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  • Hi everybody and welcome to part two of this getting started with sketchup

  • tutorial

  • and we're going to go over groups and components and how to use the outliner

  • window

  • to

  • stay organized in your model

  • which is really important. I think this is

  • probably the most important thing to learn

  • when you're using sketchup.

  • so groups and components are used whenever you want to isolate

  • geometry from another part of your model so

  • you know if you're making anything beyond a simple box

  • you're going to want to use groups or components

  • so here you can see this simple birdhouse I created

  • and I have each part of it separated into either a group or a component

  • so you can see when i click on

  • any one of these parts

  • it selects this entire set of geometry

  • so you can tell that it's within a group.

  • You know if none of this was in a group, I would click it and it would just select

  • the face or

  • I'd click it and it would just select the edge

  • and you can open up any group really easily, you just double click.

  • Now it activates that group and you can see that very easily

  • with this dotted line

  • that's around it

  • and anything that's not

  • in that group

  • is kind of like grayed out a little bit which is awesome because you know

  • exactly what's in the group

  • and you don't

  • really get confused with you know all the other parts of your model

  • when you try to just work on this one part.

  • so it's a great way to stay organized and it also just keeps things from

  • sticking to one another.

  • so a lot of times like

  • you know if i want to move

  • this

  • this roof up, if it wasn't in a group

  • all of these here would stick to it and it would make it really

  • hard to

  • to move around so

  • it's just a really good way to

  • uh...

  • to keep everything in order.

  • Now the other great thing about sketchup is the outliner window

  • and i'll pull that up real quick. You just go to window

  • and outliner

  • and this

  • is like

  • I always keep this window open because this shows me everything

  • uh... that's in my model

  • anything that's in a group that's within my model

  • so typically in sketchup when you create something

  • it tends to stick to anything else.

  • I'll just create a couple of boxes here

  • and if I select this box

  • and move it over here and snap it

  • if I then try to move it

  • it's now stuck to

  • the other box that I just snapped it to

  • and you know that might be what you were trying to do but most of the time you

  • want things to kind of be independent of each other.

  • Let me show you how to make a group.

  • All you have to do is

  • triple click

  • whatever you want

  • to select- all of it or you could also drag a selection box

  • and then you right click

  • and click make group

  • and you can see right here in the outliner

  • it has made

  • this group and we'll call it box

  • box A

  • and then we'll do the same thing over here

  • we'll make a group

  • on that one and call it box B

  • so now if we move

  • this box

  • and snap it to

  • box B

  • if we wanna move it

  • it's not stuck to

  • the other box.

  • In fact you can actually

  • you can put it right in the middle here

  • of the other box and

  • you know they're both independent of each other

  • you know these groups do not affect each other as far as they're concerned

  • the other one doesn't exist

  • so it's

  • a great way to isolate

  • geometry from one another.

  • so you can see by default it names all these different groups

  • named group and you can leave it like that but what I like to do

  • is right click and rename it something that makes sense so

  • you know I'll name that top

  • uh... name this front

  • um...

  • what's this one here

  • the bottom

  • you know can right click rename that bottom

  • and

  • these components the wall components

  • uh... are already named

  • wall

  • and I have the back

  • and so you can see I just kind of click through my outliner

  • you know it automatically selects the appropriate group or component

  • inside

  • the model

  • just by clicking the name from the outliner

  • and just to tell you what the difference between a component and a group

  • is

  • components

  • are identical to each other

  • so this wall on the left side

  • and the wall on the right side

  • are the same thing.

  • so whenever you have something in your model that is going to be

  • duplicated

  • and you know that they're going to be identical

  • you're going to want to use a component

  • and the reason for that is watch what happens when I

  • go ahead and

  • open up this component

  • and

  • try to

  • edit.

  • Let's say I'm using the push pull tool

  • to push

  • this

  • front out, you can see the other component

  • is being edited at the same time

  • so that's a huge time saver

  • when you are working on you know

  • things at are identical to each other

  • uh... throughout your model

  • so you create it once, you duplicate it as many times as you want and you still

  • retain the ability to make changes to that component

  • and it will propagate throughout your model

  • and all of those components

  • will change as well.

  • so here's another great way to use groups

  • um... you can see we have this tree here and let's say we wanted to put this bird

  • house

  • and hang it up on the tree

  • now

  • what we would have to do is

  • select each

  • part of this birdhouse by holding down control

  • and clicking all the different components

  • and then moving it

  • to the tree

  • or

  • what we could do

  • is

  • once we build something

  • and select all the parts that make

  • make it up

  • you can right click and make that a group

  • so you can have groups within a group and you can see over here on the

  • outliner

  • we'll just rename this birdhouse

  • and you can expand and collapse that

  • you know as much as you want and that's

  • that's really

  • great to do you know you really want to try to organize your model as much as

  • you can.

  • That way instead of just having a huge list of all the different parts in your model

  • you can kind of group them together

  • and

  • you know make it so it's not a bird and try to

  • uh...

  • you know organize and figure out where stuff is

  • and check this out, so now that we have this all

  • this birdhouse altogether we just click once

  • and it selects all of those things that were

  • in that, that make up that birdhouse

  • and we can grab the move tool

  • and come over here

  • and hang that birdhouse

  • on the tree

  • so lets say I make a copy of this birdhouse

  • keep in mind

  • each of these bird houses are groups. They're not components.

  • so you can see right here

  • the outliner has created a copy

  • and if I wanted to

  • edit

  • one of these bird houses

  • the other one is not going to change.

  • Alright so let's say

  • I am

  • deleting the roof

  • for whatever reason I'm deleting the roof

  • off of that birdhouse.

  • The other one

  • hasn't changed at all

  • so when you create a group it's completely unique to itself

  • and changes do not

  • uh... propagate through any other groups that are similar

  • now on the other hand if we take this group, right click it

  • and select make component

  • now

  • this has become a component you can see

  • the differentiater

  • you know it's got four little squares that means it's a component

  • solid square means it's a group

  • so now that this is a component we can do the same thing.

  • Make a copy of it, bring it down

  • and I'll just pull it out a little bit

  • now

  • when I open up this component up here

  • you can see the changes are being made

  • down there

  • okay so if we wanted to delete that

  • roof

  • both components

  • are going to be the same thing and it doesn't matter which one you select

  • or edit

  • you know I could take this one

  • and edit it and it's going to

  • make the changes to all

  • components that are

  • identical

  • so the decision to use you know either a group or a component is up to you

  • I personally use groups more often than components because I've had times

  • where

  • I've been making stuff that at first I thought I was going to be

  • you know that I was going to have unique

  • copies

  • throughout my model

  • and I make a component

  • and then a

  • couple hours later I go and change one and forget that I have copies of it

  • somewhere else

  • and I end up

  • changing an original component that I

  • that I didn't intend to.

  • I tend to stick with the groups

  • but one trick, I'll show you one more trick

  • so we have this component here

  • we'll make a copy of it

  • and pull it

  • pull it out

  • and um... let's say

  • you know we we put this bird house here and we know it's going to stay there

  • we can right click it and

  • click lock

  • that will protect you from accidentally

  • you know making changes down here

  • because watch what happens if you try to edit this

  • it'll give you a warning and say

  • some of the selected components are locked

  • would you like to unlock the components

  • or leave them locked and make this selected component unique, so this kind

  • of gives you a warning letting you know hey wait a minute you know you have other

  • components that match this one if you make changes to it

  • you're gonna have to unlock the other ones. Are you sure you

  • want to do that or do you want to make this one unique? So

  • that's kind of nice you know if you want to get in the habbit of doing that

  • you can make

  • once you get something set

  • you can lock it really easily right-click and lock and then you can also

  • unlock it very easily

  • so that's it, I mean

  • this is probably the most important thing

  • that you should learn when you're trying to

  • pick up sketchup.

  • Groups, components, and the outliner

  • and if you'd like to learn more about sketchup

  • visit mastersketchup.com

Hi everybody and welcome to part two of this getting started with sketchup

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