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  • 3D Meshes.

  • Scenes in Unity are created by

  • using 3D or polygonal meshes.

  • Polygonal meshes are the underpinnings

  • of all games made in Unity.

  • Whether it's a simple 2D game where the

  • characters are attached to a simple plane,

  • a complex particle system full of sprites,

  • or a full 3D game with animated characters -

  • that game will use meshes.

  • All objects in our game, from a simple

  • quad or basic plane, to a complex

  • 3D character or environmental geometry

  • will be a polygonal mesh.

  • Polygonal meshes, or simply meshes

  • are created from very simple basic elements.

  • Points and lines.

  • The points are called Vertices

  • or Verts for short.

  • A single point is a Vertex.

  • These define a point in 3D space.

  • Between these points lines are drawn.

  • These lines are called Edges.

  • The edges create something called a Polygon.

  • which in Unity will be a triangle.

  • These polygons define the mesh of our object.

  • The meshes used in Unity

  • are not created in Unity.

  • With the exception of the basic primitive

  • shapes which are built in to Unity

  • all of the meshes that we will be using

  • need to be created in an external

  • mesh modelling application.

  • These mesh models, either created or

  • purchased will need to be imported in to

  • Unity for use in our scenes.

  • See the Mesh Import lesson linked below.

3D Meshes.

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