overload.

  • That determines good teams from bad.

  • And now, your I.T. department

  • is just as important as your scouting department,

  • and data-mining is not for nerds anymore.

  • It's also for jocks. Who knew?

  • What would that look like on the field?

  • Well, imagine you're the quarterback.

  • You take the snap and you drop back.

  • You're scanning downfield for an open receiver.

  • All of a sudden, a bright flash

  • on the left side of your visor lets you know,

  • blind side linebacker is blitzing in.

  • Normally, you wouldn't be able to see him,

  • but the augmented reality system lets you know.

  • You step up into the pocket.

  • Another flash alerts you to an open receiver.

  • You throw the ball, but you're hit right as you throw.

  • The ball comes off track.

  • You don't know where it's going to land.

  • However, on the receiver's visor,

  • he sees a patch of grass light up,

  • and he knows to readjust.

  • He goes, catches the ball,

  • sprints in, touchdown.

  • Crowd goes wild, and the fans are with him

  • every step of the way,

  • watching from every perspective.

  • Now this is something that will create

  • massive excitement in the game.

  • It will make tons of people watch,

  • because people want this experience.

  • Fans want to be on the field.

  • They want to be their favorite player.

  • Augmented reality will be a part of sports,

  • because it's too profitable not to.

  • But the question I ask you is,

  • is that's all that we're content to use augmented reality for?

  • Are we going to use it solely for our panem,

  • our circenses, our entertainment as normal?

  • Because I believe that we can use augmented reality

  • for something more.

  • I believe we can use augmented reality

  • as a way to foster more empathy

  • within the human species itself,

  • by literally showing someone

  • what it looks like

  • to walk a mile in another person's shoes.

  • We know what this technology is worth

  • to sports leagues.

  • It's worth revenue, to the tune of billions of dollars a year.

  • But what is this technology worth

  • to a teacher in a classroom

  • trying to show a bully

  • just how harmful his actions are

  • from the perspective of the victim?

  • What is this technology worth

  • to a gay Ugandan or Russian

  • trying to show the world what it's like

  • living under persecution?

  • What is this technology worth

  • to a Commander Hadfield or a Neil deGrasse Tyson

  • trying to inspire a generation of children

  • to think more about space and science

  • instead of quarterly reports and Kardashians?

  • Ladies and gentlemen, augmented reality

  • is coming.

  • The questions we ask, the choices we make,

  • and the challenges we face

  • are, as always, up to us.

  • Thank you.

  • (Applause)

What do augmented reality

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